Ready Check: Ranged DPS can be harder than you thought

In my years of raiding, I've more or less played every role. I started my raiding life as a hunter, admittedly to get better gear to enhance my PvP life. When my guild needed another tank to do better in raids, I rolled a paladin and have been tanking ever since. I keep trying to heal but just don't seem to get the groove right. Mostly spending time as a paladin (and later, a death knight), I often melee DPS as necessary.
Which brings me to relatively recently, when I found myself going from bear tank to boomkin. Now, I'm a fairly competent player. I'm not the best in the world. But I've been playing WoW for a while, my reflexes have earned me some arena success, and I've done most content the game has to offer. I write about this stuff pretty regularly. I Have A Clue And Don't Stand In Fire.
Switching my role from tank and melee DPS to being a ranged boomkin was like smashing my face into a brick wall.
Not nearly as much support
The first thing I found myself getting used to was not being coddled by the healers. That's something that tanks take for granted due to the unmistakable bond between healer and tank. A healer and tank are like two planetoids revolving together around the sun; a ranged DPS is like an asteroid flailing wildly through some vague, geosynchronous orbit.
You have undoubtedly heard the old adage, "If the tank dies, it's the healer's fault. If the healer dies, it's the tank's fault. If the melee dies, it's his own damned fault." Even as a boomkin, I stand by that assessment. That being said, it seems to be my own damned fault a lot.
Healers only have so much time to throw heals at ranged DPS, so my little boomkin has to be fast to get out of fire. And if I tax the healer too much, there are obvious problems. Rolling as ranged DPS, I have to have my health potions ready and be prepared to get my caboose to safety even faster than as a tank.
You don't decide where to move
When you're tanking the boss fight, you get to make the calls. Oh, sure, the raid leader is responsible for the raid strategy -- but as the tank, you're the one who actually moves the boss anywhere.As the DPS, you get none of that luxury. You move in relationship with the boss (and thus the tank) and therefore have a much more limited set of options. It's relatively easy to do that, in a sense, but you still don't have the power of choice. And if you're a control freak, that will bother you.
As if that weren't enough, it can be tough to see what the heck's going on. When you run with a tank and any melee at all, combat doesn't look very clear. It looks like "seven low-polygon characters mashed together on top of a Consecrate." While a responsible DPS player uses an /assist macro, it'd still be nice to make out what's happening at ground zero.
You are being measured
Tanks and healers tend to be measured on a success-or-failure basis; it's relatively binary. Tanks sometimes like to whip out their health bar or avoidance numbers as if it means anything, but at the end of the day: pass/fail.
DPS aren't so lucky. For all that we joke about the "epeen" of DPS, and for all that I personally spend time saying Interrupt is the new damage, the world at large still cares about the size of your damage meter.
The damage meters say very clearly what your relative worth is compared to the other damage dealers. Even if you're the one interrupting, laying down CC, and maybe never taxing the healers, the damage meter still coldly spits out its metrics as if judging your life's worth.
This is a hard thing to get past. You have to discipline yourself and trust that you're doing the right thing by moving out of fire, instead of squeezing that next bit of damage. It's hard, but it must be done.
A word to other tanks
Like I said, I spend most of my time tanking. I've tanked on every class and probably always will. It's what I do -- I love tank. And when you tank, it can be very easy to get riled with the DPS.
My suggestion to other tanks is to get over it and cut them a break. While repeat offenders can be frustrating, ranged DPS is often a little more difficult than we give it credit. Work together, and we'll all be just fine.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Ready Check (Raiding)






Reader Comments (Page 1 of 3)
mrmojoz Mar 18th 2011 3:08PM
I find the title to be misleading, this seems to be more about DPS in general than just ranged DPS. For example, you have plenty of movement options as a ranged DPSer and almost none as a melee DPS.
Harvoc Mar 18th 2011 3:20PM
Yea, it seems to be about the damage role in general, not just the subtype of ranged damage.
