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3-27-2011 @ 8:30PM
"Just make frost's damage spells do more damage to NPCs than to players."I think this statement could pretty well fit most classes in terms of pvp/pve balance. Once upon a time, there was no such thing as resilience. Then Blizzard put it in the game so damage from other players would hurt less. Then they made it so resilience did something additionally, but I forgot what that was (I'm a warrior, and it had something to do with mana). But they took that away. So, resilience is basically the way it used to be: it reduces the damage you take from other players. The inherent problem with this is that it tips the gear vs skill argument in favor of gear; you can be very skilled, but unless you have some resilience on your gear, you're still going to die quickly.I suggest resilience be done away with for good, and make it so that players take less damage from other players across the board, spell for spell, ability for ability, so that our damaging abilities in pve don't suffer for sake of pvp balance.
3-28-2011 @ 3:52AM
Hey Cambro,It reduced the effects of mana drains, I think that's what you are thinking of here.As far as removing resilience, that isn't fair to people who PvP exclusively. That just means people who raid/pve will have the greatest advantage when it comes to dealing damage. With what you're suggestingin - the damage reduction might be equal across the board, but whoever has the top raiding gear will always do the most damage. Not everyone PVEs. As for myself, I just arena and do rated battlegrounds. I can understand the frustrations of everyone, but I think resilience is definitely needed to balance the pvp aspect of the game.
3-28-2011 @ 8:12AM
Was there some great need for resilience that warranted it being put in the game in the first place? I don't think I was quite 60 on my first character when it was first added. Did it come into the game at the same time as arenas? My big question is why resilience is needed at all at this point IF the damage reduction can be accomplished a different way, for example if the target is another player as opposed to a PC. :)
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