The Care and Feeding of Warriors: Cataclysm tanking part 1

One of the things warriors do in game is tank. We're one of four classes that can tank, and one of two classes that can only tank or DPS, meaning that there's a reasonable chance that any warrior you meet will be a tank and an absolute certainty that if your warrior isn't DPS specced, it's tank specced. (I don't include PvP in this because there are PvP warriors of all three specs.) Since tanking is something I talked about at great length during the past year or so, I have been endeavoring to talk more about the DPS specs since Cataclysm launched. So, I've done that, and I'll continue to do it, but this week and as a recurring feature here at TCAFOW I'm starting a Cataclysm Tanking series of posts. These will come as topics suggest themselves to me.
For this week, rather than discuss gear or rotations (some of which we covered in the Cataclysm Protection 101 posts a little while ago) I wanted to talk about something less tangible but more immediate in its impact, namely, how to behave while tanking and how to behave towards your tank. Lately, with running heroics so much a part of the gearing for raiding experience, and some people really feeling at the mercy of the tank and resenting it, it's time to talk about how we can all make each others lives easier and more enjoyable.
Do not sign up to tank unless you actually want to
This seems like a no brainer, but we've all been sitting there in the queue, waiting that 40 minutes to get into a run and thinking "Man, if I were a tank I'd already have gotten in." And it's true. Tanking gets you into heroics faster even than healing, and much, much faster than DPS. It's tempting to abuse this scenario, sign up as a tank, and then just flail around at the mobs and hope they stick on you long enough that they die and we all get some valor or justice points.
Please don't do this. Or worse yet, don't be the guy who signs up to tank and then tries to pawn the job off on some other tank capable class that happened to have signed up as well. Even if you think that class is imbalanced and has an easier time tanking, even if you think your DPS is so much better than anyone else in the group that it would go faster if you DPS'd instead, no matter what, do not be that person. Do not be the woman or man who abuses the potential for tanking in order to get into groups ahead of others and then, after they waited fifty minutes to get a run, present them with the option of taking another fifty minute wait or trying to do a role that they didn't sign up for.
Quite frankly, as a warrior who often signs up as DPS and then ends up tanking, it really sucks. It sucks worse when it's another warrior trying to throw the job into my lap. When I sign up to tank, I get my gear, my enchants, my spec and my abilities all lined up just the way I want them beforehand and I do my job. I don't toss it in anyone else's lap. If you took the instant queue, you knew what you were in for.
You are the tank, not Commander of the Imperial Forces of Cobra
It's a bit annoying how often this one needs to be said.
It's fair to say that tanking on any class often requires a touch of ego and an assumption of a certain level of responsibility. Yes, it can often be tiresome. You often have to speak to group members about their actions, assign CC, explain pulls and boss fights. This is all part of the tanking role alongside holding aggro (sometimes on multiple mobs) and not dying while doing it. It can be stressful, it can be a damn sight harder than DPSing, and it can leave you feeling underappreciated and strained.
There is a difference between the appropriate response to this (taking some time to DPS a run, do some PvP, or even go off and read a book - I recommend Glen Cook's Black Company series or maybe Robert E Howard's Kull stories, especially the extraordinary Kings of the Night) and the inappropriate ones. An appropriate response lets you blow off some steam and unwind without becoming someone who could be voiced by Chris Latta. (Take some time and actually read that entry, we lost a heck of a talented voice actor when Mr. Collins died.)
The part to always remember when playing this game is that you are playing a game. If you are not enjoying it, do something else. Furthermore, as a game played with other people, many times people you may never interact with again, it is ultimately up to you to put forth the effort to reduce the friction inherent to any social experience. There are good ways and bad ways to go about this. Good ways involve asking your group what it needs you to explain and then doing so in a clear and concise manner, introducing yourself (a brief "hey everybody" or suchlike will most likely be all your require), and most importantly, do not be a raving lunatic.
