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3-30-2011 @ 2:50AM
Not a bad idea to make more spells usable when moving, but I think all of them might be overkill.Or maybe something like a cast time penalty if certain spells are cast while moving. Just a slight penalty that would make casters want to use those spells if the opportunity presented itself, but give melee a chance to break LoS or attempt to close the distance for the interrupt. Either way, both players would have a choice to make, and may make for some interesting battles. The caster is choosing whether he has enough distance to get the spell off before I can use sprint and catch him. I'm deciding if I can catch him with sprint, or if I should pop CoS or try to find cover.Just an idea
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