Skip to Content
3-17-2011 @ 9:08AM
Hopefully, no.All the people who go "I want it free to play!" don't understand how that changes games.They make money, reguardless. Instead, they will just charge you for items in the game.99.9% of "free" MMO's have microtransactions. And those usually are game-changing. You can't advance without buying items. Sometimes spending thousands and thousands of dollars (Allods Online has ridiculous amounts of microtransactions and fees, they actually charged you money to clear their version of res sickness if you didn't want to wait hours and hours. Another MMO had you "renting" equipment, and if you got all options (to actually be competitive in game) you were spending over $1000 a month, and people were doing it.)You want Epics to cost you? You want instances to be paid-for? You want consumables to actually cost money? Items made in professions now sold only in online shops?While Blizzard would never go down the road some of those games have, they would definitely start charging for other items.
3-17-2011 @ 9:30AM
Not to mention the ease of creating a free to play account will drastically alter the community. In Flyff for example the gold selling spam made it impossible to actually see other player's comments in the starting area. Trolls and scammers in RuneScape could simply continually make new accounts using a proxy. While there are unsavory characters at level 85 in WoW, you know that they've had to pay $100 or so to get to the level they're at and likely wouldn't want to repeat that process. That said, I think it's reasonable to let players in countries have a lowered subscription fee based on the average wage in that country (I think that's what is currently in operation in China at the moment anyway).
3-17-2011 @ 9:38AM
Did you even read the article or is this just a hidden "first!" Post?Your post is a bad rehash of some parts of this article. Downvoted for several reasons.
3-17-2011 @ 9:39AM
The problem is, once Blizzard thinks WoW is ready to become a free-to-play game, there's no stopping them. I would'nt even mind epics costing money, personally, because I don't raid all that much. I mainly do smaller type stuff, so as long as that remains free and viable, I'll be happy.Plus, even if WoW did go free-to-play, I'm not sure how many microtransactions they'd have to implement "right away." I mean, the WoW fanbase is very loyal and well-looked after. I'd be willing to bet that large numbers of current subscribers would sign up for the pay subscription (if it was reasonably priced), just to make sure the game keeps functioning how they like it to. For instance, if Blizzard made WoW free-to-play, and added a VP Subscriber fee of fifteen dollars or less, I'd think that a whole lot of current subscribers would sign up (including myself). Personally, I think that Blizzard has done a magnificent job with WoW, and if I could afford it, I'd pay. Blizzard's been investing in the best trust fund for years: Loyal Fanbase. People with a history of caring about their customers and making their fans happy are not going to find a shortage of either very quickly.
3-17-2011 @ 10:09AM
Free to play = Free to quit- for me. I'd probably sit around staring at my PC screen for days not knowing what to do with all my time :p
3-17-2011 @ 10:20AM
FTP would make me look for a new subscription based game.
3-17-2011 @ 11:06AM
Not all free to play are equal. While I don't like the revenue model of most Asian F2P MMOs, I really liked LotRO's model - to the point I'm currently subscribing it. The game as a whole has also become quite better since becoming F2P, at least in my opinion.
3-17-2011 @ 11:11AM
Coren, it's a response to the people who go "I want it to be free!"Because too often, those people don't see long term, and think only that not having to pay is great. They don't understand that the developer will still make their money. You just will have to buy things. Those people will read the article, and not get it, and still go "I want it to be free!"And I don't do first posts, ever.
3-17-2011 @ 11:13AM
Yeah, I feel very unhappy contemplating the potential changes this would bring. I personally hope Blizzard never has to go free-to-play, and certainly never chooses to.
3-17-2011 @ 11:41AM
Drakkenfyre, if people take that from the article they have to read between the lines a lot. The article is pretty neutral.And I pretty much read all commemts and your name rings a bell. Generally i believe i don't agree with you, but I respect your clear opinions. This post was uneccesary imho since you give reasons why not to go ftp which are discussed upon in the article.Anyway, I'm on the fence for ftp. I like free, I don't like unpredictable payments.
3-17-2011 @ 12:02PM
My comment comes from the people I have seen who clammor for free MMO's, and even being told what that would cause, still want it.It was not a direct response to the article.
3-17-2011 @ 1:26PM
What about Vindictus and its FTP model? I signed up for that and while the gold seller spam was ridiculous the game was very good. I did eventually get bored after leveling all three toons to around 30 but it was still a great game. From what I could tell the micro-transactions were not required to make the game playable at any level, it was mostly cosmetic. $0 down and $0 monthly worked out very well for them, unfortunately there wasn't a lot of depth to the game compared to WoW.
3-18-2011 @ 11:40AM
I agree, F2P based only on microtransactions is kinda rat race (or money race), I had this conversation with my friend many times, he's kinda MMO maniac who like test every possible MMO out there. He told me some time ago that Lord of The Rings Online went F2P and they kept monthly subscriptions. Subscribers have normal access to almost everything (big bags, normal XP gain rate etc) still not the things like race / faction change and, as far as I understand, other players are allowed to pay selectively for those XP gains, bags, whatever they prefer so they have selective access to subscriber account features.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.