Scattered Shots: Hunter mailbag Q&A

One of the great things about hunters is that we are not content to just sit on our backsides and fall behind on the game like those bear druids do. Nor are we like warlocks who pretend to know every detail of the game while actually just tossing their keyboards on the ground and pretending it's DDR.
As a group, hunters are always striving to improve, to learn more, and to be better. And to do that we ask questions. A lot of questions.
Today we'll be dipping into the Scattered Shots mailbag and pulling out some of the most commonly asked questions of the last month. If a dozen or more hunters were curious enough to email about it, odds are good that there are many hundreds more who are just too busy trying to tame feral druids to send in the email (and keep at it -- our persistence will pay off).
Which spec gives the highest DPS now?
Right now, all three hunters specs are in a fantastic place. Each spec brings a raid buff: 3% damage from BM, 10% AP from MM, and 10% melee/ranged attack speed from SV. If your raid is missing one of those buffs, then bringing that buff is going to help your raid the most, even if that spec does slightly lower DPS.
MM is currently doing the most DPS for single-target fights where there isn't an insane amount of movement. In particular, MM hunters do very well if they can mostly stand still during the first 20% of the fight, when they're in Careful Aim range and MM does a very disproportionate amount of their DPS.
SV remains the king of the AoE fights -- if it's important for your raid group to get packs of adds down fast, then SV is the spec that will help you the most. If those adds are just an annoyance that get nuked within 2 seconds, then you might be helping your raid more by focusing on a single-target spec.
BM remains a bit behind on DPS on overall parses; however, many top hunters have reported seeing some stellar results from BM specs, especially on heavy movement fights. Obviously you do not want to bring BM to fights with an air phase (since your pet can't attack, thus you can't use Kill Command).
In other words, for the first time ever, there isn't one spec that is always the right one to bring to every raid and every fight! Bring the spec that's right for your team, for the content you'll be facing. Or heck, just bring the one you enjoy the most!
Why is it that when I use FemaleDwarf and I increase my haste by 50, my DPS goes down?
This has to do with the way that Zeherah's DPS Analyzer handles haste. At certain haste thresholds, the simulation adds a shot to the rotation. Of course, nowadays hunter rotations are not the static things that they used to be, and no, you DPS won't really go down when you add haste! Increasing a hunter stat will always yield a DPS increase.
There just isn't a really good way to mathematically model the effect of haste that yields an exact DPS per point of haste. This behavior is why Zeherah put a little note under the haste stat weight.If you want to see exactly what FemaleDwarf is doing that causes those odd DPS shifts, you can click the "Display debug data" checkbox in the settings tab. Then you can see exactly what the model is doing with your shots.
If you don't want that much detail, you can still just manually tweak your haste up and down by just a few points. You can enter these numbers (positive or negative) at the bottom of the Gear tab. By testing at a bunch of different haste levels, you can get a somewhat better idea of how much your haste is really helping you.
Personally, I don't think any of the simulations currently do a really fantastic job of modeling haste -- especially the way haste works differently at different points in our rotation and different haste plateaus. Perhaps the problem just comes down to the difference between a computer and a person (we're a bit slower), or perhaps it's just the intrinsic complexities of our ever-evolving haste mechanics. I do think that FemaleDwarf remains one of the best tools for measuring spec and gear changes, and it'll certainly get you very close, but I think for some stats and some talents, you still gotta use your noggin.
Did Darkmoon Card: Hurricane change in the last patch? Is it BiS now?
Yes indeed, Darkmoon Card: Hurricane improved eleventy hundred percent. Specifically, it now functions off the physical hit chance rather than the spell hit chance, so its effect isn't missing all the time. In addition, it now uses the physical crit multiplier (200%) rather than the spell crit multiplier (150%).
This does indeed put DMC: Hurricane on the BiS list for normal-mode trinkets for SV and MM hunters. BM hunters, alas, get a bit less benefit from it, since their mastery doesn't boost the effect. SV's mastery increases the damage, and MM's mastery increases the proc chance, since with Wild Quiver, MM fires significantly more shots and DMC: Hurricane has no internal cooldown on the proc.
BM doesn't have either of those advantages, and the effect won't proc off Kill Command (it also won't proc off Explosive Shot, which is considered a DoT). However, it's still an excellent trinket.
