The Lawbringer: Mailbag 2.0

I love getting emails with questions in them! Incidentally, people also love mailbags. Right? Right? Of course you do. Also, based on my images, can you tell that I've been leveling through Grizzly Hills?
After the last two weeks of gold selling/hacking and crazy currency discussions, I found my email littered with questions that I had neglected. At the end of last month I also ran a mailbag feature, but some of these questions were so fun and provoking that I had to answer them publicly. One interesting thing about legal questions and answers is that you're obviously not getting the whole answer, because there are a million and one factors that go into questions and answers in the legal world. Rather, you're getting the beginnings of a concept that you might want to further your knowledge of. Fun times! Learning is fun! Let's learn together.
If you have a question for the column, please email me at mat@wowinsider.com, and include a subject with "Lawbringer Question" or something easily categorized/sorted like that!
Barter me gently
The first email we've got today is from Blacklance on the Kirin Tor server. He wants to know why gold just can't be made account-bound like heirloom items to stop gold farming, selling, and hacking.
Hi Mat,Thanks for the email, Blacklance. Making gold account-bound is certainly an option but not an option players would like, I would think. The purpose of gold is to be liquid, to be spent on a variety of items and easily traded. One of the purposes of liquid currency is having an ascribed value that makes it a trading medium. "Liquid," for our purposes here, just means that you can turn gold into other items through purchase or items into gold through sale.
Was just reading the latest WoW Insider Lawbringer article about Gold-Farming and it got me thinking about a discussion my friend and I had recently on the subject...
Why can't Blizzard make all Gold Account-Bound? Wouldn't that almost
single-handedly wipe out the Gold trade? It would at least stop the Level 1 Gold beggars in the Capital cities!
I'm sure this discussion must have been had before now, but I have never
seen it discussed anywhere. Are there any reasons why this cannot be done? Am I missing something?
I would love to see a column written on this subject, and to hear the
reasons why or why not this should happen.
Regards,
Blacklance - Kirin Tor
A bartering system, which would most likely replace a liquid currency system, uses the item's inherent value and the need/want from each member in the transaction. I need flasks, and you need armor. It's harder to make a piece of armor, so you give me more flasks for this one piece of armor. We come to an agreement, make the trade, and the "worth" of each item does not translate out of our single transaction, for the most part. Everything is very self-contained.
There is a reason human beings invented currency: Bartering sort of sucks. It works in small economies where people roughly have the same ins and outs, needs and wants, as it were. Larger economies, like World of Warcraft's, thrive on currency because of the mechanisms that perpetuate said economy. The auction house would be a serious mess without currency -- people would suggest a trade and you would have to go through each one until you found the right trade you would want to make. It would be an unwieldy system, and currency just makes things easier.
Sure, with currency you get the gold selling and hacking problem, which is why getting rid of currency for an already established game is a blessing and a curse. The curse, of course, is that players would now have to not only keep everything they would ever want to barter in their bags, but the entire nature of the game would have to be changed.
Gold as currency is here to stay. Fighting gold selling is about limiting the importance of gold on character progression and fighting the security loopholes, not necessarily changing the system in such profound ways.

Our next question is from Ryan, who wants to know about guild sponsorships.
Hi Mat,Thanks for this great question, Ryan. The reason gold selling is against the Terms of Use and EULA is because you are selling something for profit that is explicitly stated in the Terms that you aren't allowed to do if you want to retain access to the game. Real money transactions on that grey market are against Blizzard's rules. Illegal? We don't really know yet. Against the rules? Definitely.
I've heard recently about several guilds and arena teams that are sponsored by third-party companies. Exactly how legal is this, and to what extent are benefits legal? I know that Blizzard commonly states that buying/selling gold is against the ToS because it provides and unfair advantage, which seems reasonable; legally selling gold basically turns WoW into a contest to spend the most money. But if sponsoring companies are providing players with free, top of the line equipment, does that not offer an unfair advantage? And if the benefits include monetary compensation, to the point that players no longer need to work, that clearly creates an advantage of more play time.