I've seen some spectacular tank meltdown in the past few months. A few of them were my own, but here's the difference between the ones I participated in as the tank and the ones I saw as a DPS player: when I tank, I do my absolute best to wait until the run is over and go off to have my meltdown in private. Frankly, no one wants to see you flip out. No one cares if you think they're not a very good player, even if they aren't. Pitching a fevered little pet does not in any way make anyone play better. If the run is so dissatisfying to you that you cannot endure it, make a fast apology and leave. It's annoying to lose a tank, yes, but it's much better than having him or her throw a fit like a five year old trying to get a favorite toy back.

Do your best first
This dovetails into the first two points. You should start tanking at a level you're comfortable with: it's really not a bad idea if you're leveling a new character of a tanking class to keep at least dipping your toe into the tank role as you level, especially from level 70 to 85 when you'll have most of your incoming tanking abilities and can learn the role at a less stressful remove. As you go through Cataclysm content, leveling from 80 to 85 as a tank becomes not only possible but pretty efficient and it can very much serve you as a serviceable way to learn the role.
If not, you can still gear up and learn the role via normal dungeons. There's absolutely no reason at all you should be jumping into PuG heroics as a tank the second you make the gear threshold, especially if the gear you're using to get into heroics is not tanking gear. If you are in a guild that's pressuring you to be tank ready ASAP, then they can step up and run with you instead of forcing you to PuG your first few times out.
After you've gotten your skills and gear ready and have started in on heroics and maybe even raiding, though, try and retain the flexible mindset of learning the role. Tanking for warriors has changed a great many times and it will only continue to do so. You will effectively have to relearn it again and again. Don't assume that your previous experience means you're always right, don't let your ego get in the way of learning a new situation, and don't let understandable frustration over groups that seem to work against successful tanking drive you into bad behavior.
Let's be honest: sometimes it's you, sure, but sometimes it's them. Sometimes it's the idiot DPS or the healer in terrible gear who has no idea what spells to use. Sometimes, even after you've done all the work of learning what gear to get, what abilities to use and when, have learned the dungeons inside and out and are a smoothly functioning threat generating machine, your group just lets you down. You're angry, frustrated, and you know you can drop at any time and leave these losers behind. It's fine to think that. It may even be fine to do that, if you just can't stand a group anymore. I personally recommend trying to be as patient as possible with a group in order to recognize all those groups that had to put up with you as a new, just learning tank. But if you've done your best and the group just won't or can't perform, it's better to leave than to fall to pique. Your role is to tank to the best of your ability, not to be the group's nanny, but also not to be the group's unpleasant raving spittle-flecks frothing madman.
This is not all the tank's fault either
I've talked a lot about this from the tanking perspective because over the past six years of so, I've done a lot of tanking. A lot of the aspects of tanking that get discussed now are aspects that have always been there, but have to some degree or another become either exacerbated or more noticeable due to groups being quicker to form. I still remember the worst Shadow Labs run I've ever had where I had to switch to my warrior and tank because the pally tank insisted he could tank a full six pull with a 2h weapon as ret spec, no matter how many times he died.
This being said, as we mentioned before sometimes your freaking out crazy person of a tank is freaking out because the group is just being impossible to deal with. Sometimes it's one guy who won't CC when asked, or who constantly breaks CC with his most potent AoE attacks and dies before the tank can round up the mobs. Sometimes it's the tank pulling her or his hair out because the healer runs out of mana on every single pull despite four CC's being used, and each boss fight being an agonizing series of prayers that Last Stand and Shield Wall will come off of cooldown in time because the healer runs OOM in thirty seconds. Sometimes it's not even anyone in particular, just a series of events due to gearing or inexperience that turns a run into a long, painful slog.
A lot of this is out of the party's control. But what isn't out of your control in any run you do is what you say in group. Whining, complaining and pointing fingers never helps. Acting like you're too good for the run doesn't help. If you can't stand battering your head against a run any further, then just leave. Trying to get a tank to rush pulls or pull more mobs than he or she feels comfortable tanking is just a recipe for disaster, don't do it, and for the love of all that's holy don't run ahead during a pull and pull another group to speed things up. That's just terrible. That's like running into the kitchen and grabbing the pies and throwing them at people because you don't think they're eating fast enough.
