All the World's a Stage: Playing the villain
All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW. Have questions about roleplaying, or roleplaying issues? Email me -- I'm always open to suggestions!
When choosing what to roleplay, most players tend to lean towards playing the hero. And why not? After all, most of the main themes behind the story of Warcraft involve heroism and struggling against all odds to do the right thing. Every quest you complete in Cataclysm is focused around your character's being the hero, the chosen one, that one guy who did that really amazing thing. Your character is loved by almost every NPC he encounters. It's enough to make anyone want to play a hero.
Yet roleplay offers the ability to play anything under the sun -- and at the other end of the spectrum, you have those who have no use for heroes. Or perhaps they do, but it's only as a means to their own nefarious, twisted ends. Maybe they want to destroy Azeroth; maybe they want to turn the world into an army of mindless Scourge; or maybe they just want something completely frivolous and selfish -- but villains are some of the most interesting, entertaining characters out there. They provide a unique kind of experience for those looking for a different kind of roleplay altogether.
When choosing what to roleplay, most players tend to lean towards playing the hero. And why not? After all, most of the main themes behind the story of Warcraft involve heroism and struggling against all odds to do the right thing. Every quest you complete in Cataclysm is focused around your character's being the hero, the chosen one, that one guy who did that really amazing thing. Your character is loved by almost every NPC he encounters. It's enough to make anyone want to play a hero.
Yet roleplay offers the ability to play anything under the sun -- and at the other end of the spectrum, you have those who have no use for heroes. Or perhaps they do, but it's only as a means to their own nefarious, twisted ends. Maybe they want to destroy Azeroth; maybe they want to turn the world into an army of mindless Scourge; or maybe they just want something completely frivolous and selfish -- but villains are some of the most interesting, entertaining characters out there. They provide a unique kind of experience for those looking for a different kind of roleplay altogether.

In Warcraft, every villain you encounter is invariably going to be an NPC or a boss of some sort. Go into any dungeon, and you're going to find a whole host of villains waiting to be beaten into the ground, their precious stashes of valuable cash and prizes just begging to be lifted by an opportune band of heroes. Other villains in Warcraft are a little more out there -- take Deathwing, for example. He's not killable at this point in the Cataclysm expansion, but if you get in his way, he's quick to let you know exactly how puny you are with a trail of blazing fire that will instantly kill you.
Other villains in Warcraft are a little more mysterious. In the case of Varimathras, he spent years in vanilla WoW and in The Burning Crusade expansion whiling away the hours next to Sylvanas and even handing out quests to players. Much, much later in the game, his intentions were revealed in the Battle for the Undercity. Another example is Saidan Dathrohan, leader of the Scarlet Crusade. For players first venturing into Stratholme in vanilla, Dathrohan was simply another nutjob, until halfway through the fight he revealed his real identity as the dreadlord Balnazzar.
Likely the most famous of these villains in disguise was Lady Katrana Prestor, who spent her time in Stormwind's throne room in vanilla WoW and again, even handed out quests to players. There was something off about Katrana, but it wasn't until we reached level 60 that her true form was revealed as the black dragon Onyxia -- which ultimately led us to Onyxia's lair in order to dispose of the villainous dragon as quickly as possible.
The common thread with these Warcraft villains is that ultimately, they exist to be beaten into the ground. Eventually, we'll face off against every villain we come across -- it's only a matter of time before we can defeat Deathwing. That's just how being a villain NPC works.

For the intrepid roleplayer looking for a change of pace, however, playing a villain does not automatically mean you are going to die -- nor should it. Conflict is one of those things that can really inject a lot of fun into roleplay. Providing that conflict for other players to deal with can also be a lot of fun. It's not about standing around waiting for people to kill you; it's about plotting, scheming, devising some way to cause woe and strife for those intrepid heroes out there.
Coming up with a villain is exactly the same as coming up with any other kind of character. The basic tenets of character development should be applied to a villain just as carefully as they're applied to a hero. Create a backstory rooted in lore; create memories and moments, a timeline of your character's life. The only difference is that your character's goals aren't going to be noble or particularly pleasant to the casual observer -- but to your villain, they should be what is absolutely necessary in his mind.
Villains have a variety of different reasons for doing the terrible, awful, no-good, very bad things that they do. Here's a small sample of examples:
- The madman This is most common in the Warcraft pantheon of villains. Something, somewhere in your character's lifetime drove him irrevocably insane. What he does isn't out of any particular reason that would make sense to other characters. Perhaps his mind has been taken over and influenced by an Old God, perhaps he witnessed the death of the love of his life, or perhaps he was a hero that just received one too many cracks to the head. The point is, this type of villain isn't really aware of how terrible his actions are and thus isn't truly responsible for them.
- The schemer This villain is the sort that has some sort of grand, ultimate plan that he is desperately trying to get off the ground. Maybe it's Azeroth's demise, or maybe it's the enslavement of the gnomish race. Regardless, this villain has one major goal in his mind, and everything he does, every action he performs is merely a step towards that major goal.
- The noble cad This villain is 100% certain that what he is doing, no matter how horrible the rest of the world views it, is an absolute necessity for a good cause. The only problem is that his definition of "good" varies quite largely from the rest of society's definition of that term. Rather than cackling maniacally, this villain is completely sane and utterly convinced that he is doing the right thing, whether people agree with him or not.
- The source of evil This villain is absolutely aware that what he is doing is wrong. He simply doesn't care. He's doing evil things for the sake of doing evil things. He takes joy in acts that most people would find horrifying. He revels in the horror that others express over his actions. He is the sort who will pleasantly explain what he is doing and why he is doing it to a captive audience, because the audience reaction entertains him far more than saving the world ever will.
The fun in roleplaying a villain comes from the sheer amount of roleplay you will encounter. Unlike heroes, who are a dime a dozen in Warcraft, villains are few and far between -- particularly villains who are being roleplayed and aren't just random NPCs. Because of the difficulty in playing a villain, most players don't choose to take that path when deciding what their characters should be. Much like a tank in the LFG queue, a villain is a rare gem that people seek out when it happens to show its face in the wild.

Playing a villain is a lot harder than you'd think at first glance. It not only requires you to roleplay an evil character convincingly, it also requires other players to play along with you. After all, a villain is only as good as his opponents are, and if a villain has no opponents to play with, there's not much point for the villain to be around. Most roleplayers don't look for villains, and they don't appreciate a mustache-twirling madman suddenly sweeping off with their characters. It's something that can be construed as godmodding under the right circumstances.
So if you're playing a villain, it's important to advertise this fact OOC. If your server has roleplay forums, let people know that you're playing a villain character, and if they are interested in interacting with a villain, to please let you know. If you're walking up to random people in game, don't just leap in with the evil; let your character interact with these other characters first. After all, from an in-character perspective, a villain performs better when he can predict the actions of his enemies -- and it's much easier to observe those enemies in the guise of a friend.
The other reason it's important to inform other players that your character is a villain is sheer survivability. If you don't want your villain killed, say so. But be open to being defeated, imprisoned, banished, or dealt with in some other way; if heroes cannot somehow "defeat" your character, they will quickly lose interest in interacting with them. What's the point if the heroes never win?
For roleplayers who tackle a villainous character, the line between OOC interaction and IC interaction is extremely important. While most roleplayers worry about wanting their character to be liked, your character is most likely going to be hated. This is an IC reaction and shouldn't be taken with offense. While most roleplayers take joy in seeing their character's plans completed, a villain roleplayer should be taking that same joy in seeing his plans foiled -- after all, it means you get to try again and keep playing.

It's not about killing people willy-nilly; it's not about conquering the world. In the end, playing a villain is an exercise almost akin to being a GM in a tabletop RP game. It's not just about watching your character grow -- it's also about watching those characters around you and making sure they grow, too. Playing a villain is probably one of the most difficult roles a player can step into, but the rewards from being evil and the amount of roleplay to be reaped from playing a villain are some very appealing highlights to consider.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 2)
Iirdan Mar 27th 2011 4:08PM
When it comes to Villain Songs, how could you bypass Be Prepared? Or Hellfire? Not that Poor Unfortunate Souls is bad, but Scar and Frollo are streets ahead of Ursula.
Aquizit Mar 27th 2011 4:16PM
Ursula's gotta be one of my favorite disney villains ever.
EVER.
While Scar certainly had the scheming thing going for him (planning for years, etc.) can't beat that husky voice.
Lotice Mar 27th 2011 4:49PM
She always makes me think of my aunt.
MusedMoose Mar 27th 2011 5:33PM
And how is it that we're talking about Disney villains and no one's yet mentioned Jafar? He's actually the type of villain that would be less difficult to play in WoW - the behind-the-scenes manipulator. Sure, you'd need some people to go along with it, like a person in power who's being manipulated, but it could be very interesting.
Also: Jafar has cool villainous facial hair. You can't go wrong with cool villainous facial hair.
Iirdan Mar 27th 2011 6:14PM
Jafar is great and all, but his Villain Song was comparably weak. The original one, "Humiliate The Boy" is much better than the Prince Ali Reprise that we get in the final film.
Also, SCAR WAS JEREMY IRONS. That is all.
MusedMoose Mar 27th 2011 7:46PM
@ Iirdan: I just listened to "Humiliate the Boy" on YouTube, and while it's a good villain song, I like the reprise better. Something about a villain turning someone's theme song against them is just awesome. ^_^
However: I do completely concede your point re: Jeremy Irons. Well played.
Quasi Mar 28th 2011 12:01AM
The same actor from a certain movie based on tabletop RP. Sometimes all the talent in the world cant make something good.
onetrueping Mar 28th 2011 7:04AM
Pah, there's only one Villain song:
When You're Evil - Voltaire
http://www.youtube.com/watch?v=Ujzp9ffPwPM
Zanaji Mar 29th 2011 12:37PM
@onetrueping
I respectfully disagree
http://www.youtube.com/watch?v=fcbazH6aE2g
Pepijn Mar 27th 2011 4:15PM
Its a shame all the races except undead and worgen look not very evil.... ;(
svd1001 Mar 27th 2011 4:28PM
Play a Grimtotem tauren. Or a maniac blood elf. Or an evil human, orc, or my personal favorite the goblin who wants money in ANY way he can get it.
Xantenise Mar 27th 2011 5:12PM
They don't need to look evil. Often, the most evil of people are the charming ones you're friends with, maybe even in love with, until they stab you in the back and rob you naked and make your entire world fall apart around you.
Ugly is not evil.
MusedMoose Mar 27th 2011 5:37PM
Xantenise has it right. In one of my favorite book series, George R. R. Martin's "A Song of Ice and Fire", one of the best villains is a short, unassuming man whom most call Littlefinger. Few people, if any, would read his description and think he was evil, unless they assume that having a pointed goatee automatically makes one evil. ^_^ But he's a master manipulator and utterly without morals when it comes to getting what he wants, and therefore a very, very effective villain.
...granted, the lines between hero and villain in the series are blurrier than most UFO pictures, but still.
whycantiplaymusic Mar 27th 2011 4:31PM
The way I tackle this, and one of the easiest ways imo, (if you're familiar wih the franchise) is to take the stance of Vegeta from Dragon Ball Z (the over 9000 guy for those who don't know)
He comes to earth to take it over and eventually gets defeated. Through out the series he starts to group together with the heroes if the interests benifit him, if there is something to gain personally, or if it's united against a greater threat to both. As time goes on he eventually turns good, but he does have his evil lapses if benifits to him arise or if there is a chance for him to gain greater power, to the point he becomes a villian again.
Even when "good" the character can be moody, selfish, introspective, and disrespectful to everyone around him. You can take elements of this is you join a guild of heroes, raiding dungeons, and uniting against a greater threat.
Of course, you can augment the character however you wish, this is just how I play mine.
Odin Mar 28th 2011 3:14AM
^
This is how I see the Forsaken as a race co-operating with the horde: the only reason they're even joined to the horde is for their own gain and for protection. They aren't interested in the welfare of others.
Elicor Mar 27th 2011 4:41PM
Bloody Battlenet EU, still offline...
Anyway, most people who try to be RPing Villains are under the false assumption that they are supposed to win instantly and permanently: kill the Heroes, take their gear, ravish their girls and burn their houses.
Likewise, most Heroes seem to be bent on instant victory: kill the Villain, take his gear, ravish his girl etc etc.
It seems it has never occurred to them that letting the opponent go might be - IS - an incentive for further roleplay? That the Villain will desire revenge? That the Hero will try to save his kidnapped companion? Things are way more fun if people cooperate OOCly, taking turns at scoring victories, instead of competing.
As an afterthought, here's a way of pulling this off and keeping track of the "score": imagine a pool of points shared between the Hero and the Villain. The side which wins in an event has its points go to the other side, proportionally to the magnitude of the victory - small victory or victory marred by something (hero rescued friend but loses his magic sword), few points; bit and decisive victory, many points. The Hero might push the Villain back through several events, only for the Villain to reveal a Nasty Trap the Hero went right in. Or the other way around, the Hero has everything collapse around him until he pulls himself together and makes an amazing comeback. And the story keeps going until one or both sides decide to quit or change in some way.
razion Mar 27th 2011 4:49PM
People get jaded. And when people get jaded, they come to realize that there are two types of villains in the world:
The first kind are the villains you see everywhere--or rather, used to see. These are the villains who tried, failed, and are now gone forever. They were one-shot villains who had one plan, and once it failed, they went down with it. Villains like this come in strong, end with a bang, are sometimes resurrected, but eventually they just fizzle.
The second kind are the villains that you see everywhere. Not because there are so MANY of them, but rather that they're the SAME ONES. Every time. Because they NEVER DIE, EVER. They're like Team Rocket--blasting off into the stratosphere, only to re-appear in the next episode (for every episode, forever).
When a non-villain roleplayer encounters a villain, there's an assumption that is made right off the bat that is increasingly harder to shake off by the villain the longer the individual non-villain has been playing--the assumption is that either "Well, while this is a formidable and strong foe, I can rest easy knowing that it won't be staying like this for long." Or, "This foe is the equivalent of a wet noodle. It's as durable as a wet paper bag. Yet, like a tumble-weed, it will keep rolling with the punches. I foresee your involvement in the future a mile ahead before it occurs."
It's hard to work against the force of the jaded populace. However, I have found a sort of cure.
Have everyone be a villain. No, seriously, everybody but ONE individual. Make an entire evil organization. Then get the dude who is usually the villain, put him in the shoes of the hero, and watch as your team of normal-heroes try their frustration to put off the efforts of THIS ONE HERO. I have found this method to be immensely entertaining, and have gotten a lot of good feedback on the campaign from the rest of the lot. Everyone is enjoying the polarity of situations immensely. Frankly, I found it was a good way to temporarily deal with the issue at hand. However, I know it is far from a permanent fix, so I'll ask:
How do YOU deal with a jaded group?
Xantenise Mar 27th 2011 5:10PM
My villain character, back when I played her, was actually insanely popular and had at least a dozen friends, and even to this day if I go by her name people still recognise me.
Depends on how you play the villain, really.
I must say, though, the "noble cad" is the most realistic type of villain and the deepest one, along with the schemer. The other two - well, the last one you come across every now and then (just very rarely), but the first - well. Insane villains is now something of a cliché even Blizzard has used to death.
Dreyja Mar 27th 2011 5:19PM
Sorry for this:
HOLY COW! I just performed Poor Unfortunate Souls for a talent show a few days ago! Convergence of awesomeness!
Sorry, totally off topic but I am amused. :) I love that song and I do a MEAN Ursula. ;) Yeah, I'm easily amused. XD
Iirdan Mar 27th 2011 6:32PM
So sad. But true.