Officers' Quarters: Burnout already?

In the emails that I've been receiving lately, I've noticed a disturbing trend: Many guild leaders are finding themselves burned out right now. On the surface, it doesn't make much sense. After all, the expansion is only a few months old. Many guilds are still progressing through tier 11, earning new perks every week, and looking forward to all the great new content that future patches will bring. How can so many guild leaders already be burned out?
A few factors are feeding this trend. The first is the insanely long gap between the release of Icecrown Citadel in patch 3.3 and Cataclysm. The Ruby Sanctum was hardly any help to keep raiders interested during this time. Most of the guild leaders who survived that period did so by constant recruiting, merging with other guilds, or working diligently to keep players interested in raiding; all of these are high-stress situations.
Then Cataclysm released, and rather than breathing a sigh of relief, these guild leaders now had a whole new ball game to contend with. They have had to ensure their raiders or PvPers were prepared for endgame content in which the gear curve was suddenly much steeper than it had been since the early days of The Burning Crusade. Raiding guilds have had to make tough choices about the size of the raids they would coordinate and how they would deal with gear in the new loot paradigm. Once those guilds made it into raid zones, they found themselves up against bosses much tougher than those in Wrath's first tier and completely unfamiliar to most players -- unlike those in the endless Icecrown runs we knew by heart.
To add to the trouble, most classes underwent massive change in this expansion. DPSers were still learning the new, more RNG-based "rotations." Tanks were still learning how to cope with reduced AOE threat and the pitfalls of Vengeance. Healers had it worst of all, transitioning from a spamfest style of healing in which one global could mean a player death to a style in which careful spell selection and mana conservation became the keys to success.
All of these changes led to an environment bursting with the potential for drama. Slow progression, arguments about raid size and raid slots, loot issues, conflict over which bosses to tackle, players who quit the game because they didn't like their class anymore or because Cataclysm felt too "same old" for them -- any one of these problems leads to a heavy amount of stress on guild leadership. Many guild leaders have been facing several of these issues at once.
Looking at it in this light, it's no wonder so many are having a tough time right now.
It's okay to be burned out
If you're feeling overwhelmed or unmotivated at this point in the game, don't feel guilty. It's a natural outcome for many people in your situation. Talk to your officers about it. Talk to your guild members. Often times, all it takes is the ability to vent about it and you'll feel better. It's not always a given, but sometimes when players see an officer in this situation, they volunteer to take some of the burdens away from that player to give him or her some time to recover. It's important to give your guild members this opportunity to help you before you reach the point that you don't want to log in anymore.
How you feel isn't what matters most in this situation. How you deal with it is far more important.
What's troubling to me about this current wave of burnout is the way that many officers are managing it. Last week we saw an example: a guild leader who had been at it since the days of the original release. It's not surprising that someone who has been playing for so long would feel the urge to move on. Even though he probably should have reached out for help sooner, at least he's going about his departure the right way -- he's exploring options for how to preserve the guild in the wake of his decision.
Deal with it the right way
Many of the emails that I've been receiving lately contain examples of the wrong way to act when you're feeling burned out. I've heard about guild leaders who roll secret toons on other servers, join other guilds with their mains for better raid progression, or just stop logging in altogether. I'm not condemning their actions. All of these things are acceptable if you find them necessary for your sanity or your enjoyment of the game -- but you must stop being the guild leader.
The worst thing you can do is to take such an action without talking to anyone in the guild about it. The guild will flounder for weeks before people realize that a new leader is necessary, and by then it could be too late. If you care about the community you've built and led, you must tell people what your intentions are.
If you want to raid with another guild, for example, it's going to be a hard truth to convey. However, you aren't doing anyone in your own guild any favors by trying to have it both ways and retaining your position. Fold up your guild, turn it over to someone else, or at the very least, explain what's happening and let the remaining members sort it out. It's far better than the endless resentment you'll incur -- and drama you'll inspire -- as the leader of a guild you don't even want to raid with.
When you talk about your plan, you don't have to have all the answers. You can say it's how you feel right now and you don't know what you'll want to do in a week or a month. That, again, is natural.
As a result of your decision, you may find blame, anger, disbelief, or desperation aimed at you. Have the guts to deal with it. Don't take the coward's way out and leave everyone to wonder what the heck you're up to. You'll undermine all the respect you've earned, and you'll probably burn away any possible bridge to return to the guild if you do eventually want to come back.
