All the World's a Stage: Getting emotional about roleplaying
One of the most intrinsic parts of roleplaying is putting yourself in your character's shoes to the point that you become the character. This may sound odd to the non-roleplaying population, but consider it in the same realm as acting -- or more accurately, like a free-form improv performance. We've talked a lot about developing your character, figuring out what's important to her, what she holds close to her heart -- but that's really only the first step to creating engaging roleplay.
Everyone loves to be happy, and everyone loves to play a happy character. Interacting with happy characters is generally a fun experience that everyone enjoys. But there are cavalcades of other emotions that go into roleplaying, and it can be a little harder to take those into consideration. So how do you infuse your character with a realistic set of emotions? How do you know how your character feels? More importantly, how do you keep those feelings from leaking into your out-of-character moods?

We've talked a lot about building the backbone of your character -- picking memories and moments in time that he remembers in vivid detail, events from his lifetime that have affected him so completely that it colors his perceptions of similar events. This is where the basic draw for emotion comes from. The knowledge of what your character has done and experienced can absolutely be used to dredge up emotions in regards to similar events. Let's look at an example:
So here we have a typical draenei with a shattered past. I picked the draenei deliberately because the race itself is incredibly interesting, yet few choose to roleplay it. Ishinaae the character is a nice person, a happy person who enjoys being around other people -- but her past is composed of such horror, such sorrow that it makes one wonder, how exactly is it that she is content? Why is she so happy?Ishinaae is a draenei who was present on the Exodar when it crash-landed on Azeroth. A happy draenei for the most part, Ishinaae finds the races of the Alliance fascinating, largely due to the fact that her people received a warm welcome despite their abrupt arrival. She is polite to a fault and not opposed to cracking jokes where appropriate.
Ishinaae was obviously present during the assault of the Exodar -- but what few know is that she was also present during the original assault of Shattrath City, when the Burning Legion turned the orcs against her people prior to the arrival of the naaru, the Sha'tar that took over the city after its downfall. Her husband and children died in the attack, but she managed to escape. As such, she has witnessed far more horror than any can imagine. Yet day after day, she presents a smile to those around her, composed of a quiet serenity that people draw near to and enjoy being in the presence of.
What's behind the reaction?
This is where it gets interesting, because there are a billion different ways you can spin this situation. Perhaps after the loss of her family, Ishinaae went a little mad and doesn't quite grasp what's going on around her. Perhaps she's simply embraced the naaru's philosophy and Light to such a degree that she's learned to move on from sorrow and grief. Perhaps she's built a brick wall between herself and her feelings -- her grief, her panic at the horrors she witnessed have all been locked away somewhere inside herself. Or perhaps that happiness is merely a façade, and anyone who really gets to know her will realize that beneath that serene content is a fierce mistrust of anything different, foreign -- even her Alliance allies -- because the draenei and the orcs were once tentative friends ... and look at what happened in that situation.
So what happens when Ishinaae is stuck in the middle of a raging battle? Does she fight with uncontrolled rage? Does she have an emotional breakdown? Does she flash back to that battle on Draenor, or does she just completely shut down and become an eerie, emotionless killer? What happens when she is placed in a situation when a close friend dies, or the significant other of a close friend dies? Does she correlate it to her loss? What happens when she sees an orc -- does she immediately move in for the attack, or does she flee?
This is how you work emotion into roleplay: finding those triggering moments in your character's lifetime and applying them to the situations your character finds herself in. Though there are only a handful of examples and memories Ishinaae carries, those memories are strong enough to color and influence even a simple interaction between herself and another character.

It's expressing these moments that becomes a difficult task, in regards to WoW. Sure, there are a ton of handy /emote commands at your disposal, but the question then becomes whether you rely on those emotes or write your character's responses out yourself. These emotes can be handy, but they are the same across the board for every character that performs them -- they may not feel enough like a "unique" response for some players.
Personally, I prefer writing out the responses. It's not that the emotes aren't handy in their own right -- I've given many a /highfive over the course of my character's lifetime. It's that by writing out these responses, I find it much easier to slip into whatever emotion my character happens to be feeling. When you can slip into that instant, that's when it becomes "real," or as real as it can get. That's where those magic roleplay moments that you remember forever come from. It's the same kind of feeling you get from watching a particularly emotional play or movie.
Still, there are players who have a hard time with this concept. What you have to do is completely sink yourself into your character's shoes. Think about Ishinaae above, and think about your loved ones. Can you imagine what it would feel like to watch your loved ones die right in front of you? Can you imagine having a friend suddenly turn around and try to kill you? Can you imagine the loneliness, the isolation that comes from leaving the place you were raised, the place you are intimately familiar with, because that place was destroyed?
