Spiritual Guidance: Raiding Blackwing Descent as a shadow priest, part 1

I've been pleasantly surprised with raiding in Cataclysm. It's pretty well-balanced -- raids like Blackwing Descent have a good mix of bosses with varying levels of difficulty. The statistics speak for themselves: While about 94% of raiding guilds have downed Magmaw (or so says WoW Progress), only 20% have made it to and beat Nefarion. That's a pretty wide gap.
My discipline-oriented nemesis Dawn Moore has been spending her last few columns covering Blackwing Descent raiding strategies for Maloriak and Nefarion and for Chimaeron and Atramedes. All the while, you poor raiding shadow priests have been on your own while I laid out the law in Shadow 101. Well, no more -- it's time to talk raiding.
We have to start at the beginning, though -- and that means taking on Magmaw and Omnotron Defense System. (Hey, everyone needs a couple of easy wins now and then to build confidence, right?) They're pretty easy for experienced raiders, but for those just cutting their teeth on Cataclysm raiding, they can still pose a real challenge.
Over the next few weeks, we'll build our way up to the exceptionally challenging Nefarion and even dabble in some serious heroic mode strategies. For now, though it's time to smash some loot piñatas right in their ugly little (Mag)maws.

Poor Magmaw. Looks like she's spending another Saturday night at home alone, sitting in her warm lava bath, waiting for all the boys to call. Of course, they never will, because Magmaw has a nasty tendency to infect them with large numbers of parasites. Maybe it's for the best, though -- all those boys are going to want to do is impale and take advantage of her.
On the whole, Magmaw is a fairly easy fight for DPS members of the raid. It's a good entry-level fight for shadow priests, with only a few mechanics to master. The biggest challenge for shadow priests is smart mana management; the fight requires a lot of AoE, and that can cause you to burn through your mana fast. I recommend bringing a few Mythical Mana Potions along if you've never done the fight before, just in case they become absolutely necessary.
Key Magmaw abilities
Like any raid boss worth its salt, Magmaw has a large number of abilities meant to tax healers, tanks, and DPS members of the raid. For the purposes of this guide, we'll only discuss those abilities that a ranged DPS shadow priest will have to know about and contend with.
- Magma Spit/Lava Spew Every few seconds, Magmaw will choose a small handful of targets to hit with his Magma Spit ability. Similarly, Magmaw has an AoE called Lava Spew. Both are fire-type damage attacks, and for our purposes, both of these attacks are unavoidable. You can, of course, nullify huge chunks of the damage by casting Power Word: Shield on yourself, but this tactic is less useful for Magmaw than on a number of other BWD fights. Ask yourself whether or not it's worth spending the mana first -- it's usually not.
- Pillar of Flame When you see a gigantic circle of evil-looking red light up on the floor, you should already be smart enough to get the hell out of there. And that's exactly how you deal with Magmaw's Pillar of Flame ability. You have about 4 seconds or so to move once the void zone drops; if you don't, you'll take fire damage and get thrown into the air. More importantly, Lava Parasite adds will spawn on the area Pillar of Flame hits, and you don't want to be anywhere near them.
- Lava Parasites As said, a significant number of Lava Parasite adds spawn on the area where Pillar of Flame hits. These adds can't be allowed to melee anyone in your raid; if they do, the target will take huge amounts of damage and even more Lava Parasites will spawn. Since there is such a large number of adds, you'll choose a parasite target and cast Mind Sear (all friendly targets will have vacated the area). Once the Lava Parasites are almost dead, you should attempt to single-target one and finish it with Shadow Word: Death. If you have Glyph of Spirit Tap, doing so will provide you with a much-needed burst of short-term mana regeneration.
- Ignite Magmaw has another easily avoidable void zone-style attack, Ignition. From time to time, a large portion of the floor will light up with steam. Steam here is bad -- you don't take damage from it, but you will if you don't move out of the way in time. Simply switch to the other side of the room if your side gets targeted with Ignite.
