Encrypted Text: Steal these rogue tips

Rogues are a results-driven class. While napkin math and fluff may suffice for the hybrids, rogues need for their hard work to end in a DPS increase. There's no reason to perform at anything else than our best, and so every adjustment or suggestion is viewed through our critical lens of analysis. Every optimization is made in order to bring up that bottom line.
What's the best way to improve your DPS? What's the optimal strategy on a given boss fight? These answers are closely guarded secrets for many rogues. Luckily for us, we have other ways to extract information. World of Logs is a public repository of combat parses, and with a bit of know-how, we can mine this data for nuggets of wisdom. Many of the best rogues in the world don't even realize that all of their secrets are being laid bare. We can exploit this to increase our own skill and strategy.
Browsing World of Logs parses
The easiest way to find the top rogue parses is to visit World of Logs. Once there, you can select the Rankings tab on the top left, select DPS, and then select the zone you're interested in reviewing. Once you're looking at a particular zone's parses, you hit the "(more)" button underneath a given boss' heading, which then shows you all parses. Sort the parses by spec by clicking on one of the rogue talent icons at the top, and you're now viewing the top rogue parses on that encounter for that particular spec.
It's also important that you start capturing your own combat log files, so that you can upload them to WoL to compare them with others. You can start capturing by simply typing in "/combatlog" into the chatbox while in WoW -- no addon necessary. After your raid or dungeon is over, load the WoL client, and it will walk you through uploading the file.
Attack comparison
The first thing I look at in another rogue's WoL parse is the damage breakdown. I'm interested in seeing if he's using a similar strategy to mine and what percentage of his damage comes from what type of attack. A typical assassination rogue, for example, will have the following hierarchy of damaging attacks: Instant Poison, Melee, Envenom, Deadly Poison, etc. The exact order can change on any fight due to the mechanics, but I expect to see most parses on the same fight to be roughly similar.
Whenever I see an attack out of order, I immediately suspect that something's different. For example, on this parse by Kisz on Magmaw, I notice that Deadly Poison is the top attack -- and by a large margin. I now know that he's somehow getting a ton of Deadly Poison procs. I also notice that Fan of Knives is pretty high up on his damaging attack list, which means that's he's probably helping to kill the adds by spamming Fan of Knives on them. Clearly, he's doing a ton of DPS with this method, and so if your guild is having issues with adds on Magmaw, you can copy his strategy and try Fanning them down as well.
Check your rotation
While checking out the damaging attack list, you can also get a good idea of someone's rotation. On Chimaeron, for example, I noticed that almost no combat rogues had used Rupture, and thus more of their damage was coming from Eviscerate. Combat doesn't really rely heavily on Rupture, especially since there's not really any synergy with any of the talents in the tree. Obviously they're able to stay competitive without using Rupture, and so I can simplify my rotation on that encounter. Rupture also isn't replicated through Blade Flurry, which drops its value on fights with more than one target.
Don't take everything that you see in a parse as gospel. I've seen several combat rogues drop Rupture from their rotation because they don't have anyone with the Mangle debuff in their raid. While it works for them, it may not be a smart move if your raid does have that debuff. Make sure to take everything into account before making drastic changes to your playstyle based on what someone else does. I'll often find a parse that I think is interesting and share it with other rogues, and we'll work on figuring out what's special about that particular parse.
Good housekeeping
One of the most obvious things to check for when reviewing your own parses (and you are recording your own parses, right?) is uptime. If you're playing as assassination, you want to maintain a very high Rupture uptime while also maximizing your Envenom buff uptime. If you see your Rupture uptime isn't where it should be on a fight, it's a sign of serious problems. While Rupture itself doesn't show up very high on the meters, it contributes both extra damage and energy via Venomous Wounds. If you have less energy, you get to use fewer Mutilates, which means fewer Envenoms, which means fewer Instant Poisons procs, and so on. By checking your uptimes on Rupture and Slice and Dice, you can ensure that you're not letting anything slip through the cracks. This is especially useful to check on new encounters, as you can get caught up in handling the new mechanics and let your timers expire.
The second thing to watch for is cooldown usage. If you miss an extra set of cooldowns that you could've used, your DPS is going to suffer. I like to look at a fight's total duration and then figure out how many times I could've used Vendetta or Adrenaline Rush if I was using them on cooldown. Then, figure out if you missed any by checking under the Amount tab of the Buffs Gained section. I also check my Tricks of the Trade usage here as well, as using TotT with the glyph will help boost your raid's overall DPS.