What is the best pet?
The sporebat.
Gah! When I'm attacking a mob and it dies, my Auto Shot immediately fires picks a random target and fires, pulling groups of mobs. Is this a bug?
I've covered this a few times before, but this question keeps coming up and keeps coming up. Here's what's happening:
If you're spamming your buttons when a mob dies, you end up hitting your shot button again after the mob dies. Your target is dead, and you're telling the game to shoot, so it tries to be helpful and picks a new target for you. Now even if you don't hit another button, your Auto Shot will fire at that new target. Furthermore, if you're in the middle of a Cobra Shot or Steady Shot cast and the mob dies, the game will also often pick a new target to launch that shot off.
The game used to have an option to turn off this behavior, and sadly, Blizzard removed it and we've seen no blue responses to the many complaints about this issue.
There are two ways to mitigate this problem significantly but no way to remove it entirely.
The first is to go to your Interface > Combat Options and check the box that reads Turn Off Auto Attack. This will turn off your Auto Shot any time you switch targets. For most hunters, this is sufficient -- though if you hit that shot button twice after the mob dies, that second button press will fire your shot and turn on your Auto Shot.
The other option is to put a macro into all of your shots like this:
This should prevent you from automatically targeting mobs -- but again, if you're midway through a Cobra/Steady cast, many hunters report that the game will still acquire a target for you (though I haven't seen that behavior myself)./cast [nodead,harm] Chimera Shot
When I first summon my pet, it has only a few thousand health and takes several seconds before it jumps up to the right health. Didn't they fix that bug?
This is a known issue, and we can hope that Blizzard gets to it soon. What's happening is that when your pet is first summoned, it has only its base health and none of the health that it inherits from you. It takes a few seconds for the game to calculate what its health should be.
Now, this is much better than how things were in the beta -- which is the part that did get fixed. Used to be, you summoned your pet and it had its 6-7k health, and then after a few seconds, its max health went up to full but its current health didn't change, and you had to heal it all the way from 7k to 100k. So Blizzard did fix part of the bug ... or rather, made the bug less horrible. No word on when it'll actually be fixed all the way. We can hope for 4.1.
Should I be hardcasting aimed shot as my focus dump now?
Maybe. Sometimes. Oh, and by "hardcast," we're referring to casting the 2.9-second version of the shot, not the free instant proc.
Here's the gist of it: Aimed Shot will do more damage and more DPS than two Arcane Shots. It's a good deal. But there's a "but."
If you have to interrupt your Aimed Shot cast -- say, because a giant pit of fire just opened up beneath your feet -- you suddenly lost all that benefit and any amount that you delayed your Auto Shot (for reference: Auto Shot will not fire during Aimed Shot, and the Auto Shot timer resets after Aimed Shot is cast; however, if you interrupt Aimed Shot, Auto Shot will then fire on schedule). Aimed Shot hardcast is the one shot that we cannot cast on the move.
Basically, during Careful Aim range, you want to fire as many Aimed Shots as humanly possible. The beneifts of Aimed Shot are enormous during that time, and you'll be in Rapid Fire for a disproportionate amount of that time.
Outside of Careful Aim, however -- the other 80% of the fight -- Aimed Shot is still better, but only just a little better. If you have to interrupt just a few Aimed Shot casts during the course of the fight, suddenly you're worse off than if you were just using Arcane Shot the entire time (and enjoying the increased number of auto-shots and Wild Quiver procs that come with that rotation).
Most of the time, most hunters will benefit from using Arcane Shot as their focus dump outside of Careful Aim range. If you are totally certain you aren't going to have to move -- and I mean certain -- then use Aimed Shot in place of two Arcanes.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 4)
wow Mar 24th 2011 9:15AM
I remember running into the auto lockon to new target problem. Luckily, I am at the Level Cap and am geared well, so it doesn't become a huge issue. However, when leveling it was an interesting problem. Luckily in that instance I had Feign Death. Great life saver.
Shinanji
Sam Mar 24th 2011 9:18AM
Just to throw another monkeywrench into the "best spec" conversation-there's evidence to suggest that in 10 mans, SV might trump MM, at least on average. This is probably due to a missing buff or two more commonly available during 25s. I know this has proven the case in my own experience-I lose about 2k dps switching to MM, even on fairly static fights like Argaloth.
