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3-26-2011 @ 4:47PM
Correct me if I am wrong. But isn't the Frost Mage biggest weakness the Hunter? Hunters are not easily succumbed to mobility issues such as snares since they don't need to be up close to the target to be effective. And because their damage is mostly physical effects, can't be easily counterspelled or abilty locked by Frost Mages. Plus they have a pets that can do interesting things too casters. As well Hunters do have silencing and spell interupt abilities. And most of their deadly abilities are instant cast. I could go on.......but they seem to be a well oiled machine to counter the pesky Frost Magi. Perhaps the solution is to encourge more Hunters to PvP?Note, I do plead some ignorance to this, since I haven't really PvP'd for the last two expansions, my PvP theorycrafting is somewhat rusty if not rustic. :(
3-26-2011 @ 4:53PM
that and DK's, DK's can slow us from kiting, and grab us from afar, as well as being able to break free easily.I do not have a problem with having counters to our class, I welcome it. The problem is that the majority of complaints are from warriors and druids. We can spell steal druids, and lock warriors. I believe this is balanced, but they do not. I'm fine with hunters/DK's pwning our faces as long as we get to pwn others. The problem is that no-one else see's it this way and just want frost mages dead.
3-26-2011 @ 5:41PM
Here is why hunters are no problem for a good frost mage:You know how if a mage goes against a rogue, a warrior, a death knight, a ret pally, that they try to stay out of melee and kite them? Makes sense right? As a mage, you are a squishy clothie, and try at all cost to keep yourself out of melee range.Now, what is the hunter's biggest weakness? Why, yes, yes it is melee. And the effect you get from kiting warriors, et al, you can get that same effect by actually going IN to melee on a hunter. In fact, being IN melee allows you to use frost nova more effectively, and if you are good at circle strafing, you can run circles around a hunter, while in melee range, absolutely ripping his face off. It feels counter-intuitive, but when playing a hunter, you don't blink away, you blink right into that hunter's grill.Nothing more a hunter hates is someone right up in their face melting it off, they have a few things they can do in melee, but with all the freezes and slows we have as frost, a good frost mage can keep themselves within melee range and blow a hunter away.
3-26-2011 @ 7:45PM
Hunters aren't really our problem. Someone said above me that they are lousy in melee range, and this is because they are. So, you stay close. The pet can be rooted and slowed, even poly'ed. So while they are in mail, it shouldn't take us too long to whittle them down to dead.My biggest class problems are cat druids, resto druids and shaman, argle-bargle rogues, and, the worst offender and biggest on my Hate list, enhance shaman. They are in mail, have heals, work in melee range but that's not a thing, Hex, have a freeze breaker spell, have a freeze breaking totem, AND ... the wolves ... I was against one (in a bg) with a macro that tied Spirit Wolves with a /y of "Release The Hounds!". That did not help the situation.
3-26-2011 @ 8:02PM
@ raven.quiet.storm Well one way to counter that is for Blizz to give Druids their de-root'ing/shape shifting mechanics back. I never understood why they took that away from them. Me suspects one too many martinees given out at Dev board meetings. :(@ Pyromelter Hmmm...I thought that was my dirty little secret as how I as a Fire Mage manage to rack up so many Hunter kills by simply running/Blinking towards them when they where on to me. (I had players laughing at my face disbelieving I did that...so I kept quiet about it till now). I would Frost Nova their pet between me and the Hunter, I went to town on them in thier "dead zone." Though the better Hunters had their traps ready and one of their snare shots keep a good distance between me and them. That being said, I wonder if Blizz could redesign their Disengage mechanic to break root's and snares (if they haven't already). That would give them an extra emergency "get out of jail for free" card to keep the Mages from wondering into that dead zone. That's just a thought.I do know that sniping a Mage target is effective if you catch them by surprise. I had that done to me one to many times as I also dished that out as many times. But that's a lot easier to do in a BG than an Arena, since the latter are more fully aware who each others opponents are and less sneaky spots to hide behind.Anyways way, thanks for sharing that you two. :)
Well bring plenty of those to Tokhand, to cull the Frost Mage population. Problem solved! :)The Hunter was my suggestion because limited understanding of the class, I thought they had some good Mage counters. But it looks like I was wrong on that guess.Um...by the way, and at the risk of being OT...what's an argle-bargle Rogue? O.O
3-27-2011 @ 4:47PM
As was mentioned, with hunters you simply get into melee range with them, and they're screwed. Can't disengage out of frost nova, and blink is on a shorter cooldown than disengage anyway. Frost has the secondary frost nova from cone of cold, and fire has dragons breath, blast wave, scorch on the move and impact stuns. Since I started PVP'ing on my hunter this expansion, mages have moved to the top of my "hate" list. :) When I see a mage busy with someone else, I take that opportunity to try to blow them up before they figure out there's a hunter around. When there's a mage on me, all I can do is pop deterrence and hope a warrior or DK comes and shreds that cloth armor into little ribbons.
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