CompareBot makes comparing simple
While you can tab back and forth between parses trying to find differences, there's an easier way. CompareBot will take two to three parses and combine them into an easy-to-read comparison table, making it simple to review. You can quickly see what other rogues are doing differently or even compare two of your own parses to see where you're struggling or improving. Rogues are all about results, and by comparing notes with the highest-performing rogues in the world, you can ensure that you're performing your best.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
knightofdeath Mar 23rd 2011 7:08PM
This should not be a rogue article, It should be an article for ANY class on how to use World of Logs and what it's main focus is
Ice Mar 23rd 2011 7:26PM
I will most likely get flamed on but..as non-rogue (had one on premade in ulduar PTR times! srs!) I've been finding all the logs really funny.
70-80% of damage done by rogues are still auto attacks and stuff that procs from auto attack automatically and rest of damage comes from pressing whatever button the spec needs and doing something that procs something talented?
I mean, that sounds boring. How can anyone improve from that without merely getting more gear? Use of cooldowns are basics to every class so eh? Dont get me wrong. Just curious. Also my friend is mutilate rogue but hates it because its "so boring" so I guess theres something with it.
Pyromelter Mar 23rd 2011 7:38PM
63.9% from passive auto-attack abilities in the above image. Not quite 80%, but you bring up a very fair point Ice.
Ekin Mar 23rd 2011 7:49PM
You bring a fair point but you do over simplify it substantially. Much of the damage is tied to auto attacks in some way but the damage would not be so high if it were not for the abilities that influence our auto attacks in some way.
Poison damage is passive however at least for mutilate you have a good deal of influence as to how much damage it does passively via use of envenom, Slice and dice is a Modifier for the actual speed of the auto attacks admittedly short of mass aoe fights that's relatively trivial to keep up for any given spec Yes auto attack is a huge component of being a rogue but its not as automatic as people think as we have a reasonably large degree of control over it.
As for combat its mostly about lining things up. That said yeah the auto attack thing doesn't take that much management but mismanagement makes a huge difference in reality due to heavily bound to it we are.
Chase Christian Mar 23rd 2011 7:59PM
As Ekin pointed out, most of our active abilities actually boost our "passive" damage.
Slice and Dice only serves to increase our white/poison damage.
Envenom boosts our poison damage.
Most buff/debuffs affect our white damage more than our yellow damage.
Having a smaller portion of our damage be "yellow" is important to controlling PvP burst.
Keith Mar 24th 2011 12:05AM
Yeah, 'passive damage' is a red herring. Most rogue DPS is about managing a variety of buffs and DPS that increase that 'passive' damage. Roughly half to two thirds of that 'passive' damage goes away once you stop keeping up Slice and Dice, Rupture, and Envenom.
All of which require you to Mutilate for Combo Points, etc. etc. etc.
hshaft Mar 24th 2011 7:46AM
lol... this tired argument again?!? Obvious troll is obvious. Your "friend" should play another class if you (er, I mean, he) find it boring. But grats on getting your troll post in at #2. Your mother would be very proud.
Ice Mar 24th 2011 9:20AM
@hshaft
Ah, how delightful. I was waiting for some un-civilised flames coming sometime soon. Look into mirror. You are now the troll yourself.
Well to clarify then..for future
My friend says that ASSASSINATION is bit boring spec and likes combat way way more.
But as it currently seems to stand mutilate spec is way over the top when it comes to damage compared to combat (hes statement was before the buffs to combat and when we were not fully geared yet either and I believe hes gear is more towards assasin than combat still(lots of mastery and stuff like that))
I really don't understand how you find my legitimate question so offensive like I'm attacking YOU with it.
I mean, I did NOT claim "rogues take no skill cos all they do is autoattack" like guys at wow forums would jump into conclusions?
For non-rogue like me logs like that can be odd since using cooldowns and basic core-abilties of the class doesnt seem "too hard" but I'm sure there was something I'm missing..thus the question above. Note: I'm still non-rogue who played one on PTR at 3.1.
Also me being second poster.. the heck is that has to do with anything anyway..I just happened to "type faster" than 4 other people (4 because others are replies to those 4 above me)
Geez..
olivier.mireault Mar 24th 2011 11:44AM
The reason for this is so that our damage doesn't get out of hand in PVP. Blizzard has used this strategy to make sure that our DPS in raids stays consistent, but we don't explode other players when we can "Energy dump" with just yellow type damage and special attacks.
I personally enjoy this, it takes a lot of attention to make sure one of my passive's doesn't drop off while I am trying to avoid boss mechanics.
I also agree with the first comment, this should be a "Every class" topic, not just rogues. I will use this strategy to learn how to DPS on my elemental shaman.
mhorgrim Mar 24th 2011 11:43AM
Interesting commentary on the use of combat log parses. I was hoping on a few more tactics and techniques or which talent tree is best used for what. I've been playing with the idea of making a pvp rogue but not sure which talents to work first as I progress. THAT would be information I could use.
