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3-21-2011 @ 10:22AM
Guild Leaders have to wear many hats: strategist, recruiter, referee, administrator, judge, and banker are just a few of them. Oftentimes life coach and mediator can force their way into the picture, too. It’s a stressful job to begin with (and one where you’re never paid). Most guilds have various officers who will assist with some of the roles, but the Guild Leader is expected to be the final vote and the last line of defense for any officers that are unable to contribute. Without any additional interference, burnout is not unusual. It’s expected.But this article is asking why the amazing rise in burnout from this expansion. Really!? The new guild progress system that was implemented added some awesome benefits for being in an active guild, but it also added some expectations beyond recruiting and raiding. If your guild is not making the rep cap, everyone is going to expect brilliant ideas for fixing the problem. Maybe you don’t have them. Maybe everyone is not buying into the ideas you have. Maybe everyone expects everyone else to pick up the slack in rep. And MAYBE your best raiders are being recruited by more successful guilds.On top of this, the learning curve increased at a drastic rate. By itself, this wouldn’t have been too bad. Plenty of guilds survived with this level of challenge in vanilla and BC. But to hit us with this change at the same time as the guild progression system was just a terrible idea by Blizzard.Don’t get me wrong. I like both changes. Tanks and healers are much more thoughtful and careful in instances. And the benefits of playing with others in guilds have encouraged some folks to behave like colossal jerks, but it’s also encouraged some really classy players to step up and start contributing. Overall, I just think the difficulty level should have been introduced about 6 months before the guild progression aspect. This would have given everyone a change to adapt to the changes.
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