Sir Broose Mar 18th 2011 4:05PM
I agree. He even mentions that he has done melee, but then all his comments are about the difficulty of ranged over all others. I don't disagree that ranged dps has a unique set of issues to deal with, but most of what he says applies to dps in general.
ImSteevin Mar 18th 2011 4:22PM
Ranged are also forced to move much more in order to negate this "advantage." Magmaw and the Twin Drakes are two examples of this from current content.
techvoodooguy Mar 18th 2011 8:38PM
Except that a melee DPS will often end up inside an Efflorescence or other similar effect. Other than that, yea basically. I'd say that when you compare that fact with greater ranged mobility, MDPS and RDPS are basically equal.
Corath Mar 18th 2011 3:09PM
I'm currently working towards switching to a ranged DPS slot too, coincidentally a Boomkin as well. Our guild has a fair amount of melee leather spots, and I had been collecting gear for a healing offspec, so instead I decided to try ranged DPS instead.
It's definitely a big adjustment, mainly for the fact that I've been a melee DPS since the middle of BC. Getting back into the ranged mode is a huge change, but so far I've been enjoying it.
(I also wrote a post up on my blog regarding this: http://corath.wordpress.com/2011/03/11/making-decisions/)
I'm very close to being raid ready, so my experience has just been in heroics and questing as of yet. Quite looking forward to trying it out in a raid environment.
Neothanos Mar 18th 2011 3:13PM
If you get too used to a certain playstyle it can often be a shock when you swicth roles.
magicjamie Mar 18th 2011 3:14PM
At least as ranged dps you have some freedom as to where you move. Melee have to glue themselves to the bosses behind.
Sterb Mar 18th 2011 3:29PM
Sometimes the lack of choice is liberating (and easier).
I've been a hunter (ranged DPS) -> a resto shaman (healer) -> elemental shaman (randged DPS) -> enhancement shaman (melee DPS) -> a DK (tank) -> a DK (melee DPS) -> a moonkin (ranged DPS) -> a bear (tank) -> a tree (healer). After all that, I still think that melee DPS was one of the easier roles.
(Between you and me, the order of easiest to hardest is melee < ranged < healer < tank.)
Sterb Mar 18th 2011 3:51PM
I would also note that at least melee can still full steam DPS while still moving. Essentially all ranged suffer when they need to move.
staffan.johansson Mar 18th 2011 4:57PM
@Sterb: But on the other hand, there are many times when melee has to stop DPSing the boss and run away (whirlwinds and stuff like that), or at least spend time maneuvering into position. Ranged don't have that problem. And nowadays, many ranged classes have some form of reduced DPS ability they can use on the move - hunters can still autoshoot and use instants, and fire mages can Scorch.
Sterb Mar 18th 2011 5:02PM
This is true, but you're underlining the fact that both types of DPS have disadvantages depending on the model of the fight.
You can't just say that ranged have an advantage because they can stand at ranged and then discount the natural advantages melee have (all instants, no movement penalty). And as much as SOME ranged don't pay a heavy penalty for moving they all incur some kind of penalty.
Sunaseni Mar 18th 2011 6:08PM
I think the question of whether melee or ranged is more difficult depends on the fight. In Icecrown Citadel, I could unequivocally say that ranged had it more difficult. We had to be the ones kiting the Blood Beasts on Saurfang, worry about Unchained Magic on Sindragosa, and run around the damn room on Festergut to get under a spore. Now in Cataclysm, more melee makes the fight harder because of all of the chain lightning type effects. However, melee are still important for interrupts, so there will always be a place for them.
Movement equally impacts (most) ranged as it does melee, but in different ways. If the melee has to move, it's most likely when the boss itself is moved. If the boss is not moving, but the melee still needs to move (such as with Hodir), melee can just jump and maintain their rotation. When ranged have to move, they screw up their casts entirely. (Except for us Fire Mages. Ooh, yeah.)
