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3-29-2011 @ 7:07PM
In regards to interrupts...I think one possible solution would be keeping the cooldowns low but applying a debuff of sorts to player characters interrupted that prevents them from being interrupted by the same player again (as in the spell would fail if attempted to recast). That way they effectively keep the quick cool downs for PVE raid/dungeon design while reducing the extreme number of interrupts in Arena/Battlegrounds (as a mage I'd actually be happy to cast something other than ice lance...or maybe even play some other spec besides frost but alas not at this moment in PVP).
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