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3-26-2011 @ 7:14PM
A possible solution, I would think, is an ability that has a longish cast time, but does proportionately more damage than Frostbolt.With a long cast time, the Mage is going to have to stay still to get it off in both PvP and Pve. In PvP this will present a large issue, because it gives their opponents time to close the gap or to cast an interupt, or in some other way prepare- this means frost mages won't be buffed in PvP. In PvE, it would mean that yes, the mage would occasionally have to abandon the cast to get out of the fire, but otherwise, it could be a new primary nuke.tl:dr- Make a spell thats essentially useless in PvP so you don't have to separate each spell into a PvP/E.Just a crazy idea I had.
3-26-2011 @ 7:59PM
in a raiding world dominated by mobility your option sadly wouldn't work.The solution is as said in the post, drop the attitude of "it's gonna be to complicated for people" that blizzard shows towards the argument "separate numbers for pvp and pve". Or plainly recognize "you know what? mages, we know you are pure dpsers, but well you and rogues just became the only pures that only have 2 specs for raiding, and behave! or we will make you 1 raid spec, 1 pvp spec, 1 fail-at-both spec." (oh wait... not too far from our current state ;) )
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