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3-17-2011 @ 11:14AM
Ok I have a question concerning Raid lockouts.I think I remember a long time ago that 25 person raids would be able to be broken up and continued as 2 ten person raids. Is this true? How is it done exactly?
3-17-2011 @ 11:18AM
They've changed this, actually. Everyone now essentially has a personal lockout for the bosses they've killed. They can join another raid that is at the same progression point, or one that's further along, but not one that still has bosses they're locked out from.Theoretically, you could split a 25-man group into 25 groups, if you had enough other players to fill 25 raids.
3-17-2011 @ 11:21AM
It's not that you have to do something specific to "break it up." It's just that they share lockouts.So if you killed Magmaw on 10-man and you see a 25-man raid looking for more with Magmaw down, you can join it. When you guys kill Omnotron, and suddenly 5 people all have their goldfishes die, you can get into 2 10-man raids and both will see Magmaw and Omnotron dead already.Basically, you can kill each boss once a week. Doesn't matter if it's in 10-man, 25-man, normal or heroic. Once it's dead...it's dead until Tuesday.
3-17-2011 @ 11:42AM
There's something I'm not sure of, can anyone confirm:I'm under the impression the raid lockout system is not just a dead-or-alive checklist, but that there's a specific order of bosses they consider "correct", and if you join with a raid that's farther than you, and down something, you might miss out on bosses they didn't kill.For example, Omnotron is listed as 2nd boss in BWD. Let's say my group goes in Tuesday night, ignores Magmaw because none of us needs any gear off Magmaw anymore, and just kills Omnotron, and regroups on Wednesday with a couple of pugs who haven't been in yet this week. We explain we don't need Magmaw and we're going after Maloriak, and they're OK with it. If we down him, the pugs won't be locked out of doing just Omnotron for the week, but Magmaw as well, because they were in on a boss kill further down the list.Is this correct or not?
3-17-2011 @ 11:58AM
You can't enter a raid instance if you have killed a boss that the first person who entered the instance (and therefore created the instance) hasn't. This causes some issues when you have someone who is "saved" to a boss who enters before the raid leader, often requiring the raid to disband and regroup.If you haven't downed a boss(es) that the instance has listed as dead you will get a dialog informing you that you will be saved to the kills when you enter. Note that you will not be saved until the next boss is killed.Heroic modes still save you to an ID.
3-17-2011 @ 11:59AM
I don't think it's correct Grov. I do have a lot of reasons behind this, but they're taking me way too long to type out, so I'll just leave it there.
3-17-2011 @ 12:11PM
Additionally to the other comments. Please note that this feature of the raid ID only counts on CATA raids. If you go back and say do Sunwell with a few mates, leave it for a few days, and then go back, if one of the other people you did it with has gone back and completed it, you will find an EMPTY raid.
3-17-2011 @ 12:24PM
"I'm under the impression the raid lockout system is not just a dead-or-alive checklist, but that there's a specific order of bosses they consider "correct", and if you join with a raid that's farther than you, and down something, you might miss out on bosses they didn't kill."Nope. It's just that most of the time you are forced to kill bosses in a specific order; if you can't get to Nefarion without killing an earlier boss, then you'll end up saved to that earlier boss (at least) because you'll find that you get saved to every dead boss in the instance when a boss dies.Heroics still have an actual raid ID, though, and you can't mix and match those. Or at least you couldn't when they rolled it out."Please note that this feature of the raid ID only counts on CATA raids."Actually, it counts on any raid added in 3.3 or later; Blizz retrofitted this system to ICC and Halion with patch 4.0.1 (to much wailing and gnashing of teeth, because it meant that you couldn't do both heroic and regular ICC in the same week.)
3-17-2011 @ 3:41PM
@grovin: I think it's just a dead or alive bosses since you can do the blind dragon, chimeron and maloriak on any order you like, also it works better for optional bosses.
3-17-2011 @ 9:13PM
The obvious solution to this would be to have the lockouts work like talent trees in a sense, you can kill bosses within a section in any order (optional bosses or simply those that have no specific order in which to be killed) but there is some condition which has to be filled for the next 'tier' of bosses to be available (Either a specific boss dead, or all bosses in a section). If you're saved on an optional boss and the condition is still not fulfilled you can only access bosses you have not killed personally, however you can also join any raid which has already killed the bosses which you have already completed. In order to prevent people from killing bosses multiple times then it would be necessary to lock a player out of all bosses in the previous section if they kill a boss and become saved to the following 'tier' of bosses.This system is suggested by the fact that it was trialled on the bosses of Ulduar and Icecrown citadel, both raids which have clear and obvious sections and divisions with well defined progression levels or tiers.
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