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3-23-2011 @ 1:48PM
Man, I really hope they stick to the idea of tying block to hit rating as well. It would be great to go to a triple roll system.Hit check to see if you raise your shield high enough.Block check to see if you block it.Critical block check to see if you block for twice as much.That doesn't seem at all obnoxious...As it is now, we already have a block % tied to mastery. Trying to force hit into the equation is just silly.
3-23-2011 @ 1:57PM
Agreed. Personally, I think tanking is pretty good- when you think about it, dps classes have to worry about hit, expertise, and often one other primary stat. Dps classes may like haste or crit or mastery, but there tends to be one that is more valuable than the other. This leads to essentially the same three stat system that tanks have.My point is, tanks still have plenty of choice with gearing.
3-23-2011 @ 2:06PM
Matt - I must have read your post like 3 or 4 times before I realized the sarcasm. All those D&D roll check talks in the past. I was like 'yea, triple roll sare great for a tabletop but come on, dude. NOT IN M WARCRAFT!
3-23-2011 @ 2:18PM
Avoidance is complicated enough for most players to understand in a meaningful way. I really hope that they don't force hit and expertise down our throats again.However, as the next tier looms, I'm skeptical that Vengeance alone will be enough to maintain threat over the DPS when they get further upgrades. Currently, tanks can and do forego any hit/expertise, without any substantial penalty.
3-23-2011 @ 2:52PM
I thought the entire point of Vengeance was that it was supposed to provide tanks with sufficient threat, particularly once DPS stats start ridiculously outmatching that of tanks.It does seem they've created a problem with the tanks not really "needing" threat stats. Wouldn't it be easier to change the scaling of Vengeance so that hit/expertise are more valuable for threat?
3-23-2011 @ 2:59PM
The problem then would be that the current content (and presumably future content) is balanced around the survivability levels that tanks are currently using. Tweaking the contribution of Vengeance downward would only hamper everyone across the board.Sadly, I think it's more likely that Vengeance will be buffed in the next tier. (Unless they rework everything to push hit and expertise.)The number-crunchers on the tanking forum have been telling Blizzard for months that Vengeance was going to be an awkward mechanic, and that tanks wouldn't be using hit and expertise. Months later, Blizzard takes note. In the Beta, the number crunchers said, "Hey, Word of Glory spam is going to make paladin tanks leaps and bounds ahead of the other tank classes." Months later, Blizzard takes note.
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