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3-21-2011 @ 7:06PM
I'm ambivalent on the strengths and weaknesses of linearity. On one hand, I do miss the impression of a wide world and complex struggle that Northrend gave. The immersion from plumbing quest-lines in Dragonblight and Icecrown was startling — it was labyrinthine, suggesting that a player might have gotten in over his head, and I loved it.But I also loved Storm Peaks' odyssey, playing out the same for character after character but drawing me in each time.So I simply think pressure and time compromised Blizzard's ability to present compelling stories this time, especially on a small scale. Even though Twilight Highlands is knotted with quests, it was terribly boring for me, ferried from one two-dimensional quest-giver to the next, charged with another drop quest along a pedestrian landscape.Raid-instance lore that borders on the parodical (that Nefarian's such a card!) certainly hasn't helped matters, especially when — echoing Pyro — unforgiving, soul-crushing levels of difficulty has halted a large majority of guilds at end bosses.Two solutions, Blizzard. First, wait until WoW has ended before getting carried away with self-deprecation and in-jokes. Second, make use of the terms "normal" and "heroic."
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