Overall strategy for Magmaw
Thankfully, for ranged DPS, the Magmaw fight is rather easy to execute. Different raid leaders have different strategies, but for the most part, these strategies all tend to call for ranged DPS to stack on top of each other in one general location so they can benefit from AoE healing. You'll want to move when the area gets targeted with Pillar of Flame, and of course, you'll need to move to the other side of the room if you see the Ignition "steam" cover the floor you're standing on.
This fight will be a true test of your ability to manage your mana bar, as Mind Sear will eat up a lot of it. Personally, I prefer to send out my shadowfiend almost immediately after applying my DoTs to Magmaw, because I know I'll need the mana sooner rather than later. This usually means your shadowfiend won't be available for the first period in which Magmaw takes double damage, and if that's when your raid uses Heroism/Bloodlust, you'll lose out on a nice chunk of DPS. Still, on this fight, I feel that keeping a good mana store and being able to AoE adds is more important than topping the DPS charts. Of course, if either Dark Archangel or shadowfiend come off cooldown shortly before the start of the double damage phase, you should try to hold off the few seconds to maximize their benefit.
When the double damage phase begins, Magmaw will cleanse himself of all DoTs, so don't waste your time and mana refreshing Vampiric Touch or Devouring Plague while he's mangling the tank. In fact, this is a good time to cast Dispersion, because you don't want to be unable to cast during the double-damage or add-spawning phases.
Magmaw loot
Magmaw has a small handful of drops for shadow priests, the most noteworthy and valuable of which being Incineratus, a one-handed caster dagger with haste and mastery. He also drops the Crown of Burning Waters, a caster head piece with spirit and mastery, and the Flame Pillar Leggings, caster pants with hit and crit.

The second boss in Blackwing Descent (or first, really, though most PUG raids seem to go for the easier Magmaw kill first), the Omnotron Defense System is actually made up of four separate bosses that share a common health pool. When you start the fight, only one (random) member of the System will be active with 100 points worth of energy. That energy bar acts as a timer -- when it hits 50, a second construct will activate. At about 45 energy, the construct will put up a special construct-specific shield; at 25 energy, that shield will fall off. When the energy bar hits 0, the construct will go offline for a time and become unattackable. Rinse; repeat.
For the most part, you'll be taking on the Omnitron Defense System two members at a time. This can make for a frenzied, confusing, and fast-paced raid environment, but honestly, it looks and seems a lot more intimidating than it actually is. Let's break down the four individual bosses and their main abilities.
Toxitron Toxitron has two abilities of note (besides his shield). First, he throws down large poison clouds down on the floor -- these don't hurt you on their own, but will cause you to take double damage. Obviously, you don't want to be standing in that. Secondly, Toxitron will use an ability called Poison Protocol to spawn adds called Poison Bombs. Similar to the green slimes called forth by Professor Putricide in Icecrown, these adds are top-priority targets. They'll choose a random member of the raid to target (Fixate), and if they reach them, they'll explode, causing significant damage and a small poison void zone on the floor. If you're targeted by Fixate, run away from the Poison Bomb!
When Toxitron's energy bar hits ~45%, he casts Poison Soaked Shell. Attacking him with a spell at this time causes him to apply the Soaked In Poison debuff, which causes you to take small amounts of nature damage. It also causes you to deliver extra damage on your attacks, so a stack or two can really send your DPS into the stratosphere. Just be careful not to take on more debuffs than your healers can handle.
Electron Like Toxitron, Electron has two attacks you'll need to be aware of. The first, predictably, is a chain lightning attack called Electrical Discharge. Spread out to avoid chaining the damage if you can. Second, Electron has an AoE ability called Lightning Conductor. The target of the ability becomes something of a living bomb and needs to get away from other members of the raid lest they deal damage to them.
Electron's shield is called Unstable Shield, and if Electron takes too much damage while it's up and active, he'll send out a massive burst of damage to the raid. Be sure to use Mind Spike to cleanse your DoTs from Electron right before he casts it at ~45 energy.
