Arcane Brilliance: Things I want to see changed, arcane edition

OK, I'm not going to sit here and pretend mages are terrible. I'll leave that to the official forums. The honest truth is that we're a more than capable DPS class, with two currently mediocre specs (one of which is making some substantial strides on the PTR) and one fairly spectacular one. We have one dominant PvP spec, and two others that can kind of hold their own if you don't look too closely at them. In this game, that's pretty much par for the class-balance course.
So I'm not saying the end is nigh, Blizzard is the root of all evil, time to re-roll a death knight, I'm canceling my subscription and buying Rift, or anything else equally ridiculous. And I'm not going to spend a thousand words complaining about stupid things. We have it pretty good, all things considered, and I'm simply not jaded enough yet to ignore that fact.
But the fact remains that the mage class has been pretty damn stagnant for some time now. We've now gone through two straight expansions with no discernible face-lift to speak of, while other classes have undergone some fairly seismic reboots. For the most part, that's not a bad thing. It means we're doing okay, or at least the class design team feels like we are. I tend to agree, but there are still a few nagging problems with our class that I feel need to be addressed. When the status quo has flaws -- even if those flaws are comparatively minor -- then maybe the status quo simply isn't good enough.
So in that spirit, I'm going to list a few things that need to be changed, and provide my own suggestions for how I'd like to see them changed. I'm not going to just throw around patent impossibilities, like what if mages could cast a Pyroblast backwards and have it rez a party member! Whoooooo!
No, these are things I've thought about for some time, and though I know that in the end, this column amounts to nothing more than a glorified wishlist, I'm OK with that. Sometimes wishlists are fun, and I'm interested to see what you all have on your own wishlists.
I'll cover all three specs in the coming weeks. The columns likely won't be concurrent, but I'll try to get them all out in a reasonable amount of time. We'll begin this week with the spec that is lately getting the most attention on the PTR: arcane.
Addressing the arcane problem
Now, don't get me wrong. I'm beyond excited about the straightforward buffs arcane is getting in patch 4.1. Arcane needed some extra numbers in order to compete with fire, and it looks like that's the direction we're moving. A pure DPS class needs at least two competitive PvE specs (though there's absolutely no good reason why we don't have three), and it looks like Blizzard has pegged arcane as our second one.
But the issue most people have with arcane isn't so much the DPS woes it has had of late. The problem, really is that the spec is by and large a one-button spec. The only reason to cast anything other than Arcane Blast in a normal DPS rotation is to avoid running out of mana. Now, I personally find the playstyle to still be a lot of fun. I think it requires a firm awareness of your own limitations, your changing surroundings and current situation, and a keen and alert sense of the best times to use each of your mana return/conservation abilities.
But one button? Really? This can easily be rectified. The key spell is already in place. It just needs to be tweaked.
Arcane Blast Missiles
Is there a reason why Arcane Missiles no longer benefits from the Arcane Blast debuff? It's probably the iconic arcane mage spell. When people think of arcane, they think of those cool gatling gun missiles firing out like they're being expelled from the oversized shoulders of some kind of giant mech fighting off a monstrous phallic metaphor monster that's threatening earth or a chick with blue hair or something. The spell effect is awesome. In the last expansion, it was the secret reason a lot of mages switched to arcane. Now Arcane Missiles has one purpose: resetting your Arcane Blast stack to save mana. And that, I think we can all agree, is pretty lame.
I have some combination of three solutions here. For starters, would it be so bad to just put Arcane Missiles back on the Arcane Blast debuff? Suddenly the spell becomes a useful part of the rotation. Tweak the damage so that using it still isn't anything near the level, damage-wise, of another full power Arcane Blast, preserving the mana-management meta-game. There's nothing less fun, though, than hitting your Arcane Missiles button, watching that awesome spell animation, and knowing that it has done no real damage. You've done the 2011 version of switching to your wand for 5 seconds to trigger your out-of-combat mana regen. It's weak, and stupid.