You can never go back to the times that were happy; you can never go back to your loved ones, because they don't exist anymore. You can't trust those around you, because in doing so, you make yourself open and vulnerable -- and if you are vulnerable, that means that ultimately, you're going to get hurt again. Does this correlate with something that's happened to you in real life? Grab that moment; draw from it.
Now forget all about what's going on in real life. Don't wonder what you're going to have for dinner. Don't ponder what time you're going to go to bed or what still needs to go on the grocery list. Don't concentrate on real-world distractions. Just immerse yourself in that moment, what you're feeling in that moment, and let go. Let it all out.

Hold up for a minute, though, before you start raging at the world in the role of a war-torn draenei survivor. Letting your emotions into your roleplay can bring all kinds of unique flavor to different situations. It can also be an extremely cathartic way of venting all the unknown frustrations, grief, sorrow, happiness, or anger that you've got lying around hidden inside of you. You can let it all out in character, but the important thing to remember is that what happens in game, those emotions you feel while you're roleplaying -- those aren't applicable out here in the real world.
It's perfectly okay to be angry in character at someone; however, that anger should never translate to out-of-character anger or irritation, whether it be directed at the player behind the character you're arguing with or a family member or roommate that you live with. That sorrow that you feel in character can be heartbreaking, but once you leave the game, you shouldn't let it cloud how you're looking at your day.
We've talked before about in-character romances and what to do if they appear to be affecting out-of-character interaction; the same goes with any emotion you happen to be playing around with when you're roleplaying. That love your character feels for their significant other isn't real love. That anger your character feels isn't real anger; that grief isn't real grief. If you're noticing in-character emotions taking over your out-of-character interactions, you need to take a step back.
When you're roleplaying an extremely emotional situation, take a few minutes when the roleplay is over to get reacquainted with the real world before interacting with people. Maybe check out the local news online or on TV, read the newspaper, take a shower, or get a start on that closet reorganization project you've been stalling on. Sinking back into the mundane day-to-day activities gives your mind a chance to recover from whatever emotional experiences you may have just gone through and helps to disconnect what just happened to your character from what's happening to you out in the real world.
Roleplaying is an intensely creative process; it's a little bit acting, a little bit storytelling, a little bit improv and a whole lot of indulging in empathy with your fictional friend. Letting your emotions work into your roleplay can give your character a new dimension of realism -- as long as you remember that the emotions you're roleplaying have nothing to do with everyday life. The next time you find yourself in a potentially emotional situation for your character, try letting go and seeing where your emotions take you. The end result could be a far better roleplaying experience than you'd ever considered.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 1)
Darky Mar 20th 2011 4:35PM
I like to make my characters a piece of myself to make it easier to roleplay into. My worgen warrior was once a paladin and locked in an asylum (due to fighting a demon and losing), the worgen curse cured him of his madness but he has no affinity with the light.
I have a (soon to be treated case) of psychosis so i know intimately what its like to not have control over my mind, I use this character as a sort of way of looking on the bright side as although he lost some of what makes up who he is, he still keeps going and is actually a better person for it.
All in all using emotion and linking yourself to your character can help people if you don't take it too far.
Xantenise Mar 20th 2011 7:54PM
I do the same. I take a bit of myself - whether intentionally or not (usually not intentionally), some issue I'm working with - and work it out through putting it in my character and blowing it up.
My undead rogue by this name is my instability. My undead warlock was my anger, is now my brutal honesty. My belf mage is my affection and love. My hunter's my isolation. My priest is my creativity. The only characters that ever stuck own the parts of me I gave them.
I wish you luck with your treatment. Psychosis must be terrifying.
Dentie Mar 20th 2011 4:51PM
Great song.
That is all.
Dreyja Mar 20th 2011 8:26PM
2nded. :)
Kippers Mar 20th 2011 6:15PM
"In the middle of a raging battle" got me thinking. I have rolled baby toons on other servers to do some fairly shallow RP with friends in the past, but I have never really delved into the art as a part of my regular WoW experience. I'd be curious to know how, in general, RPers handle such battle situations. Or for that matter, fighting at all -- dungeons, raids, battegrounds, and arenas included. And I say "in general," but I suppose there are myriad ways that players enter these events. Do some just shut off the RP when spell priorities and survival and such take center stage, or is it really a balancing act between RP and engaging in the fight(s)? If you're facing other players, aren't you somewhat at the mercy of *their* RP immersion, lest you break to emote while they tear you to pieces? My inexperience assumes RP slows the leveling experience down to a crawl, but I'd be interested to hear from those who've actually done it. Thanks for a thought-provoking article, Anne.
