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3-21-2011 @ 8:02PM
Basil, would it not make more sense to fix all the Materials prices to the amount you actually pay for them, and then use the crafting costs based on that? Especially if you buy in bulk whenever there's mats available for 'your' price. At least that is how I do it.I set a minimum price for each raw material and buy everything in bulk below that price (using Dealfinder for example). Those prices are what I manually entered in the Materials section as well. That sets my crafting costs, so I base my minimum profit on that (20%, just as you do). Why do you base your Mat Prices setting on Market Value and not on what you actually pay (paid) for it?This only makes sense to me if you don't have any stock, and just buy all of your crafting materials from the AH only right when you need them.
3-21-2011 @ 9:17PM
I buy ore, prospect it, and vendor a bunch of the greens. That pays for the ore, so technically, my cost would be 0 on most of this stuff. You can't simply use what you paid as a guide to real cost- you need to take into account what it would sell for in its unprocessed state.
3-22-2011 @ 7:23AM
Basil, hope you are cutting the greens before sale!
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