More detailed info here:
http://www.warcrafthuntersunion.com/2011/03/hunter-dps-post-patch/
Sedna Mar 24th 2011 9:35AM
That's fascinating. I raid 10-mans exclusively, and I'm SV- was thinking about trying out MM, but I think given those numbers I'm likely to stick with the spec I know and love.
(Hey Frost! For your next article, could you talk about choosing the right buffs and debuffs for your raid and what pets we should bring? I'd love to see a basic priority order for each spec.)
Grak Mar 24th 2011 10:23AM
http://forums.wow-petopia.com/download/file.php?mode=view&id=4688
Thats a flow chart at Petopia to help you work out which pet to bring.
kingoomieiii Mar 24th 2011 10:26AM
Check what buffs your comp has before making that descision. My 10-man has... pretty much everything brought by someone else (AP, haste, etc).
Dashifen Mar 24th 2011 10:29AM
Check out the RaidChecklist addon. It shows you the buffs that you're bringing (including pets) and the buffs that your raid has and who brought them. That way you can know what's missing and grab the appropriate pet. The only downside is that it marks all the buffs that Shaman can bring regardless of what totems they actually use, so some coordination with them is likely necessary to make sure you cover all your bases.
http://wow.curse.com/downloads/wow-addons/details/raid_checklist.aspx
Meatwadz Mar 24th 2011 12:37PM
I have been raiding Normal Mode 10 mans as BM and have surprised many people at how competetive my DPS is. Beastial Wrath CD is just over a minute which means it is easy to coordinate with other CDs (without waiting on them). People have asked me "what if your pet dies?" Heart of the Pheonix ftw. I rarely have to cast a mend pet and pet AI has actually gotten very smart about when to use defensive abilities. Plus I enjoy a priority-based rotation that allows more movement and flexibility rather than steady, steady, aimed or cobra, cobra, cobra, explosive ad infinitum. I enjoy all 3 specs but if you haven't tried BM, give it a shot. You'd be surprised at the PVP burst too. I've had my Kill Command (with CDs) crit over 70k on a zero resiliance mage. Its sexy.
Skarn Mar 24th 2011 1:55PM
@Grak,
The flowchart is useful if you have NO idea what you are doing, but it's flawed. For example, the first thing it checks for (if you are not BM) is if the 12% armor debuff (Sunder) is present. It should check for 5% crit first. Sunder is a great debuff, but 5% crit has is gonna be better in most cases. First off, 5% crit is a buff. That means it's always up. It'll be active on all adds (Magmaw) and all phases of a boss (Nefarian). It won't fall off due to target switching ('Trons, Ascendent Council) or because of an air-phase (Atramedes, Nefarian). 5% crit also buffs the whole raid (and all hunter specs) equally. Heavy caster raid? Sunder won't do much for you. Survival hunter? Sunder's effect is diminished. 5% crit buffs all dps specs, the damage/threat of the tank and it might even buff the healers!
It also ranks the cat's agility/strength boost lower than 4% physical damage and Sunder. Again, this is flawed for many of the same reasons. Agi/str boost is a buff, the other two are debuffs. If you have a group that will benefit heavily from the boost to physical damage (4% or Sunder) then they will also benefit heavily (probably more) from a str/agi boost. I know hunters do, of any spec. The majority of dps specs that do physical damage do magic damage to! Rogues, death knights, paladins, shaman and hunters. Only warriors and cat druids do pure physical damage. So a 4%/Sunder boost only helps part of your damage, while a str/agi boost buffs it all! Along with that, the 8% spell damage boost is likely to help your raid more than the 4% physical or Sunder since it's boosting more of your overall raid damage. (Unless you have a very heavy warrior/cat raid.)
Finally, the chart doesn't consider raid make-up at all. As I pointed out above, types of DPS is going to vary what buffs/debuffs are good for your raid. Try this raid: Prot paladin, Blood DK for tanks. Survival hunter, enhancement shaman, shadow priest, fire mage, elemental shaman for DPS. The flowchart will tell you to grab a raptor for the Sunder debuff. That's a terrible idea. 5% crit from wolf or 8% magic from wind serpent will be FAR better for this raid.
