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4-04-2011 @ 4:37AM
Two problems from my perspective:Healing. It's homogenized so all healers pretty much have the same spells and deal with the silly RNG based procs now. There are some fights that favor certain healers, but in the end there will always be more powerful classes now, which seem to be holy priests and resto druids. As a resto druid, despite topping most meters, its absolutely cumbersome, slow, tedious, and clunky which ruins all fun of actual gameplay. My shaman on the other hand is actually more fun to play, but just cannot put out the numbers my druid can.Difficulty. It's more like a perceived sense of difficulty. Fact is, if not all spells are interrupted correctly, or if you don't stand in the right place at the right time, its typically a wipe/death. Healers are so capped now, there is no room for recovery unless everyone plays perfectly which causes a painful experience in raids. Boss mechanics are not harder than WOTLK, its just a matter how few minor mistakes can be made now before its considered a lost cause. Amusingly they seem to be trying to fix this by giving a battle rez to two more classes (warlocks and DKs) but it was making mistakes and being able to recover without a death that actually made the fights more fun and immersive in WOTLK.My 10 man guild finished our first heroic and is working on our second. As a resto druid, I've lost all interest in raiding. I don't want to leave them high and dry, but I absolutely loathe playing now (which is strange since 4 months ago I was still logging about 20 hours a week). "Working as intended"??
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