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3-29-2011 @ 7:58PM
The whole "interrupts are too strong" argument just baffles me. It really does. It seems like it's coming out of left field because interrupts are the same now as they've been since vanilla. The only difference is now more classes have access to them.This is what I'm thinking...casters that never learned how to juke or even how to cast properly are finally feeling the full fury of interrupts because interrupts are being streamlined in a manner that literally every single melee class/spec in the game has access to them. A caster who actually knows how to play should see no difference because he knows that a. You should never cast anything against a melee in range of their interrupt if you can help it and b. if you do have to cast something then you should juke first and then cast. And honestly with the plethora of instant spells available to every single caster class in this game I don't see that there's an absolute need to cast something unless you're a healer and you're trying to keep your team alive, and even that can be done primarily with instant spells nowadays.In my mind it's bad casters are whining. I can see the issue with something like Wind Shear...a ranged interrupt on a low cooldown, but most interrupts require melee range and even then you have to be quick enough to interrupt whatever the caster is casting.I would really like a caster to explain this to me because so far I just don't see what the problem is.
3-30-2011 @ 5:37AM
There isn't. Casters have good time in both PvE and PvP. While melee needs to run with the boss/ away from the boss / back to the boss, etc, casters just TURN and keep standing in one place. Hunters even have more advantage now as they can still auto-attack while running, plus use instants. Even in 5 man HCs, it feels like tanks don't understand melee and they just move the boss around because they feel like that. People can say my reaction time is bad, but by the time I notice that the boss is out of melee-range, and I move back to it, I can lose important seconds
3-30-2011 @ 10:27AM
I don't mind interrupts on their own so much as a healer; you can tell when you're going up against a bad player because you're not being interrupted. Heck if every single class had one interrupt on a similar cooldown I wouldn't mind because it would be a bit more equal in terms of skill and judgement (in my mind anyway.) I don't mind rogues so much now, for example, because they can interrupt me a lot but their stunlock capabilities have been nerfed a bit so that seems fairer. What gets on my nerves are (oh yes) frost mages who can sit at range, stun me and do huge damage and then interrupt me and silence me. I know I need to be a better player to defeat them, but I feel like I'm not going to get a chance to learn because they've got these tools.Basically I think it's fair enough that melee inerrupt but casters being able to do is BS because they're already getting the 'don't need to be in melee range' advantage.
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