Next time, we'll talk about exactly how to learn to tank. Where should you start? Where are the best training grounds? Can PvPing actually improve your tanking?
Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm






Reader Comments (Page 1 of 3)
Saeadame Mar 19th 2011 10:23PM
Very nice article, for pretty much everyone, not just warriors. I've been on both sides of this (mostly the non-tank side, I admit). To be honest, most of the tanks I've had have been pretty nice. Even the badly geared ones I've come across seem remarkably willing to listen to a healer giving them pointers, even though I know some people can be defensive about that. I did have one (very good) tank who I could tell was one of those people who have run with bad groups, though, he had a macro that he used at the beginning saying "Welcome back to the world of CC! When I ask you to use CC, please do so..." (there was more but that was the gist). He was actually fantastic at tanking, but I could tell that he'd had some bad runs and so he prayed for a smooth run.
Some of the bad tanks I've run into have been the ones that absolutely refuse to ALLOW CC - not that they don't mark for it and expect you to do it, they don't LET YOU CC and will specifically break it if you try. And that would be okay, if some of those tanks didn't NEED the CC. I actually got kicked from a group once when I asked the tank to please CC because I was going OOM every pull from the amount of damage he was tanking. And sure, I'm not raid geared, but I'm well-geared for heroics and don't usually have problems healing.
On the tanking end, I've had some (irrationally) weird groups. I don't have any tanks at max level, but I've been leveling a few through the dungeon finder (and ugh, levelling a druid tanking? Kinda sucks. Paladin on the other hand? Surprisingly stress-free) Anyway, I was once in a group where the healer and his DPS friend kept insisting I use some ability... which I didn't have yet. I tried explaining that to them, but they were just like "You're such a noob tank blah blah." I'll admit, I was kinda pissed, but then I remembered that there were two other poor DPS souls who probably just wanted to get the run over with, so I finished the run and then left. I actually felt kinda good about it afterward, sort of the "I rose above them, and was mature." feeling.
Anyway, great guide, and definitely things to keep in mind for both tanks and non-tanks. Also, stress balls are helpful.
Mebh Mar 20th 2011 7:55AM
"I'll admit, I was kinda pissed, but then I remembered that there were two other poor DPS souls who probably just wanted to get the run over with, so I finished the run and then left."
This, a hundred times this. I have a tank and a healer, but my warrior tank also has an arms spec and recently I've gotten more into the dps side of things (meaning, my dps gear is significantly better than my tanking gear). And there's nothing worse than waiting 40+ minutes in the dungeon finder and then finally getting in, only to find the tank and/or healer leaving in under five minutes. Often I understand their frustration, but do they understand mine? ;-)
These experiences have made me a much more patient healer as well.
Mitawa Mar 20th 2011 10:42AM
Leveling prot pallies actually make ridiculously OP tanks. I'm finding that DPS doesn't usually start to catch up with the DPS output of the tank until level 50 or so on a pally tank.
That said, I've also had groups where one person was so... weird. It's hard to even say they're bad. Like, people wanting to run the dungeon naked, or with rez sickness, or (like you) insisting I use abilities I don't train for 20 levels.
I find the weird ones are often unresponsive, and you can usually get the rest of the party on board if you just stop and say, "Hey can we sit out of combat for a second until we can kick so-n-so?"
Everyone is usually thrilled to make the run go better. One of the keys to tanking is definitely communication.
haqshawt Apr 12th 2011 10:40PM
this happens to me all to much, but i had an especially depressing time last week running my warrior through WC. I can honestly say ive seen it all when a moonkin insists he is a melee spec, causes a wipe and then leaves. The latter being hugely welcomed by the rest of us. With all of the information on wowinsider alone this shouldnt happen. so lets everyone make a mental note; google is our friend.
