Patch 4.1: Rise of the Zandalari preview now online

If you want to see how the same Zandalar tribe that once assisted us against the Hakkari in Zul'Gurub and the Drakkari in Zul'Drak is now working at cross purposes, how Vol'jin has stepped out of the shadows to stake his own claim to troll affairs, and who replaced Zul'jin as warchief of the Amani (and how the Zandalar are behind it all), this preview is for you. You can view it directly on the official Battle.net blog, or read it behind the cut below.
In years past, the Zandalar tribe, encompassing the wise and scholarly progenitors of the trolls, heroically assisted the Horde and the Alliance with thwarting the nefarious activities of their brethren in Zul'Gurub and Zul'Drak. Yet the chaos unleashed by the recent Cataclysm has reshaped the Zandalari's philosophy about the world and the dwindling remnants of their race. Led by a mysterious prophet known only as Zul, the Zandalari have issued a call to Azeroth's embattled troll populations: unite into a single mighty empire and save their race from extinction.
Thus far, the Gurubashi and Amani trolls have answered the summons and received aid from the Zandalari, allowing them to rebuild their respective capitals in Zul'Gurub and Zul'Aman. Not all trolls, however, have so eagerly adopted the Zandalari's grandiose vision of a new troll empire. Vol'jin and his Darkspear tribe are opposed to the warmongering espoused by Zul. To prevent the burgeoning Gurubashi and Amani troll forces from wreaking havoc on Azeroth, Vol'jin has reached out to his Horde comrades and members of the Alliance for assistance. Should the Darkspears' campaign fail, a new troll empire shall rise and bring war to a world already beset by suffering and conflict.
A Threat Fought in Secret
Using a great deal of discretion, Vol'jin has dispatched Darkspear delegates to the capital cities of Stormwind and Orgrimmar calling for all able-bodied adventurers to investigate recent threats that have risen in the jungles of Stranglethorn.
The outlook isn't good. The Gurubashi tribe, their strength renewed, is running rampant throughout Stranglethorn. Players will have a chance to embark on all-new level-85 solo quests in Stranglethorn and will discover exactly what tribulations lie ahead -- Gurubashi leadership is still largely intact and rehabilitated through the new union with the Zandalari. Along the way, players will assist a sassy, headstrong Darkspear spirit-talker named Bwemba, they'll track down the elusive Hemet Nesingwary, and they'll encounter many of the new Zul'Gurub bosses throughout the steaming jungles of Stranglethorn.
Rewards for addressing the issues in Stranglethorn include an adorable panther pet of your own to care for. Players should seek out Vol'jin's representatives in Orgrimmar or Stormwind Harbor to begin their adventure.
Return to Zul'Gurub
This ancient city has once again become the staging grounds for an empowered Gurubashi people to strike against those who they perceive to be invading their ancestral lands. Now backed by the Zandalari, the Gurubashi present all-new challenges for players in this level-85 5-player Heroic dungeon. While players may see some familiar faces in this dungeon, the encounters and fight mechanics have been considerably updated. For allying yourself with the Darkspears, High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, Zanzil, and Jin'do the Godbreaker would like to make one thing clear -- your intrusion will cost you. Take their heads and you'll be presented with a treasure map. You'll want to seek out its precious booty, including an account-bound ring with a gem so big it's visible when worn!
Also, for those with a high enough Archaeology skill, an additional boss can be unlocked in Zul'Gurub. Gri'lek, Renataki, Hazza'rah, and Wushoolay will be randomly selected to put an end to those who dig too deep for greater riches. Should your group survive the challenge, you'll unearth a selection of rewards available from any of the four bosses, as well as loot unique to each boss.
The Amani Regrouped
With the aid of the Zandalari, the remaining Amani have reassembled under new, sturdy leadership in Daakara. Zul'Aman has been converted into a challenging level-85 5-player Heroic dungeon. For those who fought Zul'jin back during The Burning Crusade, much of the dungeon will feel similar, but the mechanics have been updated to suit a 5-player group. Akil'zon, Nalorakk, Jan'alai, Halazzi, Hex Lord Malacrass, and Daakara look to bring their tribe out of hiding and into the spotlight as a force to be reckoned with. Challengers beware.
Both Zul'Aman and Zul'Gurub will require players to have a minimum average item level of 346 before they can enter. These two Heroic dungeons will exist in a separate Heroic difficulty tier in the Dungeon Finder, above the current Cataclysm Heroic dungeons. In return, they will offer players item level 353 epic-quality loot. Players can expect to find items for nearly every gear slot available in these two dungeons, though much focus has been placed on offering players itemization for hard-to-fill slots or specializations, such as bracers, helms, shoulders, guns, and wands.
Rare Mounts and More
As with the original iterations of Zul'Gurub and Zul'Aman, players will have a chance to obtain updated rare mounts. The Swift Zulian Panther and Armored Razzashi Raptor are obtained in Zul'Gurub, while the Amani Battle Bear can be earned by killing the first four bosses of Zul'Aman in a limited amount of time.
The interests of the Zandalari no longer align with your own. Vol'jin needs your help to stop this play for power. Will you rise to the challenge?
Thus far, the Gurubashi and Amani trolls have answered the summons and received aid from the Zandalari, allowing them to rebuild their respective capitals in Zul'Gurub and Zul'Aman. Not all trolls, however, have so eagerly adopted the Zandalari's grandiose vision of a new troll empire. Vol'jin and his Darkspear tribe are opposed to the warmongering espoused by Zul. To prevent the burgeoning Gurubashi and Amani troll forces from wreaking havoc on Azeroth, Vol'jin has reached out to his Horde comrades and members of the Alliance for assistance. Should the Darkspears' campaign fail, a new troll empire shall rise and bring war to a world already beset by suffering and conflict.
A Threat Fought in Secret
Using a great deal of discretion, Vol'jin has dispatched Darkspear delegates to the capital cities of Stormwind and Orgrimmar calling for all able-bodied adventurers to investigate recent threats that have risen in the jungles of Stranglethorn.
The outlook isn't good. The Gurubashi tribe, their strength renewed, is running rampant throughout Stranglethorn. Players will have a chance to embark on all-new level-85 solo quests in Stranglethorn and will discover exactly what tribulations lie ahead -- Gurubashi leadership is still largely intact and rehabilitated through the new union with the Zandalari. Along the way, players will assist a sassy, headstrong Darkspear spirit-talker named Bwemba, they'll track down the elusive Hemet Nesingwary, and they'll encounter many of the new Zul'Gurub bosses throughout the steaming jungles of Stranglethorn.
Rewards for addressing the issues in Stranglethorn include an adorable panther pet of your own to care for. Players should seek out Vol'jin's representatives in Orgrimmar or Stormwind Harbor to begin their adventure.
Return to Zul'Gurub
This ancient city has once again become the staging grounds for an empowered Gurubashi people to strike against those who they perceive to be invading their ancestral lands. Now backed by the Zandalari, the Gurubashi present all-new challenges for players in this level-85 5-player Heroic dungeon. While players may see some familiar faces in this dungeon, the encounters and fight mechanics have been considerably updated. For allying yourself with the Darkspears, High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, Zanzil, and Jin'do the Godbreaker would like to make one thing clear -- your intrusion will cost you. Take their heads and you'll be presented with a treasure map. You'll want to seek out its precious booty, including an account-bound ring with a gem so big it's visible when worn!
Also, for those with a high enough Archaeology skill, an additional boss can be unlocked in Zul'Gurub. Gri'lek, Renataki, Hazza'rah, and Wushoolay will be randomly selected to put an end to those who dig too deep for greater riches. Should your group survive the challenge, you'll unearth a selection of rewards available from any of the four bosses, as well as loot unique to each boss.
The Amani Regrouped
With the aid of the Zandalari, the remaining Amani have reassembled under new, sturdy leadership in Daakara. Zul'Aman has been converted into a challenging level-85 5-player Heroic dungeon. For those who fought Zul'jin back during The Burning Crusade, much of the dungeon will feel similar, but the mechanics have been updated to suit a 5-player group. Akil'zon, Nalorakk, Jan'alai, Halazzi, Hex Lord Malacrass, and Daakara look to bring their tribe out of hiding and into the spotlight as a force to be reckoned with. Challengers beware.
Both Zul'Aman and Zul'Gurub will require players to have a minimum average item level of 346 before they can enter. These two Heroic dungeons will exist in a separate Heroic difficulty tier in the Dungeon Finder, above the current Cataclysm Heroic dungeons. In return, they will offer players item level 353 epic-quality loot. Players can expect to find items for nearly every gear slot available in these two dungeons, though much focus has been placed on offering players itemization for hard-to-fill slots or specializations, such as bracers, helms, shoulders, guns, and wands.
Rare Mounts and More
As with the original iterations of Zul'Gurub and Zul'Aman, players will have a chance to obtain updated rare mounts. The Swift Zulian Panther and Armored Razzashi Raptor are obtained in Zul'Gurub, while the Amani Battle Bear can be earned by killing the first four bosses of Zul'Aman in a limited amount of time.
The interests of the Zandalari no longer align with your own. Vol'jin needs your help to stop this play for power. Will you rise to the challenge?
WoW Patch 4.1 is on the PTR, and WoW Insider has all the latest news for you -- from previews of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.
Filed under: Analysis / Opinion, News items, Cataclysm






Reader Comments (Page 1 of 3)
Paulio Mar 25th 2011 9:05PM
Of course the phrase is 'bated breath' -- 'baited breath' doesn't actually make any sense, just like "take it for granite" doesn't make any sense vs the correct 'take it for granted.' Hmmm.
MattKrotzer Mar 26th 2011 12:59AM
Had a teacher in college who would certainly lend credence to the "baited" breath argument. Ugh.
Luke Mar 26th 2011 7:27AM
You guys just got trolled by Rossi.
Baranbaykir Mar 25th 2011 9:08PM
Wait... Wait.. Wait.
A VISIBLE BoA ring? Like a little shiny flicker on our hands?!
I omfg..
Drakkenfyre Mar 25th 2011 10:08PM
Not the first.
One of the white vendor rings makes your hand sparkle, I think.
And while on the subject of Jewelry, there is one necklace that gives visual effect.
http://www.wowhead.com/item=17782
One has dropped, ever.
Garrgamel Mar 26th 2011 9:14AM
Darkspear for life
Udderpowered Mar 25th 2011 9:12PM
I still don't get how the Zandalari have suddenly turned evil, they seemed quite helpful and level-headed before. More stuff on what the Revantusk are up to these days would be great too, we did sort of kill their hero and ally with blood elves since they last did much.
cyanea85 Mar 25th 2011 9:54PM
From what it seems...they're not evil. They're just working towards their own purpose, as they always have.
Up until this point, your goals and those of the tribe have gone together. Now, that's no longer the case.
It's more interesting when you don't think of it as a binary good/evil, but rather different factions with their own goals that sometimes run counter to your own...and in those cases, they have to be stopped.
Murdertime Mar 25th 2011 10:12PM
They haven't turned evil. They're doing the same thing they've always done, which is look after the troll race and clean up the worst of their messes.
It's just that this time, they're looking after their race in the face of the Cataclysm by uniting all the tribes and the two empires. They're still good guys. Just good guys in a way that doesn't necessarily agree with Horde and Alliance agendas.
The Horde and the Alliance frown on this since a united and organised Zandalari empire would probably be more powerful than both factions put together and have a troll orientated agenda that would probably not bode well for everyone else.
Vol'jin also frowns on this because
a)Those other tribes are dicks to the Darkspear and would not enjoy renewing his peoples position as bitches of the troll race.
b)He's part of the Horde.
Anathemys Mar 25th 2011 10:30PM
The Zandalari want trolls as a race to survive. Before, they agreed with the player's desire to defeat Hakkar the Bloodlord because he required massive human (or, in this case, troll) sacrifices. The Zandalari want trolls to be safe, and if anyone wants to help them, then they have no problem with helping them in return. Mess with 'em, though, and they'll slice off your head and shrink it.
I'm actually excited with this, because (as far as I can tell) this is the first time we get to fight "good" guys. Usually we fight obviously evil people (excepting PvP), and it should be fun to fight against a faction that we used to ally ourselves which, but whose goals no longer coincide with our own.
Big fun! :)
Bando Mar 26th 2011 9:04PM
It would seem that being good only was a setback.
Zelius Mar 27th 2011 12:45PM
Having us fight "good" guys with conflicting agendas seems very interesting. However, I'm afraid that as the story progresses, it'll turn out to be due to just another Old God/demon/otherwise evil influence. I hope Blizzard proves me wrong on this.
Jidan Mar 25th 2011 9:13PM
Hemet Nesingwary? In Stranglethorn (again)? I am intrigued, and happy to hear our favorite poacher has returned!
MusedMoose Mar 25th 2011 10:49PM
Seconded! My hunter has the achievement for doing all the Nesingwary quests (kind of wish there was a Feat of Strength or something for soloing them all at the appropriate level, but I digress), and it'll be awesome to see the old man again. Hopefully another awesome gun will be a quest reward. ^_^
Also: on that same hunter, I did the Stranglethorn quests that got me the cute lil' raptor pet... and lost it. @_@ I'm looking forward to these new dungeons just so I can get my pet back!
Donegan Mar 25th 2011 9:25PM
But.. but.. I'm exalted with the Zandalar Tribe!
Anathemys Mar 25th 2011 10:31PM
And for your past services, they'll probably put your shrunken head somewhere nice, maybe with a few flowers nearby or a nice tiki mask. After they rip it off your shoulders and dip it in head-shrinking chemicals, of course :)
Deborah Mar 26th 2011 2:12AM
Correction: You were exalted until it became a Feat of Strength :P
lookinginsetx1977 Mar 26th 2011 8:48AM
well, they didn't remove the rep entirely out of the game, cause when I was leveling my alliance toons there, the quests at lvl gave me Zandalar Tribe rep.
trefpoid Mar 25th 2011 9:32PM
I'm so excited with all this info D8 this patch will have so much awesome things! ;o;
Eric J. Mar 25th 2011 9:36PM
Does anyone know if the level 85 questing areas in Stranglethorn will have Cataclysm herb and mining nodes?