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3-21-2011 @ 10:13AM
I warned players... flying mounts reduced players to commuters, not adventurers.The game gets boring when you avoid the world and fly over it, when you fly over it to yet another daily, another Rep obligation, another portal to the same thing you did yesterday... and no chance for it to change since you fly over everything... nice view?Forcing players to run heroics, forcing guilds to have players who never pvp'd to pvp for perks, raid content that was designed to frustrate and not be fun. changes to classes that forced players to abandon how they enjoyed playing...Raiding?Blizzard said, let's see, what pisses players off, okay, now, let's add a LOT more of that, then it'll be fun. Guilds are beating their heads against the wall to progress, guild leaders are less & less able to say... Nice kill last night, instead they have to encourage a rapidly eroding group of players to yet again face a raid that is bound to end up like the night before.After 6 years players need More to keep interested, not harder, not more rep grinds, not more crafting dailys... these are all fine, but after years of the same players start to feel it's like some twisted job.We all love WoW, but even something you love can get old and tired if it doesn't stay in shape and interesting, if it feeds you more of the same, if players feel trapped and are looking at the PC thinking... do I even play today?Other games are offering New worlds to explore, yeah, they have much the same as WoW it can be said, but it's a NEW world, you can be surprised, delighted.. and you tend to look forward to that type of new experience... is it any surprise a game like Rift, which is good, but no WoW killer is sucking players away so quickly?WoW is just showing it's age, it's like grandma, you love her and she is still your favorite, but it's gets tougher to sit there with her listening to her same old stories when all your friends are out playing cool stuff.
3-21-2011 @ 10:25AM
I have to agree. I'm not raiding (see below) so I'm working on dailies for my healer alt (my main's pretty much done with everything except Tol Barad dailies for the mounts). I shudder at the thought of grinding out rep on a 3rd toon so I've been leveling a second druid to try out balance and to see the world. I've enjoying seeing the changes in zones (and updates to old questlines like in Duskwood) but even that isn't holding my interest very well.
3-21-2011 @ 10:47AM
I agree with the first paragraph especially. I think a majority of the burnout is how we, as players, have reacted to the game itself. Things started getting convenient, and we pushed for more convenience. Dungeon Finder has made the game impersonal, and heirlooms have made leveling more of a inconvenience to reaching level cap instead of an adventure.The burnout I'm seeing has to do with difficulty. Not that the current raid content is particularly hard, it's just not easy and thoughtless anymore. My guildmates have become complacent and refuse to learn how to best play their classes. Instead of practicing and gearing in heroics on their mains, they level more alts and perpetuate the cycle. Now we have a guild full of people who constantly want to change their mains because their main's class "sucks" or "got nerfed."The evolution of the game is constantly making things more convenient, and as a result a lot of players have gotten lazy. With the massive changes in playstyle since Cataclysm, people are tending to get frustrated instead of adapting and pushing through.Personally, I'm having the most fun with the game right now, and I've been playing continuously since launch. It's a game. If you're not having fun, you should probably take a step back and weigh your options.
3-21-2011 @ 12:27PM
I agree, in part.Non-interactive travel time is one of the things I hate more in a game. I stopped leveling Archeology when I noticed that, while working on it, I was spending more time playing Zelda on my DS than actually playing WoW. The same can be said of some other things - combat in WoW, specially as a tank, is simple and boring enough that I could often play Zelda with my right hand while farming mobs for daily quests with just my left hand.On the other hand, I find it important for my enjoyment of the game to be able to do what I want, when I want. The combination of LFD and dual specs actually prevented me from burning out badly in the middle of WotLK. Without them, I would not have bought Cataclysm - I would be long gone by the time the expansion released.In the end, I'm playing a mix of DCUO and LotRO for the time being, and will buy both GW2 and ST:TOR. Unless one of those games surprises me, given the promised feature list, I fully expect to keep playing GW2 in the end - instant travel, free respecs anywhere when out of combat, classes that can fill any group role, free server transfers, all players granted identical performance PvP-only gear for arenas, non-random gear from instances, zero loot drama, etc, make me really interested in that game, since it will have about every convenience I always wanted in WoW.
3-21-2011 @ 4:09PM
I don't think the flying thing was what did it for me. Mainly because they made sure the world down on the ground was aggressive enough that flying feels like you're escaping the danger more or less rather than avoiding the world below. Kind of like a hit and run approach to questing. There just isn't enough going on at 80-85+ to want to go level another alt through there. Granted I haven't finished Uldum, but I did the highlands quests and they were fun, but there's not a stormpeaks equivalent and there's just not enough questing options even in there. In Wrath there were at least twice as many quests from 70-80 as there were from 80-85, so you could always go back and do those.And I can't say for sure if it's the lack of socialization either, as what I've been playing instead has been 100% single player (Civ V, Half Life/Portal, etc.). I think they need to open 2 zones worth of quests just to keep it interesting. Otherwise you're left with wrapping up and doing rep quests like the end of LK.
3-21-2011 @ 7:00PM
When I hear people say things like "people have got lazy", "they aren't pushing through". It annoys me a little. This is supposed to be a game not a job.I thought the idea of heroic raids was so that people who wanted a hardcore challenge had somewhere to go and experience one. I don't see the problem with casual guilds still getting to see a reasonable rate of progress in the normal raids without having to be at the top of their game. What's wrong with showing up half drunk, maybe not uber rep grind geared but still downing bosses and having fun?
3-21-2011 @ 8:14PM
Flying mounts did not dampen the enthusiasm for wow in BC or Wrath. Maybe it was because they were built more for flying, but I never felt the world diminished with flying there.
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