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3-25-2011 @ 1:07PM
Here are a few tips I would have. Sorry if these are repeating some earlier posts; some of the tips are probably ones you already know, but I just thought I would put it out there. As important as healers are for this fight, a little bit of pitching in by DPS can go a long way. We've downed H25 Chimaeron a number of weeks in a row.1) Healthstones are very useful this fight, obviously. You can have DPS save them for instances where Massacre is about to hit with them still being below 10k for whatever reason. If you drop the Soul Well near the stacking area for Feud *right* before the pull, it will still be up for at least one feud phase, meaning raid members can use one and get another for the fight.2) Self healing classes can use quick heals as well to help out during Caustic Slime/Massacre. Granted, you don't want this happening all the time as you need sufficient DPS to beat the enrage timer.3) Along the same lines as above, help with heals during Feud can be offered by all. As a DPS shaman, I tend to drop Healing Rain when we stack, particularly on the 3rd and 4th feuds, as healer mana is running lower and raid-wide damage CDs are getting scarce. Even non-healing classes can bandage during this time, as the boss first casts Caustic Slime about halfway through Feud.4) You may already be doing so, but be sure all healers know which Feud phase to use their raid CDs (e.g. PW:Barrier, Tranquility). Have DPS also involved in terms of spreading out abilities like Hymn of Hope.5) 90% of our tank deaths happened during Feud. While raid-wide heal CDs need to be spread out, also ensure that tank CDs, whether intrinsic (Shield Wall, etc.) or extrinsic (Pain Suppression, etc.) are spread out for the tank during Feud.6) When stacking (e.g. for Feud) damage from Caustic Slime is spread out among ALL targets within a small radius. This means that abilities that summon extra targets (e.g. Army of the Dead and Snake Trap) will help mitigate damage. You can have DKs pop army for Feuds later in the fight, and each Feud a hunter(s) can drop a Snake Trap on the boss.7) For the final phase, contrary to what someone said before, Absorb shields like PW:Shield work very well; this is because of the ticking DoT that is present on heroic mode. Whilst healing is reduced by 99%, the absorbs prevent the damage in the first place, which means more DPS survives - and ultimately this phase is all about DPS.8) Also in reference to the final phase - we found that a good strategy for us was to stack when the boss was between 20 and 25% and heal everyone to full as soon as the Massacre went out. If your DPS is decent, usually you can push him before you get too much Caustic Slime damage (if any), even if he is 23-25% when you stack. As well, rather than spreading out for the final phase, we found that staying stacked was a better move for us UNLESS movement did not affect your DPS. As an Ele Shaman I would pop Spiritwalkers Grace and move a distance away, and if you have a similar ability that allows DPS with movement go for it. Otherwise, staying stacked allowed the maximum possible burn time to get the kill, and as well you stay in range of Disc Priests for PW:Shield.9) Finally, for individual DPS, changing around glyphs can help out. For example, as an Ele shaman I glyph for extra mana return on my Thunderstorm (because I end up helping here and there with heals - Healing Rain during stack phases, etc.) and I glyph Stoneclaw Totem for a defensive CD (an absorb shield). Many classes have some defensive glyphs, etc. that can make the difference in this encounter, and with the new glyph system, it is easier than ever to switch them around at will.
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