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3-28-2011 @ 4:10PM
I never thought that, a few months after a new WoW expansion, I'd have more desire to play Starcraft 2 or even Call of Duty than play WoW. Heck, I have more motivation to go for a walk on a rainy day sometimes. Maybe that's a good thing for me, but I think it says a lot about the state of the game.I think there were many mistakes Blizzard made with this expansion, but the biggest mistakes were 1) making heroics too long and frustrating and 2) making normal raid modes too hard. I heard a lot of people in Wrath say that Ulduar and ICC HMs, ToGC, etc. weren't exactly a cakewalk, but the normal raids were. What was wrong with that model? Why go from having normal and hard modes to having hard and uber-hard modes? Why go from making 90 percent of your customer base happy and 10 percent complaining the game is "too easy" to making 10 percent of the customer base happy and 90 percent complaining it's too hard?The only thing I really have enjoyed in Cata is PvPing on my priest, but that has more to do with my arena partner (who is also my best friend and is almost exclusively a PvPer) than with PvP being well designed (cough, frost mages, cough). I always said when I began this game back in late BC that the only thing that could "kill" WoW is itself. Looks like that's beginning to happen.
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