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3-17-2011 @ 1:45PM
The thing about archaeology is that they made the really good stuff so random that it frustrates a lot of players. I'm all for keeping things hard to get (say, like the Drake of the West Wind hard to get- hard but attainable through effort) - but the design problem (and it's a basic design flaw) in archaeology is that there is no guarantee of you getting anything good at all, no matter how long you do it. That's a recipe of frustration and actually violates one of the principles of gaming that Blizzard pioneered, i.e., "provide rewards to encourage play." Currently a little thingamajig that vendors for 20g is not a viable reward for the profession of archaeology as people go for the things they really care about: the alchemy recipe, the sword, etc.
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