The burnout isn't the shameful part, and you should never be ashamed to admit those feelings. The shameful part is not handling it decently, by skulking away or by refusing to give up your position. If you must do something drastic to manage your burnout, then resign with dignity and give your guild a chance to succeed without you.
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 7)
Knob Mar 21st 2011 9:13AM
My guild leader had the same issue a few weeks back. He just stopped logging in completely, and it didn't help that he was one of the main tanks in the guild. It took us a while to realize that we'd need to recruit a new tank, and it didn't help that we couldn't transfer the guild leadership to another person. He ended up logging on vent for a moment one day and one of the officers asked him to hand over the GM rank and the old GM did. But by then, raids had already been sputtering (10m heroic raids), and the other 2 tanks in the group were feeling a lot of pressure as well since they were now expected to turn up 100% of the time since the raid would be called off if even one of them couldn't turn up.
Our raid group ended up calling it quits just a few days back, and it can all be traced back to the sudden, unexplained non-logging of our MT/GM.
I'm not blaming him for his burnout, but I'm blaming him for the way he handled it. And I don't actually think it was burnout. I think he expected the raid content to be the faceroll-type content that was supposedly the paradigm of Wrath raids (I don't think anyone who did Yogg-0, Algalon, Anub25hc, or LK25hc at the appropriate time would agree, and I agree with them), and he was just jarred into the situation where playing well mattered. I just believe he ran away because he couldn't deal with it.
ENOUGH! Mar 21st 2011 7:10PM
if you think there are not many players on, and your raiding is in trouble because people are not showing up...
You are not imaging it. According to the player activity chart for all realms for the last year at WarcraftRealms.com, player activity is at or below the level it was pre-expansion where not many were raiding because they had done it all.
http://www.warcraftrealms.com/weeklyactivity.php?serverid=-1
Poltergeist Mar 21st 2011 8:55PM
There are indeed many reasons players are starting to feel bored with the content.
For me and my guild, the difficulty of entry level raiding is causing many to turn away from the game. We struggle at this point to barely get a ten man going, and when we do, we constantly have to ask different players to heal, since healing is an extremely stressful proposition now days.
Having an inconsistent heal core turn up each week is not a good thing. We've been able to slowly make our way past Magmaw, Omnotron and Halfus, but took a step back on our last raid when the raiders asked to heal weren't up to the task. We spent three grueling hours wiping nonstop to Magmaw, a fight we thought was safely on farm at this point.
Going from an extremely accessible, casual raid environment into something that isn't is making a lot of players feel kind of jaded. A lot of people I've spoken to are hoping the 353 gear from ZA/ZG helps things out, but for many, the damage being done while we wait for things to get better is causing quite a few guilds to break up.
Tondef Mar 22nd 2011 7:35AM
Agree. I also think one of the biggest mistakes was making ICC totally not worth running for the 3-4 months that Cata has been out. During that time all my raiders got out of the raiding habit, developed some bad 5 man habits, lost interest in their main (due to class changes mostly), or just quit the game entirely. I understand why, since the Cata Plan killed our AoE abilities to the point that ICC mechanics don't work with now, but it would have been nice to have had a guild "team building" raid night still for the last few months.
Some other issues are guildies that hate questing so they will take forever to gear since they aren't getting rep in any timely fashion either. Player made gear could be more useable, but at least we got cloth and plate gear. They really should change the name from Professions to Hobbies to comply with Azaroth Tax Code - I mean there is no profit.
On the raiding, my little guild is finally getting back to it. So far we have only finished BH, and that is killing the raid environment. I know we suck. We have run at Magmaw and Halfus weekly for a while now with only repair bills to show for it. I'm seriously thinking of taking one of my other level 85 alts to see how some other groups do it, but as a Guildmaster/Raid Leader/Loot Master/Banker/Recruiter/Webmaster/Main Tank there just doesn't seem to be the time.
I know I'm looking forward to the next tier of raids, not so that we can raid them, but so that we can raid the previous tier. Some guilds are just that casual that the last tier is our content. So for you Ubers, hurry up and finish so they roll out 4.2!