Arcanotron Arcanotron is a shadow priest's best friend. For the most part, he has only one ability you need to note: Power Generator. It's like Toxitron's void zone, but it applies a damage buff rather than a debuff. The tank will need to move Arcanotron out of it; you'll want to move in it to benefit from 50% more damage and the huge amount of mana regen ... provided that Electron is not active at the time.
Arcanotron's shield is called Power Conversion. Once up, it increases Arcanotron's damage by 10% each time he's hit for damage. It can be removed almost instantly, preferably by a mage via Spellsteal. Failing that, though, any shadow priest can use Dispel Magic to get rid of it. Just be sure to cleanse all the stacks, should it be your responsibility.
Magmatron Fourth and finally, there's the fire-type boss Magmatron. Again, there are two abilities here to note. The first ability is called Flamethrower. Magmatron will acquire a target for Flamethrower, displaying a laser-like effect. That person is generally responsible for moving away from the raid, making sure the laser is pointed in the most harmless direction possible when it goes off. Obviously, if you see the laser, move away so you don't get caught up in Flamethrower damage.
Magmatron also does an AoE type attack called Incineration Security Measure. At this time, he shoots out fire in an "X" -- obviously, you want to move out of flames if you can to avoid taking extra damage. A little bit of self-awareness here can save your healers a lot of frustration, as can a self-cast of Power Word: Shield.
Magmatron's shield is called Barrier; it works much like Electron's. You'll definitely want to cast Mind Spike to cleanse your DoTs before it's cast at 45 energy.
Overall Omnotron strategy
As I said earlier, this is a pretty frenetic fight. It sounds like there's a lot to remember, but for the most part, it's a fight at involves not standing in stuff (except for Power Generator, of course). Strategy here is simple and intuitive:
- Don't stand in poison clouds.
- Don't stand in fire.
- Don't stand in lasers.
- Run from the ooze adds if you're targeted; DPS them down if you're not.
- Spread out when Electron is active.
In general, you should start applying your DoTs when a construct comes online and make it a habit to cleanse your DoTs (using Mind Spike) when the construct's energy hits 45 and the shield goes live. Once the shield dissipates (either at 25 energy or via spellstealing/dispelling), it's once again safe to DPS the target. In this way, you can have DoTs active and rolling on two constructs at once, significantly increasing your damage output. Just keep an eye on the threat meters, and Fade if you accidentally pull aggro.
Aside from that, Disperse if you need to, and try to save Archangel for when you're in those lovely little Power Generator zones.
Omnotron Defense System loot
Like Magmaw, the combined members of Omnotron have three pieces of loot that will interest shadow priests. The first is Security Measure Alpha, an epic ring with spirit and crit. If you haven't gotten an epic belt yet, you'll likely find little competition for X-Tron Duct Tape, which also carries spirit and crit. Finally, Omnotron drops the Power Generator Hood, a really awesome-looking head piece. None of these really feel ideal, but if you're decked out in heroic-level blues, an upgrade is an upgrade.
So that's that -- the first two bosses of Blackwing Descent are down. We'll be back real soon to cover the rest of the Blackwing bosses, but in the meantime ... watch your step on that elevator. No, seriously.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 1)
Keldion Mar 23rd 2011 9:05AM
I play a warlock and I thought my demon-summoning brethren held a monopoly on depravity. Then I moused over "Take advantage" in the Magmaw section.
Well played, sir. Well played.
schadenfreudster Mar 23rd 2011 9:23AM
My co-raid lead and I refer to Magmaw's two phases as "dom top" and "sub bottom." That pretty much sums it up....
Knob Mar 23rd 2011 9:17AM
Blackwing Descent, not Blackrock. :P
GerardthePriest Mar 23rd 2011 10:51AM
Someone once told me that DoTs on the bosses aren't a problem, that they don't "count against" the damage taken by the shield, but you clearly think that they do, and I don't remember who told me, so you're probably right. Certainly I thought that would have been unusually nice of Blizz. Can people confirm one way or another? Using Mind Spike to clear the DoTs is a good idea I hadn't thought of, though, probably because I'm usually healing...
