Arcane Brilliance: Things I want to see changed, arcane edition

OK, I'm not going to sit here and pretend mages are terrible. I'll leave that to the official forums. The honest truth is that we're a more than capable DPS class, with two currently mediocre specs (one of which is making some substantial strides on the PTR) and one fairly spectacular one. We have one dominant PvP spec, and two others that can kind of hold their own if you don't look too closely at them. In this game, that's pretty much par for the class-balance course.
So I'm not saying the end is nigh, Blizzard is the root of all evil, time to re-roll a death knight, I'm canceling my subscription and buying Rift, or anything else equally ridiculous. And I'm not going to spend a thousand words complaining about stupid things. We have it pretty good, all things considered, and I'm simply not jaded enough yet to ignore that fact.
But the fact remains that the mage class has been pretty damn stagnant for some time now. We've now gone through two straight expansions with no discernible face-lift to speak of, while other classes have undergone some fairly seismic reboots. For the most part, that's not a bad thing. It means we're doing okay, or at least the class design team feels like we are. I tend to agree, but there are still a few nagging problems with our class that I feel need to be addressed. When the status quo has flaws -- even if those flaws are comparatively minor -- then maybe the status quo simply isn't good enough.
So in that spirit, I'm going to list a few things that need to be changed, and provide my own suggestions for how I'd like to see them changed. I'm not going to just throw around patent impossibilities, like what if mages could cast a Pyroblast backwards and have it rez a party member! Whoooooo!
No, these are things I've thought about for some time, and though I know that in the end, this column amounts to nothing more than a glorified wishlist, I'm OK with that. Sometimes wishlists are fun, and I'm interested to see what you all have on your own wishlists.
I'll cover all three specs in the coming weeks. The columns likely won't be concurrent, but I'll try to get them all out in a reasonable amount of time. We'll begin this week with the spec that is lately getting the most attention on the PTR: arcane.
Addressing the arcane problem
Now, don't get me wrong. I'm beyond excited about the straightforward buffs arcane is getting in patch 4.1. Arcane needed some extra numbers in order to compete with fire, and it looks like that's the direction we're moving. A pure DPS class needs at least two competitive PvE specs (though there's absolutely no good reason why we don't have three), and it looks like Blizzard has pegged arcane as our second one.
But the issue most people have with arcane isn't so much the DPS woes it has had of late. The problem, really is that the spec is by and large a one-button spec. The only reason to cast anything other than Arcane Blast in a normal DPS rotation is to avoid running out of mana. Now, I personally find the playstyle to still be a lot of fun. I think it requires a firm awareness of your own limitations, your changing surroundings and current situation, and a keen and alert sense of the best times to use each of your mana return/conservation abilities.
But one button? Really? This can easily be rectified. The key spell is already in place. It just needs to be tweaked.
Arcane Blast Missiles
Is there a reason why Arcane Missiles no longer benefits from the Arcane Blast debuff? It's probably the iconic arcane mage spell. When people think of arcane, they think of those cool gatling gun missiles firing out like they're being expelled from the oversized shoulders of some kind of giant mech fighting off a monstrous phallic metaphor monster that's threatening earth or a chick with blue hair or something. The spell effect is awesome. In the last expansion, it was the secret reason a lot of mages switched to arcane. Now Arcane Missiles has one purpose: resetting your Arcane Blast stack to save mana. And that, I think we can all agree, is pretty lame.
I have some combination of three solutions here. For starters, would it be so bad to just put Arcane Missiles back on the Arcane Blast debuff? Suddenly the spell becomes a useful part of the rotation. Tweak the damage so that using it still isn't anything near the level, damage-wise, of another full power Arcane Blast, preserving the mana-management meta-game. There's nothing less fun, though, than hitting your Arcane Missiles button, watching that awesome spell animation, and knowing that it has done no real damage. You've done the 2011 version of switching to your wand for 5 seconds to trigger your out-of-combat mana regen. It's weak, and stupid.
Arcane Multishot Missiles
The other change is less likely, but doubly fun. I'd like to see Arcane Missiles changed to hit multiple targets. The mechanic is already in the game in the form of abilities like Multishot. Arcane Missiles, with its missile salvo appearance, seems like a prime candidate for this kind of ranged AoE. It could hit 2-3 additional targets, doesn't need to do a ton more damage to be worth casting, and would allow mages to have a way to contribute in multi-target fights. Arcane Explosion still has its place when the targets are more numerous, but in 3-4 target fights, Arcane Missiles suddenly becomes a DPS increase whenever it procs.