The flowchart is better for a quick look at what classes bring which buffs and which pets bring which buffs. To actually follow it to figure out what is best for your raid? Don't do that. It fails at that.
Skarn Mar 24th 2011 2:25PM
@Meatwadz,
I'm glad you enjoy playing as BM. :) I like it for soloing, but not at all for raiding. I DESPISE having to wait for my pet to be in range to use my signature shot (KC). I find it really, really, really annoying. I don't like feeling gimped on huge groups of adds (Magmaw, Maloriak) or even small adds that my pet has to run to (poison bombs on 'Trons, plants on Conclave). I don't like being so pet-focused. I like the pet as my helper, not the reverse.
To anyone who loves the BM spec: Good for you! I am honestly glad that you enjoy it. I am also very glad that it is competitive. I love that hunters can spec whatever is fun for them and be competitive, instead of being forced into a specific spec they might not enjoy. I want BM to stay pet focused because some people like that. That's awesome! It's just not for me. I don't enjoy it. I've got non-pet focused Marks and Survival to keep me busy. :)
Devoid Mar 24th 2011 2:37PM
@skarn
In that scenario, the elemental shaman would provide 5% crit. You are correct about the 8% magic damage though. The flowchart is pretty useless for determining priority, but that would be pretty difficult since as you noted it changes heavily based on raid comp. I usually end up providing 4% crit even when I'm survival, since the specs that provide the debuff are useless, rare, or generally busy dealing with adds, etc.
Skarn Mar 24th 2011 2:59PM
Hah, knew I was gonna forget something! Oh well, point still made. :)
st1pe Mar 24th 2011 9:23AM
I heard Sporebats make Rogues bleed from their anus?
ltew Mar 24th 2011 10:16AM
You are so leet, have you been playing since vanilla beta?
Kurnoc320 Mar 24th 2011 9:42AM
Why is it that Blizz has made fox pets chose to run off and kill critters.....or is it just a bug...either way its annoying and makes em impossible to bring to raids.
Gimmlette Mar 24th 2011 9:47AM
It's not just foxes. All my pets have, at some point, charged off after some critter even if I have them in Passive mode. It seems to occur in fights where there are a lot of mobs and I've used multi-shot. It's kind of funny in TwiHi when I'm doing Wildhammer dailies and my pet goes after a squirrel but in instances such as Stonecore, where there are spiders, it's caused us to wipe because the pet brings friends back.
CIncyKartar Mar 24th 2011 10:01AM
I was having that same problem on my hunter. I read an article somewhere that said if you turn off the tail whirl attack that does damage to all mobs around it it will stop this. I have tried it and it works. I also had this problem with my bear and its roar command.
Grak Mar 24th 2011 10:25AM
Anything that does an AoE debuff will put surrounding mobs/critters that are in range onto the pets aggro table. After its current target dies, it will then start working through its aggro list attacking everything on there. Keep your pet on passive and it wont happen.
cuchulayn Mar 24th 2011 10:29AM
What happens is that your pet puts a (non-damaging) AOE dot out; Demoralizing roar or some such. If a critter happens to be in that AoE, it aggros and runs away. Because the critter aggroed, your pet thinks it is a valid, albeit low priority, target and will pursue it All. The. Way. Across. The. Map. after all the other targets are dead.
Anyway, if you disable that attack, or just be quick about calling your pet back, you can mediate the difficulty with it.
AegHunt Mar 24th 2011 10:48AM
Pets running off and killing critters is usually due to the behavior of their debuff. When a pet applies an AoE debuff that does no damage (and a critter is in range), the critter will scurry off away from the group. If your pet is on defensive, the critter will now be on your pet's in-combat priority list, causing it to chase down the critter (which can lead to inadvertant pet pulls.
Tirrimas Mar 24th 2011 12:20PM
THANK YOU for explaining this. I thought I was insane after watching my pet do this too many times to count. Gods, it's annoying.
And thank you, Frost, for giving us that macro for the auto-shot problem. So far, I haven't had it cause problems that weren't manageable with warning and quick thinking, but we've had a few close calls. *knocks wood*