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3-27-2011 @ 11:20PM
And I've been a programmer for 30 years.The only fringe cases are where you want NPCs to act like they are players for damage purposes. Vehicles in SoA for example.There are already hidden buffs and debuffs in game, these actually drive the chatter of NPCs for example. You want a NPC to behave as a player for damage purposes? Put a perma buff called MAGE_FROST_PVP on it for example.Now if a target is a player or has a buff called MAGE_FROST_PVP, you apply the pvp damage, else pve damage.
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