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3-29-2011 @ 5:21PM
WoW PvP balance has always been a difficult thing to tackle. I've spent time PvPing as a caster, a Hunter, melee, tank and most recently a healer, and I can tell you without a doubt that it's a broken system. A system that can have its enjoyable moments, certainly, but class and role balance is so polarized that it feels like a Pokemon battle sometimes; you're either flattening people or you're being flattened, there's very little middle-ground.Melee, at the moment, is too strong. Part of this is due to the interrupts, and part of this is due to the fact that they never have to stand still to fight; the typical behavior for most melee is to run in circles around their target while they kill them. Casters have a hard time fighting against this without instant-casts, because if their target moves out from in front of them by the time the cast finishes, the spell gets canceled and they've just spent the past 2.5 seconds standing around getting wailed on. Interrupts make this even worse, since they shut down your casting completely for a few seconds.The obvious solution would be to nerf melee mobility...except that it would bring them back to the old standard when melee was worthless. Feel like meleeing in a BG a few patches ago? Then be prepared to get snared, CCed and kited to death with very little chance for reprisal. This can sometimes become an issue even now with caster specs that are heavy on the instant-casts; since the caster never has to stop moving, now they're the ones always dancing out of attack range.My idea? Allow characters to automatically track targets in terms of facing. Channeled spells already do this, and it would be a simple solution to a big problem. Seriously, think of this in terms of the player being the character's brain: you're ordering your body to attack that mob, use X special ability, interrupt that spell...but because you need to issue a separate command to tell your body to TURN AROUND, you'll just stand there blankly. In real life, if you realize that there's a chair behind you and you need to move it out of the way, you're not going to stop, tuuuurn, and then move the chair, turning and moving the chair will be a single motion. In fact, mobs already do this: you can't interrupt a mob casting a spell by simply moving behind it, they'll track your movements perfectly until they finish the spell. So why not making player characters behave the same way? Casters can afford to stand and cast a little more often, particularly once the issue of interrupts is dealt with, and people won't feel the need to bounce around like they're playing Halo while they fight.
3-30-2011 @ 5:21AM
Try to kill a Frost mage with a melee shammy, guess who'll win.
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