Robert Mar 23rd 2011 11:24AM
I am not 100% certain but after having downed nomnomnomtron a fair few times I have found this an excellent fight for a shadow priest.
In relation to my reply I have found that DoTs only affect magmatrons shield, as his is a - shield absorbs X amount then explodes for massive aoe dmg.
Whereas the other 3 shields are all on spells cast on them, so DoTs that are already rolling do not count.
Just watchout for electrons shield, as if you refresh a DoT, it will go off and lightning someone :L
So for example with toxi active and arcano >50 energy il happily have my DoTs rolling on both, targeting arcano and dispelling when needed.
With this Ive found i can use the power conversions and toxic soaked shell to give me a huge DPS increase throughout the fight. Im nearly consistently topping DPS pushing over 20k. Multi-dotting is your best friend imo :)
Just make sure you do MSpike magtron, else thats one nasty bang.
- Overall
magtron- MSpike and refresh when shield deactivates
Eletron -Only refresh on after shield deactivates
Acrano - Keep Dots rolling but dispel buff
Toxi - Either tell healers your going to need a poison dispel and refresh, or wait till it deactivates and refresh
Redielin Mar 23rd 2011 11:37AM
I do believe that dots do not count for any shield's proc except for magmatron's. Mind spike your dots off of him.
Robert Mar 23rd 2011 11:39AM
For Magmaw my guild applies a strategy where the ranged (except hunter) always stay dpsing the boss. However even if that isnt the case, with the state of mindsear I would ask the raid if you could stay on magmaw, (as Mindsear is both poor in damage and mana).
"When the double damage phase begins, Magmaw will cleanse himself of all DoTs, so don't waste your time and mana refreshing Vampiric Touch or Devouring Plague while he's mangling the tank."
- Now this I did not know and will have to keep in mind. I also notice that you don't mention magmaw cleansing his exposed head at the end of the burn phase, I cannot confirm, but I do refresh my DoTs on the exposed head just before the burn phase ends. As if it doesn't cleanse i can essentially DoT 2 targets, one of which is taking double dmg.
I have found that Dotting and casting AA right at the start of the fight gives perfect timing for the first exposed head phase and the CD ( just over 2 mins till it first comes down).
So when the head comes down for the first time and we BL I can pop AA and fiend, along with any potions.
Also ive found that if you popped AA at the start on the burn phase that it will come off CD roughly halfway into the second burn phase. Plus I can sometimes get another shadowfiend into it if i get my crits.
If you stick on magmaw for the whole fight Ive found you push a considerable increase in DPS and will not have any major mana problems. You may need to cast a couple of SW D's during the fight (which try not to do at the same time as Lava spew), but it all depends on how your guild handles the fight.
ShadowPriest Mar 23rd 2011 11:49AM
Just a quick FYI on Toxitron, you can negate the effects of a slime by popping dispersion and running right into it to blow it up. Just make sure to tell you friends your doing this so they don't get hit by the AOE, but you all will be back on the boss that much sooner.
amnbrownie Mar 23rd 2011 11:58AM
Now if only my guild could keep a solid roster of healers! Shadow main spec...killed all these bosses, but I've yet to have an opportunity to dps Omnitron (/sadface), so definitely a good read. Having healed it so much, I've mentally dismissed the shield effects, with the exception of an occasional dispel if we don't have a mage or shaman. I'll definitely be reading up on this again when our 3rd healer is finally able to make it to raid.
tatet2 Mar 23rd 2011 12:12PM
Do your healers a favor and Disperse when you get targeted by Flamethrower
Skarn Mar 23rd 2011 1:16PM
"Magmatron also does an AoE type attack called Incineration Security Measure. At this time, he shoots out fire in an "X" -- obviously, you want to move out of flames if you can to avoid taking extra damage."
You sure 'bout that, Fox? I always thought it was unavoidable raid-wide damage, positioning doesn't matter. Given that thought, I've never tried to dodge it. I'll have to attempt that next week, since we killed 'Trons last night.
