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3-21-2011 @ 1:11PM
"Cataclysm felt too "same old" for them -- " yep, my thoughts exactly. i have barely logged in for about a week because of this problem. Fanboi's will deny it but it's there in the face of everyone to see. We have innovation in the side of three mmo's shoving it in the face of WoW players everywhere.1: Sense of urgency: Where are the attacks on the capitals? Where are the raiding parties? Nothing is happening. If this huge organization wanted to cause strife why is there nothing happening outside of dungeons? You don't have to be a genius to notice or to do something about this issue. Rift was built around this but WoW could do SOMETHING to make it seem like the end was coming.2: Gathering is dead: Giving us an old outdated manner to gather resources to level yet ANOTHER profession from scratch isn't my idea of the most attractive way of getting people involved. SWTOR has this in mind, who needs to gather, have your npc friends do it while you are offline. Less time spent fooling around nodes more time spent actually playing the game.3: Customization isn't popular with Ghostcrawler: Apparently, even though there are millions of actual roleplayers on WoW so many that they actually had to create RP servers doesn't mean much to GC. They don't want to include things that have made LOTRO a booming success since it went F2P like cosmetic armor slots right on the character screen, cosmetic items one can purchase, craft, or receive as a drop. Two outfit tabs so one can switch looks without switching actual gear.All in all, WoW is showing it's age.
3-21-2011 @ 3:00PM
While I agree with most of what you say, do you really think GC is in charge of customization?
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