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3-29-2011 @ 3:44PM
I can't speak to PVP but as a matter of PVE if Blizzard wants events that feature "Recognize the spell, Interrupt it or DIE" then all Interrupts must never miss. Its only "fair" because having a chance to miss feels like the game cheats.But beyond that I see a problem with Raid 10 design around "Recognize this spell, Interrupt it or DIE" where it is possible to have a well rounded raid that still doesn't have enough players who can hit interrupts and not miss them. Although all tanks specs have an interrupt they often don't have the Hit rating to make it absolutely effective. This forces Raid 10 groups to do inefficient things like putting a healer on one of the interrupt.
3-29-2011 @ 3:51PM
interrupts already don't miss. they changed that just like how tanks can't get parry-killed anymore by raid bosses
This is already happening in 4.1. Non damage dealing interrupts (rebuke, skull bash, etc) will not miss.
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