Arcane Scorch Firestarter Missiles
The last -- and least likely -- suggestion I have involves altering the mechanics of Arcane Missiles to allow it to be cast on the move, like Scorch coupled with Firestarter. Yes, I want Arcane Missiles to become the game's first moving channeled spell.
This addresses one of the major issues with the spec: its lack of mobility. Currently the only spell arcane mages have to cast on the move is Arcane Barrage every four seconds. That's not good enough. With this change, you could also fire off a strafing Arcane Missiles in between Barrages. Not every time, but at least you'd have a chance to see it proc when you're running from spot to spot, desperately watching the seconds tick down on your Barrage cooldown. Would this be overpowered in PvP? Really? Is arcane becoming more mobile going to be a threat to anybody's arena comp? I'm pretty sure the answer to those questions is "duh."
So in my dream world, Arcane Missiles goes from being a mana conservation ability to being a spell that does good damage, hits multiple targets, and can be cast on the move. Perfectly doable.
I guess the upshot of all this is that I miss Arcane Missiles. To me, the single most efficient way to improve the arcane spec is to make Arcane Missiles awesome again. There are a lot of directions the class designers can go here, and frankly I'm not that picky about which direction(s) they choose, as long as the eventual destination is Awesometown.
So that's my arcane mage fan fiction. I want to fire out an unending salvo of machine-gun missiles at multiple warlocks while strafing behind cover. I don't think that's too much to ask. What are your ideas, guys?
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 5)
MusedMoose Mar 19th 2011 4:12PM
"When the status quo has flaws -- even if those flaws are comparatively minor -- then maybe the status quo simply isn't good enough."
Because someone had to say it: "The status is not quo."
...sorry.
Having filled my pop culture reference requirement for the day, all I can say is that I agree completely with all of this. While I'm a diehard arcane fan for life - hell, this column led me down that path - I have to say that playing my fire mage feels more dynamic, reactive, and just plain more fun than four rounds of BLAST followed by PEW PEW PEW PEW. Here's to hope that someone at Blizzard is listening.
And y'know what else? You're right about the facelift thing, or lack thereof. It would be great if, next expansion, we mages got swept off our collective silky-booted feet and got some nifty new mechanics. We're mages, we can learn new stuff and still be damn good. Challenge us! ^_^
Hikko Mar 19th 2011 4:25PM
I personally think a full on revamp would be nice. Combine fire and frost to make an elementalist tree perhaps? Then add in a tree that would have more of an abstract magic focus as opposed to the mage who can only cast one type of energy and/or physical matter. Perhaps leave fire and ice and then work the arcane tree into said abstract magic tree. Perhaps I'm just jaded at seeing so many games turning magic into "Fire, Ice, Wind, Earth, Life, Death"
Kylenne Mar 19th 2011 9:01PM
Dear God, no. No major facelift. That would fucking suck.
Every mage who says something like that should be forced to read the Paladin forums for a day. You will thank the Sunwell, Archmage Pants AND Raptor Jesus our class has largely been left the hell alone.
Ret pallies cry themselves to sleep at night to the sounds of "Holy Power" being whispered in their ears by Yogg-Saron.
uncaringbear Mar 19th 2011 9:25PM
Kylene beat me to it. You guys seriously need to look at what happened to some of the other classes that 'seemed to be too simplistic'. Would you like to have an arbitrary new resource to manage? Or how about slapping on a ton of new spells just for the sake of having new spells?
The beauty of arcane isn't its simplicity. Knowing how to manage your mana and use it properly in each encounter is the difference between a truly good arcane mage and one who complains that it's just one button DPS. In almost every case, the latter mage is not maximizing her/his DPS.
iammurlocftw Mar 19th 2011 4:16PM
Wanna point something out, you say you want arcane missles to be the game's first channeled spell, but warlocks already have hellfire as a channeled spell that can be used while moving if you have the talent for it. This might be why you said that of course...
iammurlocftw Mar 19th 2011 4:17PM
"you say you want arcane missles to be the game's first channeled spell" I meant to say "you say you want arcane missles to be the game's first channeled spell castable while moving"
Avan Mar 19th 2011 4:30PM
Are you implying that he's jealous of warlocks?
cloudhopper013 Mar 19th 2011 4:49PM
Warlocks? What's a warlock? I only know Mage. There is no other.
MusedMoose Mar 19th 2011 4:51PM
You expect Mr. Belt to know a warlock's spells? Puh-leeze. Spells aren't what a mage needs to know about warlocks. What a mage needs to know about warlocks consists mostly of how to kill them without getting their stink or their eyeliner on you. ^_^
Oteo Mar 19th 2011 5:32PM
Warlocks don't last long enough around the Archmage to get any spells off, much less a channeled one.