HappyTreeDance Mar 20th 2011 6:38PM
For me at least, RP is for the most part a separate thing from game play. I mean, I'll spec my characters to what I think is appropriate, but as far as doing dailies and stuff goes? That's not generally part of my character's life.
Example: At the beginning of Cataclysm, my main RP toon went missing for an extended period of time (I think it ended up being that she was gone in character for about 3 months). I still played the toon during that time, leveling her to 85, doing guild heroics, raiding, etc. Just because she was missing in character doesn't mean I wasn't going to play her at all; I don't want to fall behind on gearing and progression because of RP storylines. So while I've done all of the Cataclysm quests with that particular toon, she hasn't, in character, been to Uldum or Deepholm.
That's not to say that I never use stuff that's happening in game as part of my RP. During Wrath, the Lich King wasn't "dead" until my guild killed him. In fact, my main RP friend and I ended up using what happened during our guild's first LK kill as part of what happened in our story.
And as for RP fights, I generally hate them in game. I find it ends up being clunky and awkward to do an emote fest, and as I'm terrible at pvp, I prefer staying away from duels. Usually what my RP friends and I do is switch to story based RP at that point. We'll decide ahead of time who is going to win the fight (the winner is whatever works best for the plot) and then we write it out as a story. Works a lot better, in my opinion.
Amanda A. Mar 20th 2011 6:50PM
RP battles and PvE battles play out differently. Usually IC PvE dungeon and raid runs don't have RP during the actual fights-- everyone's too busy to type! The RP is done between fights. And some runs are just OOC, especially if the random dungeon finder is involved. (Although we have been known to have IC banter in OOC runs while waiting on healer mana or someone to come back from AFK. I've never seen IC PvP, even in Wintergrasp and Tol Barad (beyond a few emotes.)
RP battles are generally turn-based, and if a large group vs. group battle is taking place it's a good idea to employ an ooc custom channel and appoint a moderator for each side to prevent utter chaos. You can either /roll to determine the outcome or freeform it. Generally, if you're freeforming, deciding OOC who's going to win helps a lot, especially in large fights. The polite way to do it is to never, ever assume any of your attacks land-- swing and cast away, but let the other player decide if it hits and what damage is done. It's also considered polite to take some hits-- you can't avoid everything, even if you are a tank. Avoid maiming or killing the other person without discussing it OOC first! Although level can play some role, it's not as important as it is in a proper /duel; you don't auto-win because you're level 63 and the other guy's 40.
Kippers Mar 21st 2011 4:28PM
Thank you both for the thoughtful responses. Really interesting stuff.
RedMosquito Mar 20th 2011 6:14PM
First Creep by Stone Temple Pilots, and now Creep by Radiohead.
i c wut u did there.
And I like it.
Aldarion Mar 20th 2011 6:27PM
The next one should be the unplugged Korn-version. Third time's a charm.
Yangli Mar 20th 2011 9:57PM
I've started roleplaying a couple months ago, and while I have no problem at all with immersion, I have a problem with sinking too deep into the character. It's not about differentiating between IC and OOC at all, it's more about how things affect me to a degree that frightens me.
Lately some bad stuff happened in my roleplay group and I was confronted with roleplaying both grief and anger. While I'd say the roleplay we had during that time was high standard, I absolutely didn't enjoy it. I felt far too much of my character's emotions. I sat in front of the screen and felt miserable, even close to tears sometimes. I played one night and didn't log in the next two because the feeling still lingered.
Perhaps I should just avoid the drama RP, but I have a feeling I'd better learn to not get this emotionally invested. :/
Heleos Mar 20th 2011 10:22PM
Where does this type of roleplay exist? I've been looking for a server on WoW that has other players who roleplay like this. I'd really like to find it! =)
lionessa93 Mar 21st 2011 3:04AM
Usually exists in groups that have roleplayed with each other for awhile, guilds in such. Just in my experience though.
Astoreth Mar 21st 2011 12:50PM
Even on RP servers you kinda have to dig around to find people who are actually into the really deep RP. I'm on Moon Guard (Horde), and I can testify that it's there; you just have to be persistent. You're not going to walk into Wayfarer's Rest and have it dropped in your lap. I'm not in an RP guild but there are a number of good ones out there.
madfigs Mar 22nd 2011 8:24PM
You can check official forums for a realm to see if there are any regular or upcoming RP events scheduled, and to see what the local RP channels are. You might also try hordeooc / allianceooc to meet people out of character and find out what's going on.
Heleos Apr 10th 2011 10:30PM
Thanks guys!