Knob Mar 22nd 2011 9:12AM
@Tondef: If you're alone in doing all those guild-related activities that you mentioned, then I hate to say it, but your officer core is just in there for the rank and can't be bothered to share the responsibilities. I've been in your situation before in TBC, and let me say that your position will cause you to burn out much quicker than anything game-related.
You need to either distribute responsibilities to your officer core, or if they just don't show interest, then disband the guild and look for a non-leadership spot in some other guild. Playing as just a member can do wonders to rejuvenating you.
Elmouth Mar 22nd 2011 10:40AM
The "right way" is taking a break from WoW.
Go try Rift or LOTRO or simply stop gaming alltogether, go outside.
Kar Mar 21st 2011 11:16AM
As vexing as it sounds, folks need to start thinking about merging themselves with other guilds. My guild has been soaking up people from other guilds for months now. It's not a statement against bad leadership, it is more of an example of why it should be more difficult to create a guild. People lined up to start new guilds at the expansion change and we ended up with some bad guilds recruiting a massive amount of people. When content started showing its true difficulty, people didn't gdisband because they now have a warped sense of loyalty to their level 10 guild because now the game tracks how successful your team is. I run a level 19 guild and I get responses to my recruit messages almost the time from people who want to raid from their current guild. I'm sorry but you guys need to let it go. Go find a guild that works for you. Don't go down with your ship.
airwolf Apr 13th 2011 7:26AM
I have to tell you that you are spot on. It's just idiotic. All the new guilds started recruiting like a mad man. Because of the introduction of the guild rep and levels people hardly leave their guild anymore. This causes a major spread of good players in lesser guilds who indeed just "go down with the ship"
Buran Mar 21st 2011 11:00AM
Those of us in RP guilds, too, have been having some trouble with burnout. I've seen a number of people in my server/faction's community decide to quit (Murphy's Law resulting in it being some people who I least want to see go; the bad ones cling to the place like a barnacle to a ship) and I think a lot of the reason has to do with them being bored by the expansion.
Instead of rolling a new main or a lowbie, they do all the new zones and then get bored. There were only five new levels and not that much new for existing high-level characters (I'm not complaining; don't get me wrong -- I do raid with my main, and I'd like to get Loremaster for her) but I see a lot of complaints that Wrath offered a lot more for top-level characters than Cata does. (I started playing around a year ago, so this is the first expansion for me).
The old world did need a redo, and Outland needs one next, but I think the nature of Cataclysm has to be considered as a factor in at least some of the burnings-out.
While I have no intention of leaving my guild (we're doing pretty well; we have a lot of dedicated people in it who do all sorts of things, as we're an RP guild with no set goals/theme), it's often quite hard to see the frustrations that friends go through who are a little more traditionally raiding oriented. I offer what help I can, at least, though -- be it chitchat in their OOC channel, participation in their dungeon runs (and raid groups when my own raid group stops running the raids they'll be wanting to start with) and roleplaying and/or organizing RP events with them.
Tylersloan993 Mar 21st 2011 9:39AM
I felt burnt out as well. i went to go play rift for awhile. But always felt intrigued by wow more so i stopped and went back to wow.
Reala CtL Mar 21st 2011 9:35AM
Good advice, too late in the case of my guild (drama here if you like:
http://clickthelightwell.blogspot.com/2011/03/just-like-that.html) but I hope a few stressed-out officers take heed. It's so important to communicate your intentions. They were the best guild I ever had, but they've burnt that bridge, and I'm not interested in knowing them if they do ever decide to come back - it could have been very different but for a bit of common decency.
Gerbera Mar 21st 2011 9:36AM
I think the main problem with this expansion is the 5 level increase.
I leveled my main and she is the raider. I'm in mostly 359 and other than showing up for raids 3 times a week there isn't much for me to do on her. I have another 85 that is heroic geared to the max and I've done a couple of alt raids on her. Still another 85 that isn't very well geared, and an 84 that I have leveled mainly through farming herbs. I have 5 maxed crafting professions and 2 maxed gathering professions, 52 exalted reps on my main, all Cata reps at exalted on my second... I think that's enough work for now.
