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3-21-2011 @ 1:19PM
I read a recent blog post where someone said you can tell a lot about a person by how he leaves a guild. We recently had a fellow officer disappoint.You do not mention the "EVE Online" way which is to sell the guild. Blizzard designed it so I have read gold blogs about people paying up to 100k for a high level guild.While they have the most impact, I think it is not just GMs who are burning out; GMs would have an easier time if everyone - besides the special snowflakes who post in forums - was excited about Cata raiding.Once again I'm in a guild that is starting to falter due to attendance issues for a ten person. Unless you are a srs raiding guild with a large roster, If you have a lot of people who want to raid, then some leave due to no spots available. But it is so easy to not have a workable group if someone can't make the raid. And RL interrupting WoW is more common the less hardcore the raiders. My theory was that cata was designed to not be friendly to small guilds. Mathematically, it easier for a 400 toon guild to make up 4 teams than it is for a 100 toon to run 1. It is so easy for a two-week business trip/crisis or illness to knock out a team.The guild rep system is designed to punish guild mergers. Our guild should merge. But I know how much I spent making flasks for getting the cauldron. How many dailies i had to do to get my guild rep to exalted. And the "you must be in a guild" incentives mean I have a few alts at revered and honored. So right now I think I would rather just quit raiding and perhaps WoW than deal with that slog again. As a poster above said, Cata is guild mechanics are designed to keep you in the guild but unhappy.Perhaps the best shot at keeping your guild together is to decide on World Of Tanks, Rift, the f2p LotR starting zones, etc. and meet there rather than continuing the uphill push of trying to get them to play Cata.
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