Rhoall Mar 19th 2011 10:32PM
On a little bit of a tangent, I used to like it, in a pug, when I got 3 or 4 guild members - it usually meant they all know how to work together and it made for a smooth run.
Now I groan, its almost guaranteed that at least one is a noob, rude or hopeless, if not a noob, rude and hopeless, and being guide mates the others will not kick him [Its almost certain that's why they couldn't get a guide tank in the first place.]
Sigh the changing face of the game.
BTW good article.
Plastic Rat Mar 19th 2011 10:42PM
Even though it's really easy to get a run as a tank, I take my role very seriously. Four other players enjoyment of the game is depending on my performance. I enjoy the responsibility and I enjoy the challenge, that's why I play a tank. Getting groups fast is a bonus. I make sure I'm as well geared as I can possibly be. I ran dungeons exhaustively on normal before moving to heroic and made sure I'd read up on fights over and over before doing them.
I also try to give people a sense of comfort that there is somebody who knows what they're doing and is willing to take charge in groups. Of course if there is somebody who knows the instance better than me and is willing to lead I happily let them lead on. I will never leave a group because we are wiping. I will always give the party the option of trying again, as long as we have some ideas on what to do and everyone is communicating.
So therefore I feel justified in requiring a few things from a group I tank for:
1) For the love of god do NOT start yelling "GOGOGO!!!" every time we need to stop for a second to explain a fight, mark or the healer needs to drink. First time you do I'll ask you not to. The second time I vote to kick.
2) Don't pull randomly, break CC and be a moron. A few mistakes are acceptable. Repeatedly doing dumb stuff gets you kicked. Four other people should not have to pay repair bills and waste their time because you did not bother to learn the basics of controlling your pet.
3) Obey loot etiquette. I don't care if you "NEED" gold, it's not acceptable to roll need on that green you want to sell. If you don't understand the loot system I'll explain once and then vote to kick if you do it again.
4) Don't get mouthy. Not with me or another party member. Polite discussion is welcome. I'll often ask if everyone is happy with how I'm tanking and if there is something they want to change, especially the healer. I'll listen to any criticism and try any new strategies you may like, but don't get mouthy about it EVEN IF someone is screwing up.
I feel justified in requiring the above from any pug and using the power I have as a tank to enforce them. If a person breaks any of the above rules repeatedly I will vote to kick. If the vote does not go through, I will leave the party and they can find another tank.
Nitride Mar 19th 2011 11:01PM
I used to tank, don't care to be abused anymore (and put up with 30-min queues instead of instapops now).
Helpful tanking tips from a former Tank:
Turn the mobs around. Please. Otherwise us melee DPS have to run through the mob, and you, to start attacking. Also, do you really want our AoE to pull the other nearby mobs? They stick to you, you move, they move.
Don't chain-pull without at least asking if its ok. I waited 30+ minutes to get there, I am going to loot/skin/mine everything I can. Give me a sec to do so.
And pls don't queue for a random dungeon and after a few trash pulls declare you've got to go; as if you didn't realize you had a raid time that was RIGHT NOW, or have to take the trash out RIGHT NOW. You insta-queue, we don't. Stop that.
Katherine Mar 20th 2011 5:18AM
Hey I always figure if the tank pulls while I'm still looting/skinning, then they don't need me until I catch up. Doesn't matter whether I'm DPS or healing; though if I'm healing I'll be watching their health to be sure I can get away with this.I don't want to wipe just cause the tank doesn't want me to loot, but I'll probably loot before healing them to full between pulls.
yogulus Mar 20th 2011 5:33AM
Oh yea tanks are for sure willing to w8 for you to skin. The momment i would see some1 falling behind in a dungeon cus he skins or mine or herb i would try to vote him kick. you can do that in your own free time so no need to slow grp down by that.