In addition to my Mage, I've got a Rogue and a Death Knight, and let me tell you, there is nothing intrinsically hard about the boss moving if you can expect it and move with the tank. During Lord Walden in H SFK, my melee can just hop to keep Toxic Coagulant off and maintain 100% DPS. My mage has to settle for 90% DPS due to Scorch spam. I'd hate to imagine it with I were Arcane.
Sure, for most fights, ranged has it easier. Now be the ranged that has to tank Keleseth by gluing Dark Nuclei to him and/or kiting adds like Blood Beasts.
Minos Mar 18th 2011 9:30PM
Please, tanks, don't leave the boss' butt in the fire! Give the melee somewhere to stand without being parried. Archavon had the most offenders in this category.
Sleutel Mar 18th 2011 3:21PM
My main is a tank (Warrior), but I've also had a max-level ranged DPS (Mage). Because I started out with the better Fury set, I'm also the tank who goes DPS in our raids for one-tank fights. So I think I can state with some conviction: DPSing is way, way easier than anything else. Every fight that I get to swap to Fury for? It's like a little break in the middle of raid, where all I have to do is faceroll to victory.
Obviously it's not quite that simple, but in comparison to tanking, DPSing is and always will be a cakewalk.
Brandon Mar 18th 2011 3:29PM
I don't agree with this article at all but I kind of agree with what you're saying.
Tanks have the luxury of being able to make mistakes purely because they are the focus of the beakers attention and it gets caught up. And realistically being a tank or melee dps it's much more difficult to watch for things happening because of all the action going on around you in my opinion.
As a ranged dps if you've truly commuted your keybinds to muscle memory and don't have to watch little spinning bars on your cast bars then you can mitigate a lot of incoming damage. As far as difficulty goes ranged was the easiest of the raiding roles I've been. Healing has a similar issue as to what you're getting at in this article except that when they have to move someone might die instead of losing a few numbers on a dps meter.
Sleutel Mar 18th 2011 3:36PM
Further thoughts:
In the current tier of content, ranged DPS far and away has the easiest role on most encounters. Tanks, healers, and melee DPS all have harder jobs for most bosses.
This reminds me vaguely of one of my favorite Onion point/counterpoints: "I Am So Starving" vs. "I Am So Starving." http://www.theonion.com/articles/i-am-so-starving-vs-i-am-so-starving,11541/
Quarnok Mar 18th 2011 3:38PM
So true. Since day 1 of vanilla (with a break during TBC) I played a prot warrior. I tanked in EQ1 as well and always enjoyed it. I decided to take a break from tanking in Cata (and we had enough in guild that it really didn't stress us) that I decided to roll a dwarf enh shammy and have already started raiding with him. OMG, so much fun and so little responsibility. I'm always conscientious of the group/raid makeup to try to optimize my totems, and yes I'm responsible for interrupts often, but still that's nothing compared to the pressure of raid MT. It's nice being a hybrid because I can always sacrifice a bit of DPS to heal myself (or put down a rain) with maelstrom procs instead of taxing the healers.
redwinger_6 Mar 18th 2011 3:23PM
Ranged is easier than melee, imo. On my warior I can't see what's going on around me nearly as well as when I'm on my hunter raining death down onto mobs from afar while my pet eats their face.
Sir Broose Mar 18th 2011 4:07PM
THIS!
"When you run with a tank and any melee at all, combat doesn't look very clear. It looks like "seven low-polygon characters mashed together on top of a Consecrate.""
Michael, You have played a melee class, and you think it's hard to see as ranged?! I mostly play a fury warrior and a boomkin. I think it's WAY easier to see what's going on as ranged. With melee you're standing in the middle of every spell - good and bad - surrounded by others in melee range all staring at the butt of an enormous boss trying to differentiate the bad stuff on the ground from your raid-mates spell effects, often with no convenient camera angle, due to your position in the room and your proximity to the boss. I love when I get the occasional chance to hop on my druid and stand back and see what the hell is going on for a change.