Arcane Multishot Missiles
The other change is less likely, but doubly fun. I'd like to see Arcane Missiles changed to hit multiple targets. The mechanic is already in the game in the form of abilities like Multishot. Arcane Missiles, with its missile salvo appearance, seems like a prime candidate for this kind of ranged AoE. It could hit 2-3 additional targets, doesn't need to do a ton more damage to be worth casting, and would allow mages to have a way to contribute in multi-target fights. Arcane Explosion still has its place when the targets are more numerous, but in 3-4 target fights, Arcane Missiles suddenly becomes a DPS increase whenever it procs.
Arcane Scorch Firestarter Missiles
The last -- and least likely -- suggestion I have involves altering the mechanics of Arcane Missiles to allow it to be cast on the move, like Scorch coupled with Firestarter. Yes, I want Arcane Missiles to become the game's first moving channeled spell.
This addresses one of the major issues with the spec: its lack of mobility. Currently the only spell arcane mages have to cast on the move is Arcane Barrage every four seconds. That's not good enough. With this change, you could also fire off a strafing Arcane Missiles in between Barrages. Not every time, but at least you'd have a chance to see it proc when you're running from spot to spot, desperately watching the seconds tick down on your Barrage cooldown. Would this be overpowered in PvP? Really? Is arcane becoming more mobile going to be a threat to anybody's arena comp? I'm pretty sure the answer to those questions is "duh."
So in my dream world, Arcane Missiles goes from being a mana conservation ability to being a spell that does good damage, hits multiple targets, and can be cast on the move. Perfectly doable.
I guess the upshot of all this is that I miss Arcane Missiles. To me, the single most efficient way to improve the arcane spec is to make Arcane Missiles awesome again. There are a lot of directions the class designers can go here, and frankly I'm not that picky about which direction(s) they choose, as long as the eventual destination is Awesometown.
So that's my arcane mage fan fiction. I want to fire out an unending salvo of machine-gun missiles at multiple warlocks while strafing behind cover. I don't think that's too much to ask. What are your ideas, guys?
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance
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Reader Comments (Page 3 of 5)
Twill Mar 19th 2011 6:15PM
WHAT SPELL IS THAT?!
Wonk Mar 19th 2011 6:37PM
"Things I want to see changed"
The story of WoW... or, how to ruin a great game - take your pick.
vocenoctum Mar 19th 2011 6:41PM
I'm not terribly long at my Mage, he's 85 now, but I didn't actually play him much. (Leveled to 80 in late Wrath)
I like Frost some times and Arcane sometimes, but fire doesn't do much for me, so I'm dual-spec'd for the other two. I know I CAN mash the same button over and over, but I like to use the three buttons. It's not optimal, maybe, but I love me some machine gun magic missiles. I even like Arcane Explosion sometimes!
Frost feels a little boring to me sometimes, really.
Anyway, I want machine guns while moving. I think Arcane Missiles and Barrage as movement stuff is fun. But I'd also like them to play up the "use Counterspell and get bonuses!" aspect a bit more too. It'd be fun to have a flat bonus (Crit, haste or damage, or something) when you've got something sheeped, but that might be odd to code. :)
And lastly, I'd like Arcane to get a bonus of some sort to Mirror Image. I think Mirror Image fits the spec nicely.
lsprof4 Mar 19th 2011 6:56PM
I've always wanted that move from the trailer where the badass undead mage waves his arm casually behind him at the crowd of mobs in berzerk pursuit and blows up everything good ...blows it up REAL good.
Boobah Mar 19th 2011 7:19PM
Dude, that was a warlock. Hence the whole infernal summoning thing.
