Lichborne: Blizzard tackles death knight DPS utility in patch 4.1

Judging by some of the most recent changes on the patch 4.1 PTR, I'd guess that someone at Blizzard has been listening to player complaints about the difficulties in bringing classes that do not have crowd control or other major non-damage related utility to dungeons.
Unfortunately, I wouldn't say they've responded in the way some of us were wishing they would, by giving death knights and warriors a simple humanoid crowd control spell. They have instead, added some tweaks that address the issue in some unexpected ways that may or may not solve the problem and in some cases feel a little bit unwieldy or unconventional.
Dungeon finder restrictions and the removal of choice
Stop me if you've heard this one: A feral cat druid, a fury warrior, and an unholy death knight walk into a random heroic dungeon queue. They get grouped up, they have no crowd control, and the group wipes on the third pull. This scenario wasn't as much of a problem in Wrath, where by the time the random dungeon finder was in place, most people were geared enough to AoE through almost every heroic dungeon. In Cataclysm, where crowd control is practically a requirement for many pulls in many dungeons, this type of setup is becoming a virtual death sentence to random dungeons. It's this setup that has inspired much of the clamor for extra crowd control methods for death knights and warriors.
Blizzard's directly addressed this now, but not in the way we expected. The March 9 update to the patch 4.1 PTR included a new feature: The random dungeon finder will now attempt to put DPSers of the same armor class in separate groups. This means that in theory, nevermore shall a fury warrior and an unholy death knight end up in the same random dungeon run. Sure, you may get a feral cat and an unholy death knight, but the cat has Hibernate, and in theory, your third DPSer will be someone like a shaman or a mage, who actually does have crowd control options that work on most stuff you'll come across in your average heroic dungeon.
But what this does is essentially "solve" a class balance issue through a completely non-class-related mechanic. Unless this was all simply a ploy to prevent people from having to compete on rolls for DPS loot, Blizzard's basically admitted that the lack of crowd control for certain DPS classes is a real balance problem, one that's exacerbated by stacking. However, rather than fix it by buffing the class, they've decided to target it by changing a completely separate mechanic -- something that, to the best of my memory, is a bit unprecedented.
Is this a precedent we really want to set, however? Class balance is something that is generally considered to be something you focus on classes, specifically. A class should be able to fit into a group on its own merits within the traditional role it fills, not because of a behind-the-scenes shuffling of the way puzzle pieces fit together. In addition, this tweak hardly solves the problem for guild groups who, while likely more able to try Cataclysm dungeons without major amounts of crowd control, still may have to make some tough choices about which guild members to take to a dungeon based on their lack of crowd control ability.
Raising the dead
The second major change Blizzard's made to death knight non-damage utility is granting us the ability to cast a battle resurrection. Now, admittedly, this isn't completely related to death knight utility, in that the developers have explained that they really do just want to make sure that battle rezzes are available to more raid groups without people feeling obligated to bring a druid. In that case, death knights getting battle rez can be seen a happy coincidence. We had a rarely used spell that had the flavor to be quickly revamped.
That said, it certainly is a rather timely addition for a class whose denizens have, at least in some part, been lamenting their lack of options in a dungeon group. Certainly, a battle rez has its uses. If nothing else, this way you can resurrect the healer when he dies because you couldn't crowd control that stray mob attacking him. It is primarily a DPS utility option, in theory, though skilled tanks will probably have battle rez on a mouseover macro for real emergencies.
But it's reasonable to say that a battle rez, in the milieu of 5-man dungeons, is no substitute for good, solid crowd control. There's a lot that go wrong between the time someone drops dead and the time a death knight can take a few seconds away from combat to resurrect him, especially if the stray mob that killed them hasn't been bought under control.
Blizzard's class mantras and crowd control
With all this on the table, I'll go ahead and make a claim: The addition of battle rez is the perfect example of why giving crowd control to a plate class is perfectly in line with Blizzard's philosophies, and in fact, the right thing to do for balance. Blizzard has shown that while it drags its feet sometimes, it does want to make sure that certain buffs and abilities are not completely dominated by a single class so that raids have (within reason) the ability to bring who they want.
Dungeons groups should be the same way. Just as battle rez is considered mandatory for raiding now, so is crowd control considered mandatory for most focused dungeon groups. Sure, we can do a little bit of AoEing, but if Blizzard keeps releasing new heroic tiers, even many guild groups (and especially non-raiding guild groups) may not reach the point that they can simply AoE farm every heroic. Considering that Blizzard has already given one plate DPS crowd control, it doesn't seem much of a stretch to extend it to the others. The solutions put forth in patch 4.1 so far have their merits, but they just don't address the whole problem well enough. I say again, just give us some crowd control.
Filed under: Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 5)
Necromann Mar 22nd 2011 6:07PM
I'd still like to see the return of upon dieing, becoming a ghoul for a while.
Bart Mar 22nd 2011 6:08PM
That was seen as overpowered in arena, not sure how as ghoul form was incredibly weak and Druids can still battle rezz in arena to this day.
disdrgfreak Mar 22nd 2011 6:31PM
@Bart.
False. Any spell with a base, untalented cooldown greater than or equal to ten minutes will not be able to be used in arena.
That means no Lay on Hands, no Rebirth, or Soulstone and Raise Ally come 4.1.
Orkchop Mar 22nd 2011 6:46PM
It was a problem for PvP and kinda buggy, but I personally believe it was the best ability Blizzard had ever created.
