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3-17-2011 @ 9:24AM
I hate "free" MMO's. The payment model just feels so sneaky and dishonest. I tried a game called Allods Online, which was supposed to be free to play. Sure you could play it for free, but if you didn't pay for items called "incense", you missed out on a buff that made the game practically unplayable, similar to rescurrection sickness in WoW.Add to that having to pay real money for bag space, mounts, decursing "cursed" items to make them usable, etc. It all adds up to costing about the same monthly fee as WoW, but feeling incredibly sneaky and annoying.
3-17-2011 @ 10:56AM
Not all F2P's are like that though - Runescape runs a free version with less content available, and a paid version which grants you more map space, tradeskills, monsters, quests, gear etc.Granted it's an easy game to keep free since it very rarely releases new content and there isn't an actual end-game (it's so grindy that max-level characters are extremely rare) but such a model is possible, it's not all insidious wallet-wrangling.
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