I understand that these sponsorships are gained through hard work and dedication, and am no way trying to implicate that sponsorships should be illegal, but exactly how legal are they?
Thanks for your time,
Ryan
Guild sponsorships don't actually have a nexus, basis, or any kind of focal point in World of Warcraft itself. The contracts signed and the deals made are all about out-of-game representation, for the most part. Take Paragon, a guild that advertises Asus and Steelseries on its website and uses products at its events from these companies. None of that really affects WoW or Blizzard's terms, that I personally know of. When Blizzard has Paragon play the live raid at BlizzCon, there are most likely contracts in place for that, with advertisers' rights and compensation and all that. For the sponsorship stuff, though, it's not really in the game's terms.
If Blizzard is in a similar mindset with guild sponsorships as it is with machinima sponsorships (i.e. very relaxed, for the most part), then guild sponsorships are perfectly fine. An email to Blizzard, however, is always advised before doing anything with its game, just for safesies.

Our final email comes from Caboose, who wants to know a little bit about sound effects and copyrights.
Hey Mat,Thanks for the email, Caboose. Sound recordings are protected under U.S. copyright law as sound recordings. This questions opens a huge can of worms, so I'll keep it simple and address your points quickly.
So I've been trying a bunch of new games lately since even after a huge expansion like Cataclysm I find myself increasingly more bored with the game since I don't have the time to raid anymore. In my most recent endeavor, I played the Forsaken World beta today. In less than 10 minutes after entering the game, I begin to notice that some mob sounds in the game sound an awful lot like sound effects from WoW. A few minutes later, and I'm fighting some centaur in the human lands and the females have the EXACT same sound effects as female blood elves. From the "attack grunts" to the death rattle, it's the exact same sound files. The funny part was, the male centaurs use the sound effects for female orc "attack grunts" from WoW.
As I leveled to 20, I heard tons more sounds from WoW like the vanilla scourge sounds, numerous animal noises, even their mining pick sound is the exact same pitch and timing that's been plinking in my ears for 5 years now. Can any video game just use sound effects from any other game so easily? I know the company that produces Forsaken World is Korean-based, so is it just an international copyright loophole? It's hard to get away from WoW when even if the game looks completely different, if you close your eyes it still sounds like the exact same game all over again. Mostly I just wonder why Blizzard, with its seemingly infinite corporate lawyer army, would let something like this go unhindered or maybe they just hadn't gotten wind of it yet.
Thanks,
Caboose, Area 52
Sound effects are usually licensed out; you pay the copyright owner a requested fee for a license to use those sound effects as described. Sound departments can also license whole volumes of sound effects, like libraries, and those come with what rights you have attached. It's all nebulous and depends on the copyright owner.
Some sound recordings are also in the public domain. The most famous sound effect, I believe, is the Wilhelm Scream. You'll know it when you hear it.
As for sound effects and copyright in other countries? Well, they don't care, for the most part. China, especially, is copyright theft central, which is why a ton of knock-off electronics and technology comes out of factories in that area of the world. Copyright law in the United States is not always honored everywhere else in the world. So your Korean-based MMO just might be stealing WoW sounds and doesn't think that any action can really be taken against it. Again, it all depends on whether Blizzard is even interested in going after companies stealing its sound effects. It would be easier to do in the United States, however.
Thanks for the emails, guys!
Filed under: Analysis / Opinion, The Lawbringer






Reader Comments (Page 1 of 2)
kmfolino Mar 25th 2011 3:23PM
I have a question for The Lawbringer:
My fiance passed away last year after a long terminal illness. Her and I met in-game several years ago and were together for 2 1/2 years, with her passing away about a month away from our wedding. It was her intention to leave me her account since it was where we met, got to know each other, and fell in love. Since then, a family member had taken control of the account, but has since abandoned it. I'm already assuming there's no way for Blizz to recognize her intentions at this time, but there's a chance that her account might be named in her will to be read in a couple months (contract obligations postponed that). My question...if she named me in her will to take the account, is that enough for Blizz to name me it's new owner?