Hikko Mar 19th 2011 4:20PM
I've always had an immense love for arcane as a spec, less because I think it's awesome, but more because I avidly dislike the other two options. The concept of the intelligent mage, growing up, learning how to make the laws of physics bend to his will, breaking the space-time continuum for the sake of saving travel fees who grows up, every day studying to master his craft. Finally, time to enter battle and all of that knowledge, learning, study, creativity and sheer mental ability is reduced to "FIRE HOT" And don't get me started on frost.
Now, for raiding I obviously suck it up, spec fire and do my best to be my best, but I have always preferred to play arcane. Seeing some of the complexity go back to the spec would be nice I have to admit.
Necromann Mar 19th 2011 4:29PM
"game's first moving channeled spell". You mean besides a demo lock's hellfire?
techvoodooguy Mar 19th 2011 4:32PM
"Would this be overpowered in PvP? Really? Is arcane becoming more mobile going to be a threat to anybody's arena comp? I'm pretty sure the answer to those questions is "duh.""
The real answer: If you think it is, you fail worse than the Frost Mage/Frost Mage team that lost to the MM Hunter/SV hunter team (was on teh hunter forums).
I'd really like to see that change. I'm levelling my mage and really hate frost (Fire is fun and so is Arcane), and this change would make Arcane just a little better for PvP.
Gabriel Alessandro Mar 19th 2011 4:57PM
well, greatly agree about everything, i am always top dps as arcane but i role arcane since 2 years ago, most starters and less experient players arent that good, even for me that am a lil experienced its thought to get a decent dps right now... i can hit till 30k on a heroic, but its not more than i did on lvl 80 when i could hit 31k of dps on FoS H first boss
Gallathus Mar 19th 2011 4:54PM
"I guess the upshot of all this is that I miss Arcane Missiles. To me, the single most efficient way to improve the arcane spec is to make Arcane Missiles awesome again. There are a lot of directions the class designers can go here, and frankly I'm not that picky about which direction(s) they choose, as long as the eventual destination is Awesometown."
http://www.youtube.com/watch?v=qo39df-9588&feature=related
Pyromelter Mar 20th 2011 6:04AM
I think blizzard should look really closely at that quote and in fact this entire post.
I actually mentioned a similar thing in last week's Arcane Brilliance, although I don't take credit for it, because what Christian said is true - every mage I've seen that enjoys arcane loves that machine gun arcane missiles. And he is dead on when he says "Now Arcane Missiles has one purpose: resetting your Arcane Blast stack to save mana. And that, I think we can all agree, is pretty lame."
Yes, it's very lame, especially when you barely see any animation from arcane blast, but arcane missiles like you're all pewpewpew against the death star.
Revanel Mar 19th 2011 5:17PM
Ok, we get it. Hellfire is a movable channeled spell.
Anyways, back to the actual SUBJECT of the post...
I never even considered arcane missiles being a spell that could hit multiple targets. That's a fantastic idea!
As far as needing a facelift goes, I think that they should facelift arcane, but not much else. I'm happy with the fire and frost trees. (outside the fact of frosts pve unviableness). I love arcane and want to see it GET some love.
Artificial Mar 20th 2011 3:51PM
"I never even considered arcane missiles being a spell that could hit multiple targets."
Interesting. When I first started playing WoW, I was very surprised when, the first time I cast arcane misssiles with multiple targets, that it *didn't* split the missiles between them. Probably comes from playing D&D, where you can split the magic missiles spell between multiple targets. It's exactly how I expected the spell to work, since it's an obvious takeoff on D&D's magic missiles, and was very surprised and disappointed when it didn't.
SlyFourroux Mar 19th 2011 5:16PM
This is going to sound crazy but it makes me laugh and has some cool imagery when I think about it. How about making wands count as a weapon instead of having its own slot and having an autoshot while you were casting. Now make arcane mages the masters of the wand. They would have wand damage increase, attack speed increases and be the only mages able to dual wield wands at higher levels. There is your mobility. Add a couple cool spell procs based off your wand attacks and poof, a unique way to cast spells. The cool thing is arcane would be super flexible, able to bring many different damage types of wands depending on the encounter. You could keep decent DPS with wands while casting at other targets too. Downfall would be vulnerable to disarming in PvP. I'm not saying all damage comes from wands, just makes a different way of having constant mobile dps with a new mechanic. I dunno, I think blizzard could make something like that fun to play. I would definitely give it a shot.
Necromann Mar 19th 2011 8:52PM
There used to be a talent called wand specialization. It got removed.