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3-30-2011 @ 8:37AM
One idea: make interrupts not always the right thing to do.Give each spec that is vulnerable to interrupts some kind of defensive cast (be it a channeled spell, an instance, a short duration buff, whatever) that is either below or equal in DPS to casting instant spells, but will do a good chunk of damage, some CC effect, or both, on whoever tries to interrupt it.It has already been done with dispels (Unstable Affliction), I don't see why it couldn't be done for interrupts also.This is how DCUO balances it's PvP; charged attacks beat blocks, lunges beat charged attacks, blocks beat lunges. Thanks to that, if one player knows how to really play the game, he can consistently beat other players 15 levels above that just spam attacks without adjusting to the opposition (so much, there is complaints by some PvPers that the tiered PvP gear makes too little difference; for me, having skill more important than gear is a HUGE advantage in a game).
3-30-2011 @ 8:38AM
* stance, not instance.Spelling fail.
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