Darren Mar 25th 2011 3:45PM
As far as I'm aware it is against Blizzard's TOS and EULA to give away or even let another person use your account. Technically, per the rules, she wasn't allowed to give you her account. I doubt they have an official policy on inheritance of an account based on a will. Whether or not their support service team will make an exception considering the gravity of the case is probably up in the air though.
Antigone Mar 25th 2011 5:04PM
Think of it this way. My home state has given me a license to drive. I can't give it to anyone else, whether by sale, gift, or inheritance, because all the license does is let me drive -- I don't own it and have no interest to pass on to another. In much the same way, Blizz has licensed each of us to play in Azeroth, but we don't own anything we could pass on to another.
Well, you arguably have a property right in the software you bought, but I have no idea whether the license to play with that copy of the game is separable from it. Theoretically, at least, your fiancee might be able to devise her copy of the game to you, and you could ask Blizz to set you up a new account on it, but that defeats the point of what you want it for.
My condolences.
kia Mar 26th 2011 3:10AM
Having spent a lot of time lurking on the customer service forums I can confirm accounts have been transferred by Blizzard in such circumstances. I know of one *for sure* of a brother inheriting his late brother's account, legitimately. The best way to investigate if you can get your fiance's account would be to ask Billing and Account Services. Maybe they can only do it for direct blood relatives without a will, but you can only ask.
Sorcha Mar 26th 2011 6:48AM
The EULA prevents an end-user gaining any property interest in the digital portion of their account (e.g. everything in the game world) so I would assume that would not be transferable by a testator, although the physical boxes would. However, I did my property law courses in the UK and not the US, so it may be different there, and you may well be able to negotiate with Blizzard over it.
Also, I'm very sorry for your loss.
Chris Mar 26th 2011 1:38PM
The logical approach here is to approach the family of your fiancee and ask if they can give you a written authorization letter that the account be transferred to you. I have read Blizzard transferring account if the person passes away to the next of kin or if it is mentioned in the will. After getting the authorization letter you can see if she mentioned your name to own her WoW account, if she did then I see no problem for you getting your fiancee's account.
I am very sorry for your loss. May God grant her eternal sunshine wherever she is now :)
Chris
Durenas Mar 25th 2011 3:39PM
If she named you in her will, you could probably take over the account and the police wouldn't come after you for theft(not that they would in any case). Blizzard, however, owns all accounts and characters on every world of warcraft server. They license out the rights to use the accounts and characters. I strongly suspect that legally, because she didn't own the account, she cannot bequeath it to you.
BladedDingo Mar 25th 2011 9:27PM
Being in you're will will have no effect on blizz giving you the account.
However, if you call tech suport or customer service and give them your story, as a next of kin or executor of the estate they might consider giving the account to you.
Best to just call customer support and tell them only that she has passed and you'd like to take over the account under your name. I'm sure they'd help you out.
kenny Mar 25th 2011 3:52PM
The first poster...he suggested making gold account bound, not doing away with gold completely. Tradeable between alts...still spendable though.
Continuous Mar 25th 2011 4:02PM
And that was the problem. Say you want a JC to cut you a Brilliant Inferno Ruby - but you cant find any because you can't tip them. Without gold being a fluid (free moving, tradeable, etc...) currency, WoW's economy would be merely a shell of what it is now. Matt doesnt say otherwise. Its acknowledged that it would still be a currency to vendors and on the AH but you wouldn't be able to trade it with other players which is a problem in a game like WoW where enchanting/gemming gear and the act of buying BoE gear requires trading if you dont use the AH.
His idea makes the AH all but mandatory.
