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3-14-2011 @ 9:47AM
They used to make zones flow with roads and paths. Now they just separate them with mini-zones, which makes it seems artificial. I just spent one day running on my ground mount in Outlands and realized how well the zones are made to flow.I also think we're missing a lot of the randomness that Vanilla had. Do we need a little stable in SFK that doesn't drop anything? No. Do we need 10 different paths in BRD? No. But it adds a sense of randomness that the current streamlining lacks.I'd thought they'd learned their lesson with ToC. You can't make stuff just really hard and all streamlined. You need breaks and randomness to incite the player into thinking 'what's there?'. We recently did BoT and the best part of the night, for me, was wondering if we needed to kill the trash after the first boss (the ones on the side). Mystery and seemingly random game play is as important as making things clear and concise. Otherwise, you're just getting a 'get the job done' mentality.
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