Pyromelter Mar 23rd 2011 7:36PM
Browsing WoL is an excellent way to find out what top people are doing, especially if they are doing something unexpected. I was looking at some top fire mage dps on... I think it was Nefarian heroic. What I found was that they were hard-casting Pyroblast, not just casting it with Hot Streak! procs.
Sometimes doing things out of the box that fly in the face of theorycrafting can yield results like that, and Chase is right, WoL is definitely a great place to see if the top dps'ers are using strategies that are different than what you would expect based on your priority rotations.
Nyold Mar 23rd 2011 10:45PM
Why were they hardcasting pyroblast? I'm just curious. Wouldn't it still better to cast two fireballs in that cast time or a fireball and a scorch or something? If it's better to hardcasting pyroblast, then why aren't we doing it in lower-level dungeons? (level 85 heroics, entry level raid, etc).
Keith Mar 23rd 2011 11:28PM
If I had to guess, he was looking at Heroic Nef logs from before the change to Stolen Power, http://www.wowhead.com/spell=80626/stolen-power when it applied it's effect to the single next spell after breaking the MC - which meant that you wanted to cast your single highest damage per cast spell coming out of the MC. (This is why Paragon stacked 11 Ferals for the world first, because Rip had the highest Dmg/cast of any ability in the game other than Bane of Doom and Deep Freeze, both of which were hardcoded not to work with Stolen Power.)
Hardcasting Pyro on Nef now, after the change to Stolen Power (affects all dmg done over an 18 second duration), is a Very Bad Idea.
kuri Mar 23rd 2011 11:35PM
@Nyold
Nefarian Heroic is a slightly different beast. You get mind-controlled-ish back to a gate, where you stack a damage buff from Dominate / Stolen Power. I'm just postulating here, but Pyroblast might scale better with this buff than casting your normal rotation.
Keith Mar 23rd 2011 11:52PM
Alternately, Pyro was looking at Heroic Cho'gall, not Nef, in which case, lots of mages are cheesing the fight by stacking Corruption to 100%, and then chaining defensive cooldowns through the fight so as to not need healing, while chaincasting instant, double damage Pyroblasts.
freebeatfly Mar 23rd 2011 8:36PM
Great article, thanks alot Chase!
I'm so happy to come across different ways of using all these tools, makes me stop and think.
Keep up the good work :)
Kelly Mar 23rd 2011 11:09PM
[quote]I also check my Tricks of the Trade usage here as well, as using TotT with the glyph will help boost your raid's overall DPS.[/quote]
I'm in an epic war of theorycrafting right now with my tank who's telling me NOT to use TotT when it's off CD. I believe I SHOULD be using it, since it increases his aggro (for 30 secs) and his DPS for 6 secs (not a big deal for a tank, but on fights like Chimaeron where literally, every second counts!, I find it might be a nice thing to have).
I would love to see some data on the "boost" you speak of. Not that I don't believe you, but if I'm going to go back to my tank and say, "I'm going to use Tricks every time it's available", I'd like to have some data to back up my statement.
Stilhelm Mar 23rd 2011 11:32PM
Are you sure your tank is telling you not to use ToT? Or not to use it on the tank? On Chimaeron, early in the fight a ToT on the wrong tank may screw with their taunt rotation. Later in the fight the raid will get more dps benefit if you give a dps the dmg buff instead of the tank.
kuri Mar 23rd 2011 11:44PM
I think rather than having to jut data in front of him, ask him to justify why NOT to cast it, especially if it's glyphed. It works out to ~2% more DPS over the span of a fight. If your DPS is pulling an average of 20k DPS, that's 400DPS more. On a 6-minute fight, that's 114,000 damage. For the cost of your GCD every 30 seconds.
Versus not using it, where you'd probably hit SS/Mutilate for 6,000 damage every 30 seconds instead, netting in ~72,000 damage. So there's an average net gain of 40,000 damage for the raid.
Of course, this gap will increase/decrease based on timing abilities, cooldowns, crits, and setup. So the gap can be bigger or smaller.
Keith Mar 23rd 2011 11:57PM
There's no reason to use Tricks on your tank outside of the pull. (or on engage with a new target if he's tanking an add, as it spawns.) The boost to threat fades after 30 seconds, and at that point, if he's not holding threat on his own, you won't be helping much.
What you SHOULD be doing though, is after that initial Tricks on the tank, is either trading Tricks with another Rogue on CD every CD for the DPS boost, or using it on the highest DPS in the raid (that's in range and not having threat issues - i.e. the Fury Warrior can do without it), for the raid DPS gain, which is considerable.