Sir Broose Mar 25th 2011 4:10PM
That doesn't really change the answer given in the column. The point made in the column is that if you can't trade it to other players, it's not really liquid anymore, and it throws a big wrench in the whole idea of the economy of WoW. If you want to buy a piece of armor from me, how do you do that? If we barter "stuff" then it will be very difficult to make fair trades (like the example given regarding trading flasks for gear) or eventually, some sort of "stuff" is going to become the new gold. For example, everything will cost a certain number of pyrium ore or something.
Making gold account bound still ruins its ability to be a currency for exchange between players, so it ruins a great deal of what gold is used for.
rward1214 Mar 25th 2011 4:00PM
What does getting rid of currency entirely have to do with making gold account bound? Maybe I'm just confused but I have no idea why McCurley launched into a lengthy discussion of bartering when that's not what the emailer suggested at all.
Continuous Mar 25th 2011 4:05PM
Because if old became account bound the only way to tip a player who (for example) enchanted your gear would be for you to give them some flasks or a gem. If gold was account bound than you couldn't trade it and if you cant trade gold then the only way to buy stuff is with other stuff. Bartering.
Continuous Mar 25th 2011 4:05PM
*gold
Mathew McCurley Mar 25th 2011 4:14PM
If gold is account-bound, it cannot be liquid in the economy. Therefore, it's useless for its defined purpose. Getting rid of liquid currency means you move to a barter system, which isn't fun for anyone playing this game casually or without some expert knowledge of the game's barter economy.
Sir Broose Mar 25th 2011 4:16PM
Because if it is account bound, it is no longer currency, as far as player-to-player is concerned. He is talking about the fact that we need a currency of exchange to enable the exchange of goods from player to player, not just from player to NPC.
His answer is regarding the fact that it would no longer be liquid, since you could no longer give it to someone in exchange for something else. I think his answer addresses the question in that way.
wickedcpa1968 Mar 25th 2011 5:42PM
I think the problem here is the term you are using. "Account bound" implies that the gold is tied to a person's account (much like "Soulbound" is tied to a character). I believe this is not really what you are proposing. It sounds like what YOU want is for gold to be exactly the SAME as it is now, but also AVAILABLE to all of your toons not just one at a time. I picture this as a shared bank kind of thing between toons, so you can avoid mailing money to toons on the same faction or, if you play both sides so that you CAN get money to the horde side without asking a friend to play the overpriced Grey Item auction game? Let me know if I am misinterpreting.
As far as level 1's, if they are on the same faction you only have to MAIL them the money.......That's not that difficult. The difficulty is when you decide to start an opposite faction toon and suddenly there isn't a way to mail THAT toon money. BOA items can be mailed to the opposite faction, so why can't GOLD that you have on your ALLIANCE toon be mailed to the HORDE toon you just created?
Mathew McCurley Mar 25th 2011 10:54PM
I will be 100% honest -- this never even crossed my mind as an interpretation of his email. When I hear account-bound, I hear "bound to my account," as in only my characters can use it.
As a quality of life change, thought, having your gold in a single pot for all of your characters to access would be a totally cool feature. That gets my thumbs up. But since that feature is technically "in-game" now, it never crossed my mind.
Sir Broose Mar 25th 2011 4:21PM
Another point to consider, regarding making gold account bound and forcing a bartering system, is that the gold sellers would just become Elementium sellers or Ashara's Veil sellers or Inferno Ruby sellers or flask sellers or whatever the most valuable, widely used and traded new bartering currency would be. A currency would develop, it just wouldn't be gold, anymore.
You can already purchase for real-life cash any kind of armor/mount/pet/rare item/etc. on those same websites. They will sell whatever people will pay for.
Peter Mar 25th 2011 4:27PM
The reason Blizzard is so dead set against real money trading is that is a key part of their strategy to fend off ill-advised taxation initiatives. It has come up before and they were able to say "Hah, tax what exactly? Its not real and has no correlation between real world currency."
But the moment that a reliable gold to dollar conversion rate happens, you can be sure that somebody looking to fill in for a budget shortfall will get ideas again that the state sales taxes should apply.
Yes it is preposterous, but the consequences are too horrible to risk.