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3-14-2011 @ 2:31PM
It would seem I am of the opposite opinion in regards to some of the posters above me. Heroics, at the start, are maybe a bit tough, but upon getting better gear (JP, Crafted, Heroic drop luck) it gets easier. Honestly, I have 1 piece from a raid (Halfus) that the guild I was recently in has managed to kill all of 2 times, in 2 months. They would call themselves casual. However, casual doesn't mean flopping on a boss just because there is a new set of drakes up. That's just poor adaptation. I've pugged into another guild's run (they also raid 2 days a week like my former) and we went in and did all but Nef in BWD. Myself and the pugged in mage had never downed anything in there. It went fine. Poor adaptation, from what I've seen, is the leading cause of people finding things "hard". 3 months after launch (more if you count when 4.01 dropped) and there are still healers who can't adapt to the Cata healing style. No you can't spam Regrowth or Flash Heal anymore. Utilize those longer, bigger heals. Tanks who put too much emphasis on their health pool, but not enough on their avoidance stats. Blood DK tanks who can't spec (seriously, very few seem to get it right..its like they are still spec'd for WotLK). It takes five minutes to read up on the stuff, and X amount of heroics to apply what you read, and become comfortable with it. Same goes for the raids (normal mode). Yes, some of the mechanics take getting used to, and some people learn things at different speeds, however fights like Atramedes or Chimareon (yes its fun, stressful, but fun to heal imo) aren't really that hard. Maloriak is nothing more than collapsing in and out, and pew pew adds. Wrath made people too soft, and was a poor introduction to raiding, imho. I personally came to the game 4 months into TBC. TBC raids were more difficult than Wrath raids, by and large. Having said that, the greatest contribution WotLK made was that it gave smaller guilds a way to see ALL the content via 10m raids. I agree too, the storyline (love my lore) for WotLK was beautiful. Cata has just begun, lets give it a chance to develop its story. In alot of ways, though an old villian of sorts, its a brand new story. Unlike Arthas and his betrayal, and the Lich King, which had been around since WC3. I'm glad they made the intro Cata raids harder, and yet honestly once you get the mechanics down, they become alot easier (for the most part). Heroics shouldn't be 15-30 minute lolezmode fests. Heroics should be a "training ground" of sorts for raiding. While my main (holy/disc priest) took some time, and originally had difficulty healing heroics, its not that bad now. My second 85 (hunter) got really lucky and was raid ready, because of heroics, within a week or 2 of hitting 85 (unlike my priest I didn't have the JP maxed and readily spendable fresh at 85). I generally ran with only 1 guildie. Very few guild runs, and i was gearing myself with relative ease. My dk has taken a little more time to gear but I play it alot less as well, so it doesn't see heroics often. TL;DR Heroics aren't that hard, and really don't take that long with a competent group. Raids right now have a steeper learning curve than Wrath, but frankly Wrath (10m at least) was too easy at the beginning. If your guild is struggling to down Raid bosses, look at your strategy, and I hate to say this, but your roster as well. People may just not be "getting" Cata specs, rotations, or really just aren't up for a more difficult (by WotLK standards) raid. Bring in people who do "get" it, or pug out. Yes its fun to run with guildies, but if everyone isn't on the same page, especially in 10s, you aren't gonna get far.
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