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3-23-2011 @ 7:20PM
I foresee two imeediate problems if hit and expertise became better for tanking:1) Tanks could effectively use all non-Holy Plate gear, while plate dps and plate healers would still be limited to their singularly itemized sets. Tanks would be taking gear from dps, making it harder for them to gear up.2) With Hit and Expertise contributing to mitigation AND threat at the same time, other stats may be neglected because Hit and Expertise would be so great for tanking, to the point of perhaps completely ignoring other stats. This is a scary thought.I don't have a problem with homogenizing armor for melee more, but I think if they homogenize armor like that they should FIRST get rid of Holy-specific gear and get them able to heal in tanking/dps gear and have the stats transfer like that before they start messing with a system that doesn't have as much problems.
3-24-2011 @ 3:10AM
Hit and expertise will only ever be valuable up to their respective caps (and expertise would have to extremely valuable to be worth going for the parry cap). As for tanks taking dps gear, I can't see it being that much of an issue. All healers except holy paladins have to share their spirit gear with another dps class. And there's already a bit of overlap in str dps gear and str tanking gear. Hell, for bear druids there is no "tank only" leather, it's all the same stuff as rogue and kitties (my main is a rogue, and I'm not complaining).Holy paladins are quite an awkward situation I agree, but I really can't see Blizzard going quite so far as to getting rid of caster plate and having them heal in tank or dps plate. There are limits. I think a far better and more likely solution would be to introduce a plate healing/caster dps hero class of some sort in order to share the gear.
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