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Reader Comments (Page 1 of 1)
3-21-2011 @ 10:41AM
Murdertime said...
It's simply that content is hard and people had gotten used to relatively fast progression. And it's the result of the player bases vocal demands.
Because of the fast progression, they bitched. People were suddenly getting purples. Naturally, of course, you deserved purplesb because you were leet. But not those other people. They didn't deserve their purples. They stood in fire and all manner of assorted horrors. I mean, you occasionally stood in the fire but you had to keep your rotation up and...well....you earned your purples and they didn't.
So Blizzard gave people the content they claimed they wanted. Rather than what they actually wanted which was content that was easy enough for me but too hard for other people.
And lo and behold, 90% of the people bitching weren't as good as they thought they were and they aren't progressing and they're getting burnt out because they aren't progressing because things are as hard as they wanted them to be.
(Though frankly, some of the boss mechanics are complicated for a first tier raid.)
(Also, the anti-melee crap is just a complete joy.)
I do expect Firelands to be a bit less brutal.
I also expect people to go back to bitching about ez-mode raids if it is.
Reply
3-21-2011 @ 11:31AM
N-train said...
Exactly.
All people did was complain that heroics (and many raids) were worthless and easy and elementary from launch. Even the more-casual people were getting bored of "faceroll aoe" heroics. TotalBiscuit said it best when he was doing the Cata-event bosses on the PTR: "It started easy and it ended easy".
So Blizzard listened and made them legitimately difficult. I wouldn't call heroics really BC difficult (especially now that average gear lvl has gone up), but significantly more difficult than Wrath. Which is what the majority of players wanted, right..?
While I think that the difficulty from boss-to-boss could have been much smother (something they adjusted), I felt like Heroics were actually pretty much spot on in difficulty. It took some focus and some effort, yet only a couple times did I feel completely helpless/frustrated, and those moments were overcome with some better gear and better flexibility.
Honestly, my only issue with heroics is that they were too damn long and the random nature of the dungeon finder means I'm screwed if I only have an hour to play and I get DM or SFK. I've heard Blizzard say "we hear you on the length" but I'm concerned that ZA/ZG (which were originally raids) will take 2 hours each as well.
3-21-2011 @ 3:22PM
Pyromelter said...
The only people I remember bitching in wrath about it being easy were the hardcore but non-elite vocal minorities on messageboards. The overwhelming majority of people I played with (as well as myself), on both the casual and hardcore ends of the spectrum had no problems. In-game, hardly anyone had a problem with wrath, and the problem of "difficulty" was solved with hardmode raids. Blizz should have simply made the hard modes hard as they are, and kept everything else as easy as before. Or, maybe a little more difficult, but not as hard as things are now.
3-21-2011 @ 7:36PM
Aedilhild said...
These statements always tend to be unnecessary at the same time they're personal.
Blizzard has two difficulty levels to work with and a player base incomparably weighted toward the first of them. No one who's serious about the issue is asking for heroic content to be universally accessible. Besides, most raiders blow through normal 5-mans before focusing on heroics — why can't hard-mode players like yourself expect the same in raiding?
3-22-2011 @ 8:42AM
Sarabande said...
I have to agree . . . the loudest people were complaining in Wrath about how easy everything was, how EVERYONE could get epics, etc. etc. But most of the people I knew, me included (very casual - 5 mans, VoA and the easier Raid Weeklies in Wrath) to the more progression-oriented friends seemed to enjoy Wrath.
I too, am getting the hang of most of the Cata heroics and don't mind dusting off the CC, Decurse and Counterspell buttons. But the dungeons DO tend to get a bit long. I hope in the future, they add some shorter ones into the mix as well. Deadmines, for example, can be kind of fun (except where I have to do Platforming . . . which reminds me, I never DID finish Psychonauts . . .) but if it was split into two halves, it would have been better.
I'm fortunate that I can often go into heroics with friends. But I sympathize with dps (and even some healers) who have to endure 40 min. waits, and then run a long dungeon IF they don't get kicked for some arbitrary reason (my Druid guildie was kicked upon ENTERING a dungeon with a PuG). I understand that, compared to having to actually put a group together and then run a 5 hour dungeon, what we have today is a cakewalk. But things have changed since then and people have gotten used to things being easier and faster and it's hard to go back.
Maybe I'm one of the odd ones but I LIKE circular dungeons like VH or ToC and would enjoy having one of those again. They were relatively quick and also, had a small variation in the bosses you'd get, which made things a bit more fun.
I'm hoping that not too many people jump ship right now. And I hope Blizzard will study player trends and behavior and adjust things accordingly. But players, please be careful of what you ask for loudly.