Amanda A. Mar 20th 2011 9:31AM
I remember tanking in Wrath and having people complain because I was actually looting instead of just pulling the next group.... -_-
Evelinda Mar 20th 2011 9:10AM
I agree with Katherine on this one... if the tank wants to keep pulling while i'm skinning, fair enough; i'm doing something that only benefits me, no reason for them to hold up the entire group on my account.
That said, i heal in instances more often than not, and if i'm looting (especially with humanoids on my tailoring priest), you probably want to wait for me to get done with it, rather than rushing off to the next pull without checking to see if the healer is with you. Personally, i always have Grid on, whether i'm healing, tanking, or dps; if nothing else, it tells me whether the healer is in range, and if not, i'd wait (or ask the tank to wait)
vocenoctum Mar 20th 2011 9:37PM
What gets me is when you finally get a dungeon to pop and the tank takes 30 seconds to accept the invite, or gets in dungeon and goes AFK for 2 minutes.
As tank, my queue pops faster than I can move my mouse from the DF to the center of the screen to "accept", I find it hard to believe something happened in that 1/2 second!
Mkbwmn Mar 19th 2011 11:06PM
Lol....I just started reading black company last week. Awesome books
Kurash Mar 19th 2011 11:08PM
Agreed on the Glen Cook books, Mr. Rossi! I'd recommend his new ones too (The Tyranny of the Night series) to anyone who enjoys the Black Company books.
mark Mar 19th 2011 11:18PM
"A lot of this is out of the party's control."
HELL yes
when a fire mage hits his impact proc EVERY TIME and you've just blown all your rage on a 3 mob pull
pucking up the 2 extra healers - and holding all 5 while ppl split dps between the original skull - the first heal break - and the last break (last targeted and current skull) is a fucking bitch
and then youve got to take the damage of all 5 for longer too - and interrupt for the healers cause that dk wont bother
"its all the tanks pull" is the dumbest comment i keep hearing repeatedly
rice2007 Mar 20th 2011 2:50PM
I know blizzard's model for dps is to maximize pew pew at all times without any kind of restraint, but you have to remember that you're not helping anything if you're snatching aggro from the tank, getting your sh*t pushed in by mobs and begging the healer for a few globals.
The point of add-ons like omen is to help monitor your threat. If you start dps'ing at the moment the tank pulls and the stars happen to align to give you that proc that makes your dps sky rocket, you're going to have threat issues. Tabbing to a secondary target seems to be a lost art with dps.
ferrin21 Mar 19th 2011 11:31PM
geez i cant tell you how many times i've been in groups lvling from 20 - 70 and have my own tank with me. the healer runs ahead because she's bored healing, pulls the next pull for the tank then complains that the tank isnt picking it up. the tank sets the pace of the run. not the healer, or dps. if a tank isnt comfortable pulling faster and you dont like it... leave... ty for pointing this out in your post!
Doriofran Mar 23rd 2011 11:17AM
ferrin i agree with you that the tank sets the pace of the run, but i think that he only sets the minimum pace. the dps and healer set the max pace. this is coming from a prot pally that has done nothing but tank since BC.
Zang Mar 19th 2011 11:42PM
I've tanked most of the last expansion and with several classes. Three things annoy me more than anything:
1. People who pull. I'm not gerbil that likes running in circles cause people are impatient.
2. Unglyphed typhoon or thunderstorm. Why must people knock mobs behind me constantly?
3. DKs. Yes, deathgrip is a taunt and blood presence is bad.
I'm usually quite patient and understanding if people are making an effort. However, I've gotten to the point now that I ask people politely to stop doing certain things. If they don't respond or keep doing it, I'll ask again. Third strike, it's time for me to leave or the offender to get booted. Tanking can be extremely fun or stressful. People just need to remember to love their good tanks and don't abuse them, there's a reason there are long queue times in Cata.
Kaphik Mar 20th 2011 12:53AM
As someone who tanks, as a death knight and run with many of them, I am finding more and more DKs know what to do with Death Grip. DG a caster mob in and switch targets, they can take three seconds worth of hits if you pick up the mob.
I agree with the knockback, that's one of the most annoying things that players do.