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3-27-2011 @ 4:38AM
I think what this post stresses is that people need to understand other classes, especially in PvP. I know frost mages abilities- on any other class, I typically can at least put up a good fight against a frost mage because if it. I know when he'll do certain spells, and can anticipate it.The reason mages are so OP or perceived to be OP at lower skill levels is because people think of themselves as playing one class. In PvP, you don't. You may play a class, but just as important as knowing your abilities is knowing your opponents abilities. You play against your opponents, just like in a raid against a boss.When someone QQ's about a raid being too hard, or a class being OP, it can be because of genuine balance issues. But most of the time its because the complainer doesn't know or understand the encounter (or battleground). TLDR: more important than the class you play is the class you play against.
4-06-2011 @ 5:55PM
"I know frost mages abilities- on any other class, I typically can at least put up a good fight against a frost mage because if it. I know when he'll do certain spells, and can anticipate it."The problem is that you are still likely to die, even if you do everything right. This pretty much the definition of OP - where you do everything in your power to live and kill your opponent, but he still kills you every time.I think the reason for this is simple, it's that frost mages have simply too much control. Because they have so many ways to mitigate damage and to control other players, it makes them unbalanced in pvp. So the way blizz deals with it is by decreasing their damage the idea being well we'll make mages do less dps since they are so good at freezing, kiting, snaring, rooting. The solution, in my opinion, is simple: Decrease their control and increase their damage. Fire mages for the longest time were terrible in pvp. Once 4.01 hit though, they became totally viable for BG's because of their increased survivability tools as well as increasing player control by blast wave, dragon's breath, and impact fire blast stun, not to mention being able to cast scorch on the run. They kept the damage the same though, because a mage still won't last long when a warrior repeated charges him - the fire mage's control versus other classes is not as strong as a frost mage. This makes it balanced, at least in a BG situation, imo. So I think if they went the opposite way with frost, it would also be more balanced. Simply increase frost's damage, and decrease their control and survivability v. other players.
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