Deius Mar 23rd 2011 1:40PM
Ummm you definitely cannot dodge Incineration Security Measure and its NefariAn not Nefarion.
Gallow Mar 23rd 2011 2:08PM
you shouldnt have to move on the magmaw fight. have all your range stack right next to him and have a huntard and dk at ranged. the dk should be able to train all the little worms around without having to have people dps them down.
Chaos Mar 23rd 2011 2:37PM
Don't use shadow word: death during the bonus phase, or you'll get hit for a huge amount. We had a spriest get hit for ~100k when magmaw was at 20%
terminal8075 Mar 23rd 2011 3:02PM
This guide is pretty bad. As others have mentioned you do NOT use mind sear on magmaw adds. And dotting on omnitron does not affect all of the bots. If you want to blow mana on adds just multidot along with focusing boss. Let the real aoe dps take care of the parasites.
tomriddle2009 Mar 23rd 2011 4:15PM
For Lava Parasites, I switch to Inner Will and dot everything up, then get back on Mag. Sometimes I will need to switch off and Flay to slow some troublesome add, but until 4.1 that's about the best we can do. Also, if for some reason u are low on mana, cherry-pick a parasite for a double SW:D.
As far as when to disperse, the best time to do it is when his head is down. I usually jump on his back, and have found that u can disperse and still jump and chain.
It has been noted multiple times that for Omni, you don't need to worry about dots that are rolling before shield. Also, there shouldn't be any reason to waste time casting dispells on Power Conversion because either your mage stole it, or if you don't have one, everyone stopped and no stacks were applied.
Dispersion is of course lovely on Acquiring Target, and yes Incineration is unavoidable.
Also, using dispersion on the Poison Bombs isn't really a good idea. Your better off kiting and doting, and slowing other players bombs.
Also, make sure your timing your Hymn with your healers entry into a Power Generator.
shognam Mar 24th 2011 12:10AM
i noticed today that if a boss is taking a 100% damage debuff, like everybodie's favourite lava worm during the spike phase, that a mind spike to three and insta mindblast crit rotation works good, and if u intersperse some Sword deaths in, then after the phase is over pop Sfiend so that u can continue ur normal rotation it works out quite well
Wemmetje Mar 24th 2011 1:48PM
Having a raidgroup that is low on ranged DPS, i always have to kill the Parasites. With refreshing VT, activate the mana return with a MB and quickly cast another SWD before switching to the Parasites that dropped down in that time, I don't have any mana issues on Magmaw. Wether there is a hunter, druid or mage that does the Parasites with me, they go down quickly and normally i'm done with 2x Mind Seer. Then only 2 or 3 are left that can be easily killed with a Mind Flay.
Back on boss refresh VT and activate with MB again, SWD and throw in your fiend.
In general i have about 60 to 80% mana left when Magmaw dies. Doing a nice DPS (2nd to 4rt place at meters).
** Chaos Mar 23rd 2011 2:37PM
Don't use shadow word: death during the bonus phase, or you'll get hit for a huge amount. We had a spriest get hit for ~100k when magmaw was at 20% **
I cast SWD every time it's off cd, no matter which phase of the fight, never was hit for that much. In general VE gives back enough HP to keep yourself up and even enough to keep up against Lava Sprew. Healers normally give me a HoT and they occasionally cast an AoE heal over the total raid. First time has yet to come that i drop below 80% HP (if ever).
On Omnitron: In general i'm in the top 3 DPS, while not standing in the blue circle, not taking the poison debuff from Toxitron. Just keep your DoTs running, switch quickly at 50 energy and get your DoTs up and running again.
Just Spam DP when you have to run out of something or are fixated at by the Poison Bombs. Together with SWD every time it's off cd again.
It won't run for it's full lenght then, but it's burst damage on hit will keep your DPS going and you're not running around for an amount of time without doing anything.
Fiend every time it's off cd (except when your target is about to get at 50 energy, wait a sec for the next to be active and throw in on that one).
Don't be affraid for AoE damages with using your SWD a lot. VE still heals a lot more then most think, as does DP.