The mage in that movie was the human.
lsprof4 Mar 19th 2011 8:50PM
Warlock!?! That doesn't seem right...
lsprof4 Mar 19th 2011 9:04PM
Okay I went back for another look. I was thinking about the BC cinematic, not the original, so there was no infernal, but the human did sheep so there's no argument he was a mage, which I guess necessarily implies the undead was a warlock... so unfortunate. =(
michael.separovich Mar 20th 2011 8:28AM
im pretty sure thats a lock helfiring
Artificial Mar 20th 2011 4:01PM
He doesn't appear to be casting Hellfire. He's casting an instant, not a channeled spell. So either he's a warlock who's somehow managed to learn Blast Wave, or he's just an undead mage.
Paul Mar 19th 2011 7:30PM
The article covers the three main issues of the Arcane Spec, and here are my prefered fixes,
Tedius "rotation"
- Improved Arcane Missiles talent is rolled into the Missile Barrage talent, becomes a second Tier talent. New talent to fill the void in Tier three. *The Sixth Element* - Arcane Barrage costs no mana if cast within 0.5/1 second of Arcane Missiles. Arcane Blasts damage increased by 2/4% (to cover the change to the glyph)
- Arcane Missiles only removes one charge of the AB Debuff, allowing it to be used during the spam phase with less punishment.
- New spell *Arcane Discharge* The caster removes all charges of the Arcane Blast debuff from themselves and [does something cool and interesting for your group].
Movement penalties
- Arcane Barrage resets the Arcane Blast Debuff timer to it's full duration (glyph)
- Arcane Missiles can be used on the move (Arcane Specialisation)
Lackluster AOE.
- Presence of Mind reworked. For the next 10 seconds, all direct damage spells will strike all enemies within 10 yards of your current target. Additional targets take xx% of the spell's original damage.
- Arcane Explosion erupts from your target instead of from the caster (Glyph)
Paul Mar 19th 2011 8:09PM
"- Arcane Missiles only removes one charge of the AB Debuff, allowing it to be used during the spam phase with less punishment."
Actually, I would like to remove this one.
I like the "phase mage" playstyle of this spec. If you make AM a "must press" button during the spam phase, then you turn the the "Phase Mage" back into the "Wrath Mage", which I am soooooo glad is no longer around.
The two phases need to be kept distint from eachother. With the other changes I suggested, AM being used in the spam phase would cause the only difference to be the use of Arcane Discharge.
Ignoring the other wishlist suggestions I made, then I think making AM work without burning the AB Debuff is a workable idea...
Docseuzz Mar 19th 2011 8:06PM
I thought a good way to give arcane something useful would be to have their 'arcane' orb explode for large aoe dmg if arc
Daryl Mar 19th 2011 8:11PM
I'd like to see AM returned as a spell used at will rather than a proc one.
and give us the option to remove those silly proc graphics which surround our bodies,
Norrel Mar 20th 2011 9:06PM
Actually, it is an option. Hit escape and then look around in those menus and you will find it.
totalgor Mar 19th 2011 8:12PM
" I want Arcane Missiles to become the game's first moving channeled spell."
Kind if the way aspect of the fox (AOF) makes all of my hunter's long-cast shots casable on the run. So there IS precedence for this. But AOF has an AP loss compared to Aspect of the hawk so maybe Blizz would nerf the mobile version of arcane missiles.
Anony Moss Mar 19th 2011 9:19PM
Make it cast slower on the move, in this case. Make moving increase the cast time in a way similar to the way being damaged while casting works.
Omgyd Mar 19th 2011 10:45PM
I love the evangelion reference that was hidden in this article :)
trefpoid Mar 19th 2011 9:07PM
Arcane missiles hitting multiple targets is my wet dream.. c'mon Blizz, help Arcane have a decent AoE!!
obarthelemy Mar 19th 2011 9:08PM
Oh my.. let the fun begin... I was reading your brag about wanting Arcane Mages to have the "first moving channeled spell". 'locks already have it: their atomic fart, in i don't remember which spec, can be (or is it used to be able to be) channeled while on the move.
'lock envy, anyone ? And to think that if you had just a little more balls to face dark denizens, you could have been one...
obarthelemy Mar 19th 2011 9:11PM
here it is: Inferno http://www.wowhead.com/spell=85105