Skip to Content
3-14-2011 @ 10:53AM
That chart is *highly* suspect. Its probably based on the only indepedently valided numbers available at the time.Rift server limits were 1500 during the early beta, they're now 4000 since beta wave 7 (stress test wave). That's in the realm of WoW servers IIRC. During prime time hours, all rift servers are no lower than medium population; most are high or full still 3 weeks after early start. That's a good sign overall. So, worst case is 99 servers x 2000 = 198,000 sold copies, MINIMUM. My guess is that they've sold around 500,000 copies as people don't want to get burnt on another MMO (like AoC or Warhammer online).An MMO can succeed without selling 10 million copies. They can survive and succeed on their own terms. LOTRO continues to do well after the F2P model (they've actually *added* servers*). Aion is a significant success worldwide, although not as great in North America/Europe.Given your attitude to your guildmates listed below (e.g. guild kick for mentioning other MMOs) and your throwing a tantrum around another MMO's success, i'm kind of happy to know you won't be trying something different. We're more than happy to have Blood Legion, Vodka members etc forming the raid progression teams rift side. I suspect they know more about WoW, and Rift, than you ever will.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.