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3-21-2011 @ 5:17PM
We get this problem nearly every tier of raiding--there are some fights that are just not friendly for people who have to be in range of the boss, for melee. The reason it's nearly always more punishable for melee dps is because there isn't a real good-enough way to punish people for playing ranged dps in a fight--after all, they can stand at point-blank and do the same amount of damage with no hindrance to their spells in that close proximity, so even if you punish people for being at range, the spellcasters can just get closer and do their thing with no problems. Until they make spells unusable or weaker in melee range, we won't be seeing equal footing for dps in the future, and melee will continue to get the short end of the stick.
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