In the middle of my third 85 gear grind was when Dragon Age 2 was released and I completely dove into that. It was actually a relief to escape in another game for a while. I'm definitely starting to feel the burnout. There is a lot less leveling content than in previous expansions, leaving limited options for people who don't pvp and mainly work on alts.
sprout_daddy Mar 21st 2011 9:58AM
You said it differently than I would have Gerbera, but I think this is the single biggest reason for the burnout that has affected my guild and most of the raiding guilds on my server (at least it seems that way, based on forum chatter). We've lost half of our ten-man team over the past three weeks - all of them quitting the game outright, not just taking a break, and to a person, the reason is boredom - there is nothing to do other than log in three nights a week for progression content. There are only so many alts you can level, and so many times you can do the same five zones with the same five levels and the same five faction reps.
While I love the 1-60 content, I really feel Blizzard fell down on 80+, where their principal strategy was to make earning raid-ready gear a longer (although not necessarily harder) slog in place of creating more content. I think a lot of raiders were used to the process in Wrath, where initially the ramp to Naxx took longer to get to, then patch content provided enough value-added rep grinds and other stuff (including easy raid-ready of alts) to keep you busy.
I don't really see anything in 4.1 fixing this, so I guess it's not something Blizzard is that concerned about.
N-train Mar 21st 2011 11:07AM
Rock- Dealing with the mess that was old-world, 1-60, leveling. No one can seriously argue that the 1-60 experience wasn't a relic and wasn't the worst part of the game by the end of Wrath.
Hard Place- Taking the time to revamp 60 levels of content, while also providing significant endgame content, all in a realistic amount of time.
I'm going to go out and say that this "early burnout" was, for the most part, unavoidable in a lot of respects. There simply isn't nearly as much endgame (80+) content in this expansion, and that's because the majority of the time spent was on the 1-60.
Not counting the 4 new low lvl zones that came with two new races in BC, endgame players have received 99% of the new content in the last two expansions, and that system was simply not sustainable.
As far as the difficulty goes, I honestly think a lot of people are overreacting, I know I sure did.
Sure, those first couple heroics were brutal, but it really didn't take long for people to get the hang of them, I pug heroics all the time and I would say I'm 85-90% successful. Really my only gripe with them is that they are too bloody long.
Raids were the same way, my very casual (1 night a week, didn't even kill LK) guild spent two weeks on Magmaw beating our heads against a wall, convinced that Cata raiding wasn't for us, yet here we are a month later 5/12, a handful of us still with below 346 gear in some slots.
DarkWalker Mar 21st 2011 11:34AM
I would blame the linearity more than the 5 levels.
Cataclysm is akin to a movie. Fantastic storytelling, but from the second time onwards it becomes too repetitive. You can't even skip a single squirrel fetching quest else the game won't let you progress.
Whereas in BC and WotLK you had a nucleus of essential quests each character needed to complete, with the other ones being truly optional, in cataclysm almost every single quest is mandatory. Whereas in the previous expansions completing all quests in a zone felt like an achievement, in Cataclysm it's a milestone.
The difficulty is another factor. Too much head banging leads to frustration, which leads to very quick burn out. It's what happened to me even before getting to raids; I only ran heroics in PUGs, and pugging heroics was simply not viable in the first month.
BTW, while it can't be completely trusted, if WarcraftRealms' data is correct, burnout levels after just 3 months of Cataclysm should be already on par with burnout after 18 months of WotLK. Not a good sign.
sprout_daddy Mar 21st 2011 12:57PM
"squirrel-fetching quest" - i lol'd
Pyromelter Mar 21st 2011 1:37PM
I think there are a lot of factors that are leading to burn out, and it should get some serious discussion.
I have 10 things I can think of:
1. Tol Barad. It sucks, especially compared to wintergrasp. Wintergrasp was so epic and fun, even the most PvE-centric people would join and enjoy it.
2. 80-85 being a lot shorter than 60-70, or 70-80, along with just not as many zones to explore, farm in, and have fun in. Everyone had their favorite zone in wrath; with less added in cata, there are less to fall in love with.
3. Less horde-alliance intensity. Despite the fact that we are back in our faction cities, it feels as though the alliance and horde are more separate, and you don't get as much intensity in player interactions. While blizz wanted to move away from the neutral city thing, I really feel that having horde and alliance in dalaran created a certain tension and rivalry. In vanilla, there was a natural rivalry battleground in hillsbrad, and that has also been removed, so open-world pvp has also been nerfed.
4. Linearity of quests, and the lack of a wrathgate/battle for the undercity type of line. Being on rails in a game can be fine, but in an open world like an MMO, there should at least be an illusion of choice; or at least, not doing a certain quest or quests shouldn't limit you. And when you do complete the on-rails quests, have at least one that is as epic as the best questline in the game, the Wrathgate.
5. Raid content being too hard. I'm not saying it should be easy, what I am saying is sort of what GC was talking about, if people get stuck on progression, they lose interest. Blizzard needs to find a way to nerf raids more quickly, or find a way to have them be done with higher success rates for raiders at a faster rate than currently given.
6. Battlegrounds. The 2 new battlegrounds show absolutely no ingenuity as carbon copies of previous bg's. Also, I'm not sure how much rated bg's take away from the non-rated bg's, but I really feel that the system should be re-done. Every bg should count towards rating, and everyone can queue individually for any BG. Not having AV or IOC as part of the rating system stinks, and 10-man AB's seem like a really, really bad idea. Nerf the requirement for PvP rewards (reduce rating requirements) as an offset to this change, and then reward more people with gladiator titles. Make it the top 5% or even 10%, instead of the top 1% or .1% or whatevs.
7. The removal of portals from shattrath and dalaran were a bad idea, and still are a bad idea. Return those portals, and then put portals in every major city to every other major city of that faction. One of the things people enjoy doing in wow is farming for old achievements and reps, and the removal of these portals has made that unnecessarily difficult. (Crocolisks in the city, for example, or grinding argent tourney rep, or netherwing rep.)
Those are just off the top of my head, and many other complaints have been registered elsewhere. Overall, I have to guess that the shortened 80-85 content as well as decreased raid accessibility has really caused the biggest issue. Blizzard should have at least thrown "casuals" a bone with a Patchwerk, Flame Leviathan, or Gunship type "free loot" encounter. Doesn't seem like there is anything like that so far in cata.
ekfxc Mar 21st 2011 2:43PM
That darned squirrel-fetching quest! I followed someone's pet mechanical pet squirrel around for 5+ minutes frustrated I couldn't click on it before reality dawned on me!
Kylenne Mar 21st 2011 3:44PM
Amen to all of this, including the escape to Dragon Age 2--which, even as maddeningly awful as it was for the first half, still managed to suck me in and felt like a much-needed vacation. I mean, everyone suffers from burn out, lord knows I have in the past and came back invigorated and wanting to play again. But when you start thinking of a game as a job to that degree, it's time to step back and assess.
I'm also kind of feeling if Bioware suddenly came out with Dragon Age Online, I'm not sure I'd come back to WoW. That's kind of depressing to think about after 4 years of playing this game. But between the apathy of current endgame, the lazy, terrible writing (too much overreliance on pop culture memes past their expiration date, too much misogyny and thinly veiled homophobia, not to mention continuous character derailment), the perpetual railroading of the player experience to kill any sort of unapproved fun or creativity (see: Faded Wizard Hat nerf among other thing), my honeymoon period with Cataclysm was over before it really started. Even the sort-of return of Zul'Aman, my favorite raid of all time next to Kara? The excitement for that wore off pretty quick. I don't know what it'll take for WoW to get the magic back for me.
nikdaheratik Mar 21st 2011 3:46PM
I agree with the "being on rails" criticism, but I'm starting to think that the reason why there aren't any side quests isn't just because of the new linear nature, but because they didn't have the time to add side quests to any of the zones. They had a leveling chain that worked so they ran with it, and then went back to finish redoing 1-60. I also agree that the two new BGs, especially Gilneas which is like AB without any strategy, aren't all that.
But I think the main problem with the endgame is that it's too grindy without having enough interesting quests or other stuff to compensate. I like the TB dailies, especially the ones you get when your faction holds onto it, but it's still a huge rep grind that can only be shortened somewhat by winning a BG that no one seems to enjoy as the strat is frustrating and the battle area is much less "epic sized" than wintergrasp. With Wintergrasp you could at least tell when you were close to breaking through by the fact that the big f-ing walls and towers now had big f-ing holes in them, with TB the field looks exactly the same at 2 flags with one almost capped as it does with 0 flags.