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Reader Comments (Page 1 of 1)
3-29-2011 @ 3:21PM
RetPallyJil said...
On the off-chance he's reading these replies too, let me add:
Make six trees available. For example, Paladin Protection PvE and Paladin Protection PvP. Keep the versions of abilities that work best in each situation.
Make bgs inaccessible to anyone without a PvP spec. That way you don't have to keep destroying the PvE game when catering to the PvPers.
Reply
3-29-2011 @ 3:34PM
emberdione said...
Or better yet, much like the priest spell Chastise changes depending on your chakra state, every spell needs to shift when flagged for pvp.
Both can have balance without ruining the other. Trying to make everyone happy in the same spell is just making no one happy.
3-29-2011 @ 3:35PM
Drakkenfyre said...
Wow, they have a hard enuf time balancing three, I think 6 would make it hell for them. Even changing up the abilities, it would create confusion in new players. They already simplified the trees and put an explanation on them, so new players don't just randomly pick whatever, or don't pick at all.
And limiting BG's would just confuse the hell out of new players. Remember, they have been making changes to keep new players, not turn them away.
3-29-2011 @ 3:52PM
Hrothgar said...
With most, if not all of the real talent working on Titan, there's no chance of something like this happening. We're lucky they have a few devs still avail to work on cosmetic stuff and a couple of re-vamped dungeons/raids.
3-29-2011 @ 3:55PM
Oldbear said...
That's what Dual Spec is for. I play on a PVP server. I PVP and PVE - you learn to use what your given.
3-29-2011 @ 4:47PM
mhm said...
and what about those of us on a pvp server......
3-29-2011 @ 6:42PM
Eirik said...
I hate to say this, but the whole "separate out PvE powers from PvP powers", which is what you're advocating by doubling the talent trees, has already been looked at. And it makes learning the game very much harder.
If the behavior of an ability is different in PvP vs PvE, you're giving the player a second thing he has to learn how to deal with, regardless of whether it's a separate power, or a separate behavior of the same power. (The latter, mind, is already in use, making for more complicated tooltips...)
Think of the problems of the Arms warrior that takes up tanking only once he reaches 85 and wants to go into heroics. Now double it. Now, apply it to every character in the game that wants to see how life is on the other side of the Pv? fence.
3-29-2011 @ 7:24PM
Noyou said...
You know what? There is a tier for you. It's called rated BG's or arena. Or if you are that hardcore roll on a PvP realm. I'm tired of people with their pseudo elitist mentality in normal BG's especially if you are not in the 85 bracket. People PvP (especially TB and wintergrasp) for lots of reasons. None of which are to satisfy your every whim. In my opinion that makes it a little more fun/challenging. When I PvP I like going up against regular folks like myself who may or may not be geared to the 9s. I am one of the few who probably does have a PvP spec on every toon. But I would never want to force everyone to do so. This ain't China- yet.
As for the 6 trees? I'm hoping I will be long gone from wow before that happens. Once again if you are that hard core PvP roll another toon for PvP. Leveling is as easy as it's ever been right now (and only going to get easier I'm sure). Or you know you can create you own game :)
3-30-2011 @ 1:47AM
RetPallyJil said...
I don't really care how hard it is for them, so long as my playing enjoyment stops getting gutted because of PvP, which I have zero interest in.
3-30-2011 @ 6:16AM
thpthpthp1 said...
Meanwhile at Blizzard HQ...
Intercom: "RetPallyJil just anounced hes not interested in PvP!"
Ghostcrawler: "Whelp time to redesign the game!"
3-30-2011 @ 9:56AM
Cyrus said...
I remember reading somewhere or other that designers regretted implementing arenas, and this makes me think of it again.
Not because of the whole "abilities should do different things in PvP and PvE", though. Instead, I think the problem is that arenas give better rewards than BGs, and give it for pure combat by a team that's always prearranged.
BGs have a lot of randomness in their groups; even with a premade, the smallest BG is twice as big as the largest arena match. And more importantly, there's a ton of other stuff going on. Flags to capture, elite NPCs to kill, bridges and other chokepoints to defend, etc. In arenas, it's just kill before you get killed. BGs have other goals and therefore priorities other than minmaxing, rock-paper-scissors-style combat. Unfortunately, BG item rewards aren't as good as arenas, so...