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Reader Comments (Page 1 of 1)
3-21-2011 @ 1:29PM
GhostWhoWalks said...
I am quite satisfied with the "caster" capabilities of my Death Knight. With a full RP bar and some procs of Sudden Death, I can get away with a few seconds of pure RDPS. This doesn't make me a Hunter or Warlock, but it does mean that when the boss is covering himself in "sh*t that kills you if you stand in it", I can afford to hang back and continue DPSing until the coast is clear.
As a side note: what's the deal with Rebecca Black? I listened to her song and found it rather "meh", yet her name keeps popping up lately. What's with all the commotion?
And now an actual question for the Queue: Any idea if Blizzard plans to rebalance the ilevels and stat gains while leveling so there isn't such a drastic jump in stats when moving from one group of content to the next? 1-58 is fairly smooth in terms of how much Health and offensive power you get, but once you hit Outland, BAM, drastic jumps in your stats.
Reply
3-21-2011 @ 2:01PM
hicks said...
I doubt it. The reason there are such dramatic shifts is to balance out endgame raiders'
and new players' gear for leveling in expansion zones. If you don't quickly normalize the gear, raiders will faceroll to max level without needing to swap out gear until they get there, and new players will give up because the difficulty is so much higher.
They could scale level 54-58 gear, 68-70 gear, and 78-81 gear to be a little less dramatic of a change, but it would be a lot of work for very little gain--you level quickly enough through the starter gear in expansion content that flattening out those jumps wouldn't make much of a difference in the long run.