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3-20-2011 @ 6:15PM
"In the middle of a raging battle" got me thinking. I have rolled baby toons on other servers to do some fairly shallow RP with friends in the past, but I have never really delved into the art as a part of my regular WoW experience. I'd be curious to know how, in general, RPers handle such battle situations. Or for that matter, fighting at all -- dungeons, raids, battegrounds, and arenas included. And I say "in general," but I suppose there are myriad ways that players enter these events. Do some just shut off the RP when spell priorities and survival and such take center stage, or is it really a balancing act between RP and engaging in the fight(s)? If you're facing other players, aren't you somewhat at the mercy of *their* RP immersion, lest you break to emote while they tear you to pieces? My inexperience assumes RP slows the leveling experience down to a crawl, but I'd be interested to hear from those who've actually done it. Thanks for a thought-provoking article, Anne.
3-20-2011 @ 6:38PM
For me at least, RP is for the most part a separate thing from game play. I mean, I'll spec my characters to what I think is appropriate, but as far as doing dailies and stuff goes? That's not generally part of my character's life. Example: At the beginning of Cataclysm, my main RP toon went missing for an extended period of time (I think it ended up being that she was gone in character for about 3 months). I still played the toon during that time, leveling her to 85, doing guild heroics, raiding, etc. Just because she was missing in character doesn't mean I wasn't going to play her at all; I don't want to fall behind on gearing and progression because of RP storylines. So while I've done all of the Cataclysm quests with that particular toon, she hasn't, in character, been to Uldum or Deepholm. That's not to say that I never use stuff that's happening in game as part of my RP. During Wrath, the Lich King wasn't "dead" until my guild killed him. In fact, my main RP friend and I ended up using what happened during our guild's first LK kill as part of what happened in our story. And as for RP fights, I generally hate them in game. I find it ends up being clunky and awkward to do an emote fest, and as I'm terrible at pvp, I prefer staying away from duels. Usually what my RP friends and I do is switch to story based RP at that point. We'll decide ahead of time who is going to win the fight (the winner is whatever works best for the plot) and then we write it out as a story. Works a lot better, in my opinion.
3-20-2011 @ 6:50PM
RP battles and PvE battles play out differently. Usually IC PvE dungeon and raid runs don't have RP during the actual fights-- everyone's too busy to type! The RP is done between fights. And some runs are just OOC, especially if the random dungeon finder is involved. (Although we have been known to have IC banter in OOC runs while waiting on healer mana or someone to come back from AFK. I've never seen IC PvP, even in Wintergrasp and Tol Barad (beyond a few emotes.)RP battles are generally turn-based, and if a large group vs. group battle is taking place it's a good idea to employ an ooc custom channel and appoint a moderator for each side to prevent utter chaos. You can either /roll to determine the outcome or freeform it. Generally, if you're freeforming, deciding OOC who's going to win helps a lot, especially in large fights. The polite way to do it is to never, ever assume any of your attacks land-- swing and cast away, but let the other player decide if it hits and what damage is done. It's also considered polite to take some hits-- you can't avoid everything, even if you are a tank. Avoid maiming or killing the other person without discussing it OOC first! Although level can play some role, it's not as important as it is in a proper /duel; you don't auto-win because you're level 63 and the other guy's 40.
3-21-2011 @ 4:28PM
Thank you both for the thoughtful responses. Really interesting stuff.
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