It took something frustrating (player death) and made it fun. That is phenomenal game design. It was great fun to try to take the mob (or player) down with you.
I do wish they'd bring it back and simply prevent it from being used in arenas.
Bapo Mar 22nd 2011 6:48PM
They could have just made the ghoul rez thing not activate in arena. I miss the days of turning a dk in fear until his ghoul form wears out :(
Fankdk Apr 8th 2011 3:23PM
The Frost tree has the perfect ability to be turned into a crowd control ability. It is Hungering Cold. The problem with it currently is range and duration. If range was extended to 30 or 35 yards like a hunters trap laucher and duration to 60 sec instead of the 10 yards and 10 sec it currently has. But I have effective used it on some pulls in Vortex Pinnacle. The minute cool down and some resisted it and it still went on cool down (which sucked). This would give our trees balance as well. Blood as tank, Frost for crowd control and AOE and Unholy as the high damage tree.
Fangdk
Malorne
Bart Mar 22nd 2011 6:07PM
I aprove of the battle rezz.
Bapo Mar 22nd 2011 6:55PM
I kinda wish they would give each brez a flavor. Like warlocks, if they rez a person, the person gets an increase to int or SP for a few seconds, dk rez would be str. Druid would be spirit, agi or stam. Idk how you would want to look at it, granted, that would then force people to bring a particular class again. Ah well, interesting idea imo
Eberron Mar 22nd 2011 11:26PM
I just wish DK battle rez's came back with a ghoul animation for a minute or whatever.
Purely cosmetic.
Hih Mar 23rd 2011 1:27AM
Well, the Druid one's "flavor" is that it's simply better, because of the glyph. Getting rezzed in combat with only 20% health is just asking to get instantly gibbed by a fight mechanic before you can get healed up.
While I love that more classes are getting battle rezzes (and this is coming from a resto druid main), unless locks and DKs get a similar glyph, you'll still REALLY PREFER to have a Druid rez instead of someone else.
Ice Mar 23rd 2011 9:57AM
I dont know about you but
I wish that it wont res you next to DK but resses you on the spot like current spell does.
Because you know.. our tank is DK and I'm not rather interested on getting cleaved or dragoon breathed right after I res..
Kaphik Mar 22nd 2011 6:10PM
We already have CC, however it only works on casters. Strangulate, dps, interrupt them, dps, AMS, dps, interrupt again.
Need to kite melee? Chains of Ice, run away, Death Grip it, CoI again, run away. If you're Frost, it's even easier.
Once you get into the ~350 level of gear you should be able to lock down and kill a caster without needing any heals.
AutumnBringer Mar 22nd 2011 6:55PM
As a BE DK, with Arcane Torrent available as an extra interrupt, that's just about my favorite thing to do whether DPS or tank, but you can't focus fire on a mob along with your party if you have to shift attention to control a different mob - even moreso if you're kiting melee.
Revynn Mar 22nd 2011 7:14PM
You "should" also be able to carry a solid 10K DPS at a 350 ilvl without breaking a sweat, regardless of class or spec. Yet I run into people on a daily basis that cannot do that. While any lvl 85 DK "should" be able to lock down a caster mob without a problem, -most- cannot.
If the end of Wrath taught us anything, it's that outside of the top tier of raid gear, gear level says nothing about your skill level.
Rob Mar 22nd 2011 7:51PM
True, but this is somewhat gimmicky, it removes you from the equation of helping the tank live by burning down the focused target.
In contrast, most other classes can cast a single spell and have a mob pretty much locked down. Obviously some are pretty worthless (warriors i am looking at you).
Ilmyrn Mar 22nd 2011 6:13PM
Personally, I think the reshuffling of dungeon finder groups is an excellent change. While it may not be Blizzard's long term solution to death knight utility (not that i really see a burning need for DK CC anyway), it is, if nothing else, a way to make gearing up via heroics less painful for DPSers. It won't stop healers or tanks of your armor type from ninjaing drops, but nothing's perfect.
Schadow Mar 22nd 2011 6:44PM
I almost never see healers and tanks ninjaing DPS loot. Most of the ninjas I see are people running heroics as DPS in order to ninja gear for their tank set, because you can't just ding 85, buy some blue PvP gear off AH, and jump into heroics like people can (and very often do!) as a DPS.
Having said that, I haven't seen as many ninjas in Cata as I saw in Wrath. It was a running joke that if you queue for Halls of Reflection, you will have nothing but paladins and warriors, all of whom will roll need for the shield.
I suspect we will see more ninjas as the pixels turn from blue to purple with the addition of ZA and ZG.
What completely baffles me is that Bliz knows exactly what spec we are at any given time, because the mandatory 31-points eliminates hybrid builds. So they know exactly what role we are. Why can't they limit "need" to current-spec?
omedon666 Mar 22nd 2011 6:51PM
Schadow: Sounds like you need a guild group.
No dibs runs in randoms, I'm afraid.
Thank god.
omedon666 Mar 22nd 2011 6:56PM
Here, I'd just copy paste the text anyway.
http://omedon666.livejournal.com/76363.html
Yukora Mar 22nd 2011 6:14PM
"A feral cat druid, a fury warrior, and an unholy death knight walk into a random heroic dungeon queue. One of the 3 goes bear/defensive stance/blood presence and off tanks a mob, and everything goes just fine."
Has everyone forgotten the art of off tanking in 5 mans? Seriously...