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3-21-2011 @ 12:09PM
The game is hard(ish) again. I agree with the previous poster who referenced the fact that in Wrath, even top tier raids had become a faceroll. Player got used to loot pinatas, cheap top -level enchants (lots of epics to DE every week depressed the price), and generally being able to clear the "hard" content in 3-4 hours or raiding. Now epics are either a 3 week long grind for VP or you actually have to learn how to complete an encounter. Coming from what I consider a small casual raiding guild (one 10m raid 3 nights/week for a few hours, we're 9/12 and started about a 6 weeks post expansion because our MT was moving and 2 of our healers were studying for finals), I think the encounters are fairly well tuned. Personally, I love it. It's like a whole new game for me. I don't have a static 3 button rotation, CC matters, interrupts make or break an encounter, and fire is unforgiving. Blizzard made you pay attention again. Too bad so many people have short attention spans. Honestly I think something similar to the ICC buff would be an equitable solution. Gradually increase the HP, damage done, and healing in 5% increments until BoT is a faceroll, Nefarian dies in 4 minutes, and Al'Akir can be spam healed. You've made the hardcore raiders happy by providing difficult content, catered to the midlevel groups by allowing them to have access to gear before the unwashed masses, and the unwashed masses get their titles and achievements and shiny purples so they feel special too.
3-22-2011 @ 10:20AM
Have you noticed that this thread's criticisms of raid difficulty focus on the human factor of raiding, how players enjoy the company of friends but frustration has endangered those ties — and not a single mention has been made of gear?If you want "shiny purples" all to yourself for a few months, so be it. Hell, from the sound of things, you need to catch up to mine. But don't accuse others of your own fixation.
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