Patch 4.1: Blizzard explains new valor point mechanics

Blizzard has finally commented on (and explained) the incoming valor point change, which will hopefully make gearing up and gaining valor points easier for players who don't have the time or want to play each and every night to run a random for their points. Lylirra explains:
Valor Points in Patch 4.1
Nope. In fact, this is exactly what we're doing in 4.1. :)
Right now, you receive 70 VP for the first random Cataclysm Heroic dungeon you complete each day. In 4.1, you'll receive 70 VP for the first seven random Cataclysm Heroic dungeons you complete each week. Similarly, you'll receive 140 VP for the first seven random Rise of the Zandalari Heroic dungeons (the new Zul'Aman and Zul'Gurub instances) you complete in the week, too. Collectively, you'll be able to earn up to 980 VP exclusively from Heroic dungeons, which in turn will count towards your weekly 1250 VP cap.
By transitioning random Heroic dungeon rewards from a daily format to a weekly one, we'll be able to give players more control and flexibility over how they can earn VP -- which is cool! -- but this also means that we've a lot more bookkeeping to do in terms of where those points are coming from. To help with that, we're adding a "Valor Point bar" (similar to an XP bar) to the top of Dungeon Finder UI that will track your weekly cap, as well as how many Heroics you can still run for VP during the week.
We're going to be writing up a pretty big blog about that system since it's somewhat complicated, but here's what you can take away right now:
Right now, you receive 70 VP for the first random Cataclysm Heroic dungeon you complete each day. In 4.1, you'll receive 70 VP for the first seven random Cataclysm Heroic dungeons you complete each week. Similarly, you'll receive 140 VP for the first seven random Rise of the Zandalari Heroic dungeons (the new Zul'Aman and Zul'Gurub instances) you complete in the week, too. Collectively, you'll be able to earn up to 980 VP exclusively from Heroic dungeons, which in turn will count towards your weekly 1250 VP cap.
By transitioning random Heroic dungeon rewards from a daily format to a weekly one, we'll be able to give players more control and flexibility over how they can earn VP -- which is cool! -- but this also means that we've a lot more bookkeeping to do in terms of where those points are coming from. To help with that, we're adding a "Valor Point bar" (similar to an XP bar) to the top of Dungeon Finder UI that will track your weekly cap, as well as how many Heroics you can still run for VP during the week.
We're going to be writing up a pretty big blog about that system since it's somewhat complicated, but here's what you can take away right now:
- In 4.1, running random Heroic dungeons for VP is now something you can do on your own schedule. Feel like spending your entire Saturday queuing up as random? No problem!
- The first seven random Rise of the Zandalari Heroics you run for the week will award 140 VP each. This is double the VP that you'll receive from your first seven random "tier 1" Cataclysm Heroics, since the dungeons are considered a "step up" in difficulty.
- You'll be able to randomly queue for the Rise of the Zandalari Heroics separately from the tier 1 Cataclysm Heroic dungeons.
- Each week you can earn up to 980 VP just by running random Heroic dungeons. If you want to maximize your VP gains, you can still reach the overall weekly cap of 1250 by defeating raid level content.
It looks like the amount of valor points you will be able to collect weekly will be 980, but to reach the cap you'll have to do some raiding.
This is an absolutely wonderful change and it's a fantastic quality-of-life change for all of us that like to play on our own time. Plus, you'll be able to chain some heroics with a great group and not have to hope for the perfect group each and every night. I like!
WoW Patch 4.1 is on the PTR and WoW Insider has all the latest news for you. From previews of the revamped Zul'Aman and Zul'Gurub to new Valor point mechanics to the new Archaeology items.
Filed under: Cataclysm
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Reader Comments (Page 6 of 6)
S_allenx8 Apr 16th 2011 5:19AM
I like this system, I think it will help make the experience of random dungeons much more pleasurable, although I do see an issue with Cluster-Questing ( http://theeccentrichobo.blogspot.com/2011/04/wow-patch-41-valor-point-changes.html ) as it will undoubtedly have everyone scrambling to do these quests in the first day or two meaning the remainder of the week will be a bit dry. At least it will in my understanding.
Still, an improvement none the less - I like it :)
-V
Dementor Apr 26th 2011 2:45PM
Elite raider says: QQ Blizz is making it to easy for non raiders to have gear like me that i got cuz i have no life and i can play for 20 hours a day
Casual gamer replies with: TY blizz for giving us the opportunity to get some better gear without having to commit to a strenuous raiding routine
elite raider says: $^#& you casual guy i put a lot of hard work into my gear with raiding
Casual gamer says: Just because i don't raid doesn't mean that i don't work just as hard on my toon
Kire says: both of you quit your whining...If casual guys stop playing wow will close down. if raiders stop playing, casual people won't get carried through hard content. you need each other now shut up