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3-25-2011 @ 7:28PM
I go by the route of breaking the fight down into manageable chunks to help with learning, and "if there's something you don't recognize, improvise". To use a different example, Lich King. The fight has like 20 different things to watch out for if explaining all at once. I just explained the key points of each phase, such that if you screw up, the raid WILL wipe. Small optimizations such as "use so and so to defend against such and such" may be brought up down the line, but it's not something I pile on with the explanations, in order to KISS.The key thing when explaining is not to overwhelm. Overwhelmed players are keeping track of 20 different things instead of compartmentalizing the fight to the four or five CURRENT relevant abilities. Layer all the abilities at once, and they'll be looking out for abilities that can't come at the current time, and are slow to react to current abilities.When worse comes to worse, hope that your raiders can improvise. Good improvisation when a fight goes horribly, horrible wrong (for example, Atramedes not properly fixating on a